Dragon-blooded Shugengan Lord (Yang) skill tree & build planner
54 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- WarhorseUnlocks at rank 5Mount: WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'.
- Jade LongmaUnlocks at rank 15Mount: Jade LongmaRare and majestic, Jade Longma only allow themselves to be ridden by the truly worthy.
- Will of the DragonsPassive ability: "Will of the Dragons"
- Wind HarmonyUnlocks at rank 7Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents.
- Ranged DisciplineUnlocks at rank 7Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields.
- Harmonious Presence (Yang)Harmony: +1 Yang (local province)With an urgent, energetic drive to proactively bring back balance, this adherent of Yang takes charge to shape order back into being.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- ImmortalityUnlocks at rank 20This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Dragon-Blooded StrengthUnlocks at rank 13Charge bonus: +20Melee attack: +6Weapon strength: +25%The descendants of the Dragons, though few in number, are a strong and formidable presence among the military ranks of the Celestial Armies.
- Potent BloodlineCooldown: -20% to All Lore of Yang spells and unlockable Bound SpellsSpell intensity: +10%Requires: Dragon-Blooded StrengthThrough their Draconic lineage, Dragon-Blooded Shugengan are capable of wielding some of the most potent spellcraft seen in any kingdoms of Men.
- Protection of the Celestial HostPhysical resistance: 10% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)Spell resistance: 15% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)Requires: Dragon-Blooded StrengthThose bonded to the Celestial Court are often blessed with enhanced protection – a legacy of their kinship to the Dragon Lords.
- Master of YangGlobal recruitment duration: -2 turn for Celestial Dragon Guard and Great Longma units (Lord's army)Local Recruitment duration: -1 turn for Celestial Dragon Guard and Great Longma units (minimum 1) (Lord's army)Upkeep: -10% for Celestial Dragon Guard and Great Longma units (Lord's army)Requires: Dragon-Blooded StrengthThose in harmony with Yang often harbour a preference for troops that possess a likeminded school of thought within their battalions, for quicker marshalling to war.
- Resonant PresenceHarmony Amplifier increased by +50%Requires: Dragon-Blooded StrengthMasters of Harmony’s resonance, the Dragon-blooded’s very presence can spur their allies to greater feats of arms.
- Empowered SorcererBarrier hit points: +600Winds of Magic power reserve: +2 per turnWinds of Magic power reserve capacity: +20Requires: 3 skill points across Potent Bloodline, Protection of the Celestial Host, Master of Yang, Resonant PresenceThe most gifted of the Dragon-blooded Shugengan can draw deeply from the Celestial Winds, manipulating them with masterful skill to harness incredible power in battle.
- Dragon's Breath2 levelsLevel 1Cooldown: -30% to "Dragon's Breath"Overcast spell: "Dragon's Breath Upgraded"Level 2Cooldown: -50% to "Dragon's Breath"Miscast base chance: -15% for "Dragon's Breath Upgraded"Overcast spell: "Dragon's Breath Upgraded"Winds of Magic cost: -1 for "Dragon's Breath"Winds of Magic cost: -2 for "Dragon's Breath Upgraded"
- Strength of YangPassive ability: "Strength of Yang"Requires: Dragon's Breath
- Jade Shield2 levelsLevel 1Cooldown: -30% to "Jade Shield"Overcast spell: "Jade Shield Upgraded"Level 2Cooldown: -50% to "Jade Shield"Miscast base chance: -15% for "Jade Shield Upgraded"Overcast spell: "Jade Shield Upgraded"Winds of Magic cost: -1 for "Jade Shield"Winds of Magic cost: -2 for "Jade Shield Upgraded"Requires: Dragon's Breath
- Wall of Wind & Fire2 levelsLevel 1Cooldown: -30% to "Wall of Wind & Fire"Spell: "Wall of Wind & Fire"Overcast spell: "Wall of Wind & Fire Upgraded"Level 2Cooldown: -50% to "Wall of Wind & Fire"Miscast base chance: -15% for "Wall of Wind & Fire Upgraded"Overcast spell: "Wall of Wind & Fire Upgraded"Winds of Magic cost: -2 for "Wall of Wind & Fire"Winds of Magic cost: -3 for "Wall of Wind & Fire Upgraded"Requires: Dragon's Breath
- Stone Ground Stance2 levelsLevel 1Cooldown: -30% to "Stone Ground Stance"Spell: "Stone Ground Stance"Overcast spell: "Stone Ground Stance Upgraded"Level 2Cooldown: -50% to "Stone Ground Stance"Miscast base chance: -15% for "Stone Ground Stance Upgraded"Overcast spell: "Stone Ground Stance Upgraded"Winds of Magic cost: -2 for "Stone Ground Stance"Winds of Magic cost: -3 for "Stone Ground Stance Upgraded"Requires: Dragon's Breath
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Jade Shield, Wall of Wind & Fire, Stone Ground Stance, Strength of Yang
- Might of Heaven & Earth2 levelsLevel 1Cooldown: -30% to "Might of Heaven & Earth"Spell: "Might of Heaven & Earth"Overcast spell: "Might of Heaven & Earth Upgraded"Level 2Cooldown: -50% to "Might of Heaven & Earth"Miscast base chance: -15% for "Might of Heaven & Earth Upgraded"Overcast spell: "Might of Heaven & Earth Upgraded"Winds of Magic cost: -2 for "Might of Heaven & Earth"Winds of Magic cost: -3 for "Might of Heaven & Earth Upgraded"Requires: Evasion
- Constellation of the Dragon2 levelsLevel 1Cooldown: -30% to "Constellation of the Dragon"Spell: "Constellation of the Dragon"Overcast spell: "Constellation of the Dragon Upgraded"Level 2Cooldown: -50% to "Constellation of the Dragon"Miscast base chance: -15% for "Constellation of the Dragon Upgraded"Overcast spell: "Constellation of the Dragon Upgraded"Winds of Magic cost: -2 for "Constellation of the Dragon"Winds of Magic cost: -3 for "Constellation of the Dragon Upgraded"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Might of Heaven & Earth, Constellation of the Dragon, Earthing, Magical Reserves
- Earth BloodUnlocks at rank 10 · 2 levelsLevel 1Bound spell: "Earth Blood"Level 2Bound spell: "Earth Blood"Bound spell: "The Dwellers Below"Ability number of uses: +1 for "Bound Earth Blood"Not with: Cascading Fire Cloak, Harmonic Convergence, Pha's ProtectionThe Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
- Harmonic ConvergenceUnlocks at rank 10 · 2 levelsLevel 1Bound spell: "Harmonic Convergeance"Level 2Bound spell: "Comet of Casandora"Bound spell: "Harmonic Convergeance"Ability number of uses: +1 for "Bound Harmonic Convergeance"Not with: Cascading Fire Cloak, Earth Blood, Pha's ProtectionDivining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.
- Cascading Fire CloakUnlocks at rank 10 · 2 levelsLevel 1Bound spell: "Cascading Fire Cloak"Level 2Bound spell: "Cascading Fire Cloak"Bound spell: "Flame Storm"Ability number of uses: +1 for "Bound Cascading Fire Cloak"Not with: Harmonic Convergence, Earth Blood, Pha's ProtectionA blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.
- Pha's ProtectionUnlocks at rank 10 · 2 levelsLevel 1Bound spell: "Pha's Protection"Level 2Bound spell: "Banishment"Bound spell: "Pha's Protection"Ability number of uses: +1 for "Bound Pha's Protection"Not with: Cascading Fire Cloak, Harmonic Convergence, Earth Blood
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Unyielding3 levelsLevel 1Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 2Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 3Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Requires: Inspiring PresenceThe Dragon Emperor guides every sword and spear of the northern provinces, inspiring a strength of arms to match an unflinching strength of will.
- Sure Aim3 levelsLevel 1Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 2Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 3Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Requires: Inspiring PresenceFrom lowly peasant to expert marksman, every arrow of the east soars with a Draconic power and grace.
- Eastern Fires3 levelsLevel 1Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 2Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 3Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Requires: Inspiring PresenceAncient Cathay stands historically unconquered. Booming cannons and rockets of exploding fire help ensure it will remain so.
- Mighty Charge3 levelsLevel 1Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 2Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 3Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Requires: Inspiring PresenceWho can withstand a charge with the sweeping force of a hundred hooves in unison?
- Stone Gaze3 levelsLevel 1Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 2Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 3Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Requires: Inspiring PresenceEven the most inexperienced peasant rallies under the cold-eyed gaze of Cathay's most stoic guardians.
- Sky Fire3 levelsLevel 1Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 2Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 3Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Requires: Inspiring PresenceWhen fire hangs in the sky above the battlefield, death is sure to rain down upon it.
- Rally!Ability: "Rally!"Requires: 6 skill points across Unyielding, Sure Aim, Eastern Fires, Mighty Charge, Stone Gaze, Sky Fire
- Blades of the BastionLeadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Requires: Rally!Cathayan armies have been tested time and again, their skills proven in a tumultuous arena of bloodshed and near-constant war.
- Fast HandsMissile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Requires: Rally!When the raging of battle begins, swift hands and swifter feet are the keys to surviving at range.
- Unified ChargeMelee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Requires: Rally!Swift, steady and moving as one, the hardy warriors of Cathay race headlong into battle.
- Looming LanternsLeadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)Requires: Rally!A blanket of glowing lights amidst the clouds is sure to stir the heart of every Cathayan warrior beneath them.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of Blades of the Bastion, Fast Hands, Unified Charge, Looming Lanterns
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Iron Disciplinarian3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts.
- Inspiring Recruitment3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route MarcherAll warriors of honour and pride are eager to fight under the Dragon-Emperor's banners.
- Reassuring Presence3 levelsLevel 1Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers.
- Fervent3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands.
- IrrepressibleCasualty replenishment rate: +30% for this Lord (Lord's army)Character experience gain: +15%Wound recovery time: -1 turnsRequires: 4 skill points across Iron Disciplinarian, Inspiring Recruitment, Reassuring Presence, FerventEvery wound that is not fatal is but a lesson to learn from.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Irrepressible"The time to strike is now!"
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: IrrepressibleA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- Logistician3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: IrrepressibleProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances.
- Alert3 levelsLevel 1Ambush defence chance: +6% (Lord's army)Level 2Ambush defence chance: +16% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: IrrepressibleCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap.
- The Great BastionRecruit rank: +2 for all units (Lord's army)Upkeep: -6% (Lord's army)Local recruitment capacity: +2 (local province)Requires: 4 skill points across Lightning Strike, Quartermaster, Logistician, AlertThe blood-soaked battlefields of the northern provinces are the proving grounds upon which the mightiest warriors of Cathay have honed their craft.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Dragon-blooded Shugengan Lord (Yang) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,368 | 4,368 |
| Armour | 30 | 30 |
| Leadership | 70 | 70 |
| Speed | 38 | 38 |
| Melee attack | 55 | 55 |
| Melee defence | 40 | 40 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 120 | 120 |
| Charge bonus | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
