
Dragon-blooded Shugengan Lord (Yin) skill planner
54 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- WarhorseUnlocks at rank 5
Mount: WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'. - Jade LongmaUnlocks at rank 15
Mount: Jade LongmaRare and majestic, Jade Longma only allow themselves to be ridden by the truly worthy. - Will of the Dragons
Passive ability: "Will of the Dragons" - Wind HarmonyUnlocks at rank 7
Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents. - Ranged DisciplineUnlocks at rank 7
Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields. - Harmonious Presence (Yin)
Harmony: +1 Yin (local province)Ever maintaining a calm and passive manner, this follower of Yin’s tenets gently guides order back into synchronicity by eschewing overt intervention. - Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march. - ImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Dragon-Blooded DefenceUnlocks at rank 13
Armour: +20
Melee defence: +6
Speed: +15%Some descendants of Dragon-kind are blessed with lightning reflexes and preternatural speed, making it extremely hard for enemies to land a meaningful blow in combat. - Potent Bloodline
Cooldown: -20% to All Lore of Yin spells and unlockable Bound Spells
Spell intensity: +10%Requires: Dragon-Blooded DefenceThrough their Draconic lineage, Dragon-Blooded Shugengan are capable of wielding some of the most potent spellcraft seen in any kingdoms of Men. - Protection of the Celestial Host
Physical resistance: 10% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)
Spell resistance: 15% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)Requires: Dragon-Blooded DefenceThose bonded to the Celestial Court are often blessed with enhanced protection – a legacy of their kinship to the Dragon Lords. - Master of Yin
Global recruitment duration: -2 turn for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)
Local Recruitment duration: -1 turn for Celestial Dragon Guard Crossbows and Great Longma units (minimum 1) (Lord's army)
Upkeep: -10% for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)Requires: Dragon-Blooded DefenceThose in harmony with Yin often harbour a preference for troops that possess a likeminded school of thought within their battalions, for quicker marshalling to war. - Resonant Presence
Harmony Amplifier increased by +50%Requires: Dragon-Blooded DefenceMasters of Harmony’s resonance, the Dragon-blooded’s very presence can spur their allies to greater feats of arms. - Empowered Sorcerer
Barrier hit points: +600
Winds of Magic power reserve: +2 per turn
Winds of Magic power reserve capacity: +20Requires 3 of: Potent Bloodline, Protection of the Celestial Host, Master of Yin, Resonant PresenceThe most gifted of the Dragon-blooded Shugengan can draw deeply from the Celestial Winds, manipulating them with masterful skill to harness incredible power in battle.
- Cloak of Jet2 levelsLevel 1
Cooldown: -30% to "Cloak of Jet"
Overcast spell: ""Level 2
Cooldown: -50% to "Cloak of Jet"
Miscast base chance: -15% for "Cloak of Jet Upgraded"
Overcast spell: ""
Winds of Magic cost: -1 for "Cloak of Jet"
Winds of Magic cost: -2 for "Cloak of Jet Upgraded" - Power of Yin
Passive ability: "Power of Yin"Requires: Cloak of Jet - Storm of Shadows2 levelsLevel 1
Cooldown: -30% to "Storm of Shadows"
Overcast spell: ""Level 2
Cooldown: -50% to "Storm of Shadows"
Miscast base chance: -15% for "Storm of Shadows Upgraded"
Overcast spell: ""
Winds of Magic cost: -1 for "Storm of Shadows"
Winds of Magic cost: -2 for "Storm of Shadows Upgraded"Requires: Cloak of Jet - Blossom Wind2 levelsLevel 1
Cooldown: -30% to "Blossom Wind"
Spell: "Blossom Wind"
Overcast spell: ""Level 2
Cooldown: -50% to "Blossom Wind"
Miscast base chance: -15% for "Blossom Wind Upgraded"
Overcast spell: ""
Winds of Magic cost: -2 for "Blossom Wind"
Winds of Magic cost: -3 for "Blossom Wind Upgraded"Requires: Cloak of Jet - Missile Mirror2 levelsLevel 1
Cooldown: -30% to "Missile Mirror"
Spell: "Missile Mirror"
Overcast spell: ""Level 2
Cooldown: -50% to "Missile Mirror"
Miscast base chance: -15% for "Missile Mirror Upgraded"
Overcast spell: ""
Winds of Magic cost: -2 for "Missile Mirror"
Winds of Magic cost: -3 for "Missile Mirror Upgraded"Requires: Cloak of Jet - Evasion
Passive ability: "Evasion"Requires all: Storm of Shadows, Blossom Wind, Missile Mirror, Power of Yin - Talons of Night2 levelsLevel 1
Cooldown: -30% to "Talons of Night"
Spell: "Talons of Night"
Overcast spell: ""Level 2
Cooldown: -50% to "Talons of Night"
Miscast base chance: -15% for "Talons of Night Upgraded"
Overcast spell: ""
Winds of Magic cost: -2 for "Talons of Night"
Winds of Magic cost: -3 for "Talons of Night Upgraded"Requires: Evasion - Ancestral Warriors2 levelsLevel 1
Cooldown: -30% to "Ancestral Warriors"
Spell: "Ancestral Warriors"
Overcast spell: ""Level 2
Cooldown: -50% to "Ancestral Warriors"
Miscast base chance: -15% for "Ancestral Warriors Upgraded"
Overcast spell: ""
Winds of Magic cost: -2 for "Ancestral Warriors"
Winds of Magic cost: -3 for "Ancestral Warriors Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Talons of Night, Ancestral Warriors, Earthing, Magical Reserves
- wh3_main_skill_cth_dragon_blooded_shugengan_self_metalUnlocks at rank 10 · 2 levelsLevel 1
Bound spell: "Plague of Rust"Level 2
Bound spell: "Plague of Rust"
Bound spell: "Transmutation of Lead"
Ability number of uses: +1 for "Bound Plague of Rust"Not with: wh3_main_skill_cth_dragon_blooded_shugengan_self_beasts, wh3_main_skill_cth_dragon_blooded_shugengan_self_death, wh3_main_skill_cth_dragon_blooded_shugengan_self_shadow - wh3_main_skill_cth_dragon_blooded_shugengan_self_deathUnlocks at rank 10 · 2 levelsLevel 1
Bound spell: "Spirit Leech"Level 2
Bound spell: "Spirit Leech"Bound spell: "The Fate of Bjuna"
Ability number of uses: +1 for "Bound Spirit Leech"Not with: wh3_main_skill_cth_dragon_blooded_shugengan_self_beasts, wh3_main_skill_cth_dragon_blooded_shugengan_self_metal, wh3_main_skill_cth_dragon_blooded_shugengan_self_shadow - wh3_main_skill_cth_dragon_blooded_shugengan_self_beastsUnlocks at rank 10 · 2 levelsLevel 1
Bound spell: "Flock of Doom"Level 2
Bound spell: "Flock of Doom"
Bound spell: "The Curse of Anraheir"
Ability number of uses: +1 for "Bound Flock of Doom"Not with: wh3_main_skill_cth_dragon_blooded_shugengan_self_death, wh3_main_skill_cth_dragon_blooded_shugengan_self_metal, wh3_main_skill_cth_dragon_blooded_shugengan_self_shadow - wh3_main_skill_cth_dragon_blooded_shugengan_self_shadowUnlocks at rank 10 · 2 levelsLevel 1
Bound spell: "Enfeebling Foe"Level 2
Bound spell: "Enfeebling Foe"Bound spell: "Pit of Shades"
Ability number of uses: +1 for "Bound Enfeebling Foe"Not with: wh3_main_skill_cth_dragon_blooded_shugengan_self_beasts, wh3_main_skill_cth_dragon_blooded_shugengan_self_death, wh3_main_skill_cth_dragon_blooded_shugengan_self_metal
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Unyielding3 levelsLevel 1
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 2
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 3
Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Requires: Inspiring PresenceThe Dragon Emperor guides every sword and spear of the northern provinces, inspiring a strength of arms to match an unflinching strength of will. - Sure Aim3 levelsLevel 1
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 2
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 3
Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Requires: Inspiring PresenceFrom lowly peasant to expert marksman, every arrow of the east soars with a Draconic power and grace. - Eastern Fires3 levelsLevel 1
Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 2
Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 3
Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Requires: Inspiring PresenceAncient Cathay stands historically unconquered. Booming cannons and rockets of exploding fire help ensure it will remain so. - Mighty Charge3 levelsLevel 1
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 2
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 3
Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Requires: Inspiring PresenceWho can withstand a charge with the sweeping force of a hundred hooves in unison? - Stone Gaze3 levelsLevel 1
Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 2
Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 3
Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Requires: Inspiring PresenceEven the most inexperienced peasant rallies under the cold-eyed gaze of Cathay's most stoic guardians. - Sky Fire3 levelsLevel 1
Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 2
Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 3
Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Requires: Inspiring PresenceWhen fire hangs in the sky above the battlefield, death is sure to rain down upon it. - Rally!
Ability: "Rally!"Requires all: Unyielding, Sure Aim, Eastern Fires, Mighty Charge, Stone Gaze, Sky Fire - Blades of the Bastion
Leadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Requires: Rally!Cathayan armies have been tested time and again, their skills proven in a tumultuous arena of bloodshed and near-constant war. - Fast Hands
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Requires: Rally!When the raging of battle begins, swift hands and swifter feet are the keys to surviving at range. - Unified Charge
Melee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Requires: Rally!Swift, steady and moving as one, the hardy warriors of Cathay race headlong into battle. - Looming Lanterns
Leadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)Requires: Rally!A blanket of glowing lights amidst the clouds is sure to stir the heart of every Cathayan warrior beneath them. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Blades of the Bastion, Fast Hands, Unified Charge, Looming Lanterns
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Inspiring Recruitment3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherAll warriors of honour and pride are eager to fight under the Dragon-Emperor's banners. - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Fervent3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands. - Irrepressible
Casualty replenishment rate: +30% for this Lord (Lord's army)
Character experience gain: +15%
Wound recovery time: -1 turnsRequires all: Iron Disciplinarian, Inspiring Recruitment, Reassuring Presence, FerventEvery wound that is not fatal is but a lesson to learn from. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Irrepressible"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: IrrepressibleA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Logistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: IrrepressibleProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances. - Alert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: IrrepressibleCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap. - The Great Bastion
Recruit rank: +2 for all units (Lord's army)
Upkeep: -6% (Lord's army)
Local recruitment capacity: +2 (local province)Requires all: Lightning Strike, Quartermaster, Logistician, AlertThe blood-soaked battlefields of the northern provinces are the proving grounds upon which the mightiest warriors of Cathay have honed their craft.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.