
Dragon-blooded Shugengan Lord (Yang) skill planner
57 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- WarhorseUnlocks at rank 5
Mount: WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'. - Jade LongmaUnlocks at rank 15
Mount: Jade LongmaRare and majestic, Jade Longma only allow themselves to be ridden by the truly worthy. - Will of the Dragons
Passive ability: "Will of the Dragons" - Wind HarmonyUnlocks at rank 7
Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents. - Ranged DisciplineUnlocks at rank 7
Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields. - Harmonious Presence (Yang)
Harmony: +1 Yang (local province)With an urgent, energetic drive to proactively bring back balance, this adherent of Yang takes charge to shape order back into being. - Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march. - ImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Dragon-Blooded StrengthUnlocks at rank 13
Charge bonus: +20
Melee attack: +6
Weapon strength: +25%The descendants of the Dragons, though few in number, are a strong and formidable presence among the military ranks of the Celestial Armies. - Potent Bloodline
Cooldown: -20% to All Lore of Yang spells and unlockable Bound Spells
Spell intensity: +10%Requires: Dragon-Blooded StrengthThrough their Draconic lineage, Dragon-Blooded Shugengan are capable of wielding some of the most potent spellcraft seen in any kingdoms of Men. - Protection of the Celestial Host
Physical resistance: 10% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)
Spell resistance: 15% for Celestial Dragon Guard and Great Longma Riders units (Lord's army)Requires: Dragon-Blooded StrengthThose bonded to the Celestial Court are often blessed with enhanced protection – a legacy of their kinship to the Dragon Lords. - Master of Yang
Global recruitment duration: -2 turn for Celestial Dragon Guard and Great Longma units (Lord's army)
Local Recruitment duration: -1 turn for Celestial Dragon Guard and Great Longma units (minimum 1) (Lord's army)
Upkeep: -10% for Celestial Dragon Guard and Great Longma units (Lord's army)Requires: Dragon-Blooded StrengthThose in harmony with Yang often harbour a preference for troops that possess a likeminded school of thought within their battalions, for quicker marshalling to war. - Resonant Presence
Harmony Amplifier increased by +50%Requires: Dragon-Blooded StrengthMasters of Harmony’s resonance, the Dragon-blooded’s very presence can spur their allies to greater feats of arms. - Empowered Sorcerer
Barrier hit points: +600
Winds of Magic power reserve: +2 per turn
Winds of Magic power reserve capacity: +20Requires 3 of: Potent Bloodline, Protection of the Celestial Host, Master of Yang, Resonant PresenceThe most gifted of the Dragon-blooded Shugengan can draw deeply from the Celestial Winds, manipulating them with masterful skill to harness incredible power in battle.
- Dragon's Breath2 levelsLevel 1
Cooldown: -30% to "Dragon's Breath"
Overcast spell: ""Level 2
Cooldown: -50% to "Dragon's Breath"
Miscast base chance: -15% for "Dragon's Breath Upgraded"
Overcast spell: ""
Winds of Magic cost: -1 for "Dragon's Breath"
Winds of Magic cost: -2 for "Dragon's Breath Upgraded" - Strength of Yang
Passive ability: "Strength of Yang"Requires: Dragon's Breath - Jade Shield2 levelsLevel 1
Cooldown: -30% to "Jade Shield"
Overcast spell: ""Level 2
Cooldown: -50% to "Jade Shield"
Miscast base chance: -15% for "Jade Shield Upgraded"
Overcast spell: ""
Winds of Magic cost: -1 for "Jade Shield"
Winds of Magic cost: -2 for "Jade Shield Upgraded"Requires: Dragon's Breath - Wall of Wind & Fire2 levelsLevel 1
Cooldown: -30% to "Wall of Wind & Fire"
Spell: "Wall of Wind & Fire"
Overcast spell: ""Level 2
Cooldown: -50% to "Wall of Wind & Fire"
Miscast base chance: -15% for "Wall of Wind & Fire Upgraded"
Overcast spell: ""
Winds of Magic cost: -2 for "Wall of Wind & Fire"
Winds of Magic cost: -3 for "Wall of Wind & Fire Upgraded"Requires: Dragon's Breath - Stone Ground Stance2 levelsLevel 1
Cooldown: -30% to "Stone Ground Stance"
Spell: "Stone Ground Stance"
Overcast spell: ""Level 2
Cooldown: -50% to "Stone Ground Stance"
Miscast base chance: -15% for "Stone Ground Stance Upgraded"
Overcast spell: ""
Winds of Magic cost: -2 for "Stone Ground Stance"
Winds of Magic cost: -3 for "Stone Ground Stance Upgraded"Requires: Dragon's Breath - Evasion
Passive ability: "Evasion"Requires all: Jade Shield, Wall of Wind & Fire, Stone Ground Stance, Strength of Yang - Might of Heaven & Earth2 levelsLevel 1
Cooldown: -30% to "Might of Heaven & Earth"
Spell: "Might of Heaven & Earth"
Overcast spell: ""Level 2
Cooldown: -50% to "Might of Heaven & Earth"
Miscast base chance: -15% for "Might of Heaven & Earth Upgraded"
Overcast spell: ""
Winds of Magic cost: -2 for "Might of Heaven & Earth"
Winds of Magic cost: -3 for "Might of Heaven & Earth Upgraded"Requires: Evasion - Constellation of the Dragon2 levelsLevel 1
Cooldown: -30% to "Constellation of the Dragon"
Spell: "Constellation of the Dragon"
Overcast spell: ""Level 2
Cooldown: -50% to "Constellation of the Dragon"
Miscast base chance: -15% for "Constellation of the Dragon Upgraded"
Overcast spell: ""
Winds of Magic cost: -2 for "Constellation of the Dragon"
Winds of Magic cost: -3 for "Constellation of the Dragon Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Might of Heaven & Earth, Constellation of the Dragon, Earthing, Magical Reserves
- wh3_main_skill_cth_dragon_blooded_shugengan_self_lifeUnlocks at rank 10 · 2 levelsLevel 1
Bound spell: "Earth Blood"Level 2
Bound spell: "Earth Blood"Bound spell: "The Dwellers Below"
Ability number of uses: +1 for "Bound Earth Blood"Not with: wh3_main_skill_cth_dragon_blooded_shugengan_self_fire, wh3_main_skill_cth_dragon_blooded_shugengan_self_heavens, wh3_main_skill_cth_dragon_blooded_shugengan_self_light - wh3_main_skill_cth_dragon_blooded_shugengan_self_heavensUnlocks at rank 10 · 2 levelsLevel 1
Bound spell: "Harmonic Convergeance"Level 2
Bound spell: "Comet of Casandora"
Bound spell: "Harmonic Convergeance"
Ability number of uses: +1 for "Bound Harmonic Convergeance"Not with: wh3_main_skill_cth_dragon_blooded_shugengan_self_fire, wh3_main_skill_cth_dragon_blooded_shugengan_self_life, wh3_main_skill_cth_dragon_blooded_shugengan_self_light - wh3_main_skill_cth_dragon_blooded_shugengan_self_fireUnlocks at rank 10 · 2 levelsLevel 1
Bound spell: "Cascading Fire Cloak"Level 2
Bound spell: "Cascading Fire Cloak"Bound spell: "Flame Storm"
Ability number of uses: +1 for "Bound Cascading Fire Cloak"Not with: wh3_main_skill_cth_dragon_blooded_shugengan_self_heavens, wh3_main_skill_cth_dragon_blooded_shugengan_self_life, wh3_main_skill_cth_dragon_blooded_shugengan_self_light - wh3_main_skill_cth_dragon_blooded_shugengan_self_lightUnlocks at rank 10 · 2 levelsLevel 1
Bound spell: "Pha's Protection"Level 2
Bound spell: "Banishment"
Bound spell: "Pha's Protection"
Ability number of uses: +1 for "Bound Pha's Protection"Not with: wh3_main_skill_cth_dragon_blooded_shugengan_self_fire, wh3_main_skill_cth_dragon_blooded_shugengan_self_heavens, wh3_main_skill_cth_dragon_blooded_shugengan_self_life
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Unyielding3 levelsLevel 1
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 2
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 3
Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Requires: Inspiring PresenceThe Dragon Emperor guides every sword and spear of the northern provinces, inspiring a strength of arms to match an unflinching strength of will. - Sure Aim3 levelsLevel 1
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 2
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 3
Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Requires: Inspiring PresenceFrom lowly peasant to expert marksman, every arrow of the east soars with a Draconic power and grace. - Eastern Fires3 levelsLevel 1
Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 2
Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 3
Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Requires: Inspiring PresenceAncient Cathay stands historically unconquered. Booming cannons and rockets of exploding fire help ensure it will remain so. - Mighty Charge3 levelsLevel 1
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 2
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 3
Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Requires: Inspiring PresenceWho can withstand a charge with the sweeping force of a hundred hooves in unison? - Stone Gaze3 levelsLevel 1
Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 2
Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 3
Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Requires: Inspiring PresenceEven the most inexperienced peasant rallies under the cold-eyed gaze of Cathay's most stoic guardians. - Sky Fire3 levelsLevel 1
Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 2
Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 3
Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Requires: Inspiring PresenceWhen fire hangs in the sky above the battlefield, death is sure to rain down upon it. - Rally!
Ability: "Rally!"Requires all: Unyielding, Sure Aim, Eastern Fires, Mighty Charge, Stone Gaze, Sky Fire - Blades of the Bastion
Leadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Requires: Rally!Cathayan armies have been tested time and again, their skills proven in a tumultuous arena of bloodshed and near-constant war. - Fast Hands
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Requires: Rally!When the raging of battle begins, swift hands and swifter feet are the keys to surviving at range. - Unified Charge
Melee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Requires: Rally!Swift, steady and moving as one, the hardy warriors of Cathay race headlong into battle. - Looming Lanterns
Leadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)Requires: Rally!A blanket of glowing lights amidst the clouds is sure to stir the heart of every Cathayan warrior beneath them. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Blades of the Bastion, Fast Hands, Unified Charge, Looming Lanterns
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Inspiring Recruitment3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherAll warriors of honour and pride are eager to fight under the Dragon-Emperor's banners. - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Fervent3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands. - Irrepressible
Casualty replenishment rate: +30% for this Lord (Lord's army)
Character experience gain: +15%
Wound recovery time: -1 turnsRequires all: Iron Disciplinarian, Inspiring Recruitment, Reassuring Presence, FerventEvery wound that is not fatal is but a lesson to learn from. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Irrepressible"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: IrrepressibleA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Logistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: IrrepressibleProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances. - Alert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: IrrepressibleCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap. - The Great Bastion
Recruit rank: +2 for all units (Lord's army)
Upkeep: -6% (Lord's army)
Local recruitment capacity: +2 (local province)Requires all: Lightning Strike, Quartermaster, Logistician, AlertThe blood-soaked battlefields of the northern provinces are the proving grounds upon which the mightiest warriors of Cathay have honed their craft.
- Irascible
Passive ability: "Frenzy"
Melee attack: +5Fury simmers just barely below the surface, begging to be released. - Lettered
Character experience gain: +75%
Magic item drop chance from battle: +15%If knowledge is power, then this one is powerful indeed. - Upright
Leadership: +10
Casualties captured post-battle: +5% (own army)A person's word should be their bond, and shame on those that would break it.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.