Dragon-blooded Shugengan Lord (Yin) skill tree & build planner
54 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- WarhorseUnlocks at rank 5Mount: WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'.
- Jade LongmaUnlocks at rank 15Mount: Jade LongmaRare and majestic, Jade Longma only allow themselves to be ridden by the truly worthy.
- Will of the DragonsPassive ability: "Will of the Dragons"
- Wind HarmonyUnlocks at rank 7Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents.
- Ranged DisciplineUnlocks at rank 7Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields.
- Harmonious Presence (Yin)Harmony: +1 Yin (local province)Ever maintaining a calm and passive manner, this follower of Yin’s tenets gently guides order back into synchronicity by eschewing overt intervention.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- ImmortalityUnlocks at rank 20This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Dragon-Blooded DefenceUnlocks at rank 13Armour: +20Melee defence: +6Speed: +15%Some descendants of Dragon-kind are blessed with lightning reflexes and preternatural speed, making it extremely hard for enemies to land a meaningful blow in combat.
- Potent BloodlineCooldown: -20% to All Lore of Yin spells and unlockable Bound SpellsSpell intensity: +10%Requires: Dragon-Blooded DefenceThrough their Draconic lineage, Dragon-Blooded Shugengan are capable of wielding some of the most potent spellcraft seen in any kingdoms of Men.
- Protection of the Celestial HostPhysical resistance: 10% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)Spell resistance: 15% for Celestial Dragon Crossbows and Great Longma Riders units (Lord's army)Requires: Dragon-Blooded DefenceThose bonded to the Celestial Court are often blessed with enhanced protection – a legacy of their kinship to the Dragon Lords.
- Master of YinGlobal recruitment duration: -2 turn for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)Local Recruitment duration: -1 turn for Celestial Dragon Guard Crossbows and Great Longma units (minimum 1) (Lord's army)Upkeep: -10% for Celestial Dragon Guard Crossbows and Great Longma units (Lord's army)Requires: Dragon-Blooded DefenceThose in harmony with Yin often harbour a preference for troops that possess a likeminded school of thought within their battalions, for quicker marshalling to war.
- Resonant PresenceHarmony Amplifier increased by +50%Requires: Dragon-Blooded DefenceMasters of Harmony’s resonance, the Dragon-blooded’s very presence can spur their allies to greater feats of arms.
- Empowered SorcererBarrier hit points: +600Winds of Magic power reserve: +2 per turnWinds of Magic power reserve capacity: +20Requires: 3 skill points across Potent Bloodline, Protection of the Celestial Host, Master of Yin, Resonant PresenceThe most gifted of the Dragon-blooded Shugengan can draw deeply from the Celestial Winds, manipulating them with masterful skill to harness incredible power in battle.
- Cloak of Jet2 levelsLevel 1Cooldown: -30% to "Cloak of Jet"Overcast spell: "Cloak of Jet Upgraded"Level 2Cooldown: -50% to "Cloak of Jet"Miscast base chance: -15% for "Cloak of Jet Upgraded"Overcast spell: "Cloak of Jet Upgraded"Winds of Magic cost: -1 for "Cloak of Jet"Winds of Magic cost: -2 for "Cloak of Jet Upgraded"
- Power of YinPassive ability: "Power of Yin"Requires: Cloak of Jet
- Storm of Shadows2 levelsLevel 1Cooldown: -30% to "Storm of Shadows"Overcast spell: "Storm of Shadows Upgraded"Level 2Cooldown: -50% to "Storm of Shadows"Miscast base chance: -15% for "Storm of Shadows Upgraded"Overcast spell: "Storm of Shadows Upgraded"Winds of Magic cost: -1 for "Storm of Shadows"Winds of Magic cost: -2 for "Storm of Shadows Upgraded"Requires: Cloak of Jet
- Blossom Wind2 levelsLevel 1Cooldown: -30% to "Blossom Wind"Spell: "Blossom Wind"Overcast spell: "Blossom Wind Upgraded"Level 2Cooldown: -50% to "Blossom Wind"Miscast base chance: -15% for "Blossom Wind Upgraded"Overcast spell: "Blossom Wind Upgraded"Winds of Magic cost: -2 for "Blossom Wind"Winds of Magic cost: -3 for "Blossom Wind Upgraded"Requires: Cloak of Jet
- Missile Mirror2 levelsLevel 1Cooldown: -30% to "Missile Mirror"Spell: "Missile Mirror"Overcast spell: "Missile Mirror Upgraded"Level 2Cooldown: -50% to "Missile Mirror"Miscast base chance: -15% for "Missile Mirror Upgraded"Overcast spell: "Missile Mirror Upgraded"Winds of Magic cost: -2 for "Missile Mirror"Winds of Magic cost: -3 for "Missile Mirror Upgraded"Requires: Cloak of Jet
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Storm of Shadows, Blossom Wind, Missile Mirror, Power of Yin
- Talons of Night2 levelsLevel 1Cooldown: -30% to "Talons of Night"Spell: "Talons of Night"Overcast spell: "Talons of Night Upgraded"Level 2Cooldown: -50% to "Talons of Night"Miscast base chance: -15% for "Talons of Night Upgraded"Overcast spell: "Talons of Night Upgraded"Winds of Magic cost: -2 for "Talons of Night"Winds of Magic cost: -3 for "Talons of Night Upgraded"Requires: Evasion
- Ancestral Warriors2 levelsLevel 1Cooldown: -30% to "Ancestral Warriors"Spell: "Ancestral Warriors"Overcast spell: "Ancestral Warriors Upgraded"Level 2Cooldown: -50% to "Ancestral Warriors"Miscast base chance: -15% for "Ancestral Warriors Upgraded"Overcast spell: "Ancestral Warriors Upgraded"Winds of Magic cost: -2 for "Ancestral Warriors"Winds of Magic cost: -3 for "Ancestral Warriors Upgraded"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Talons of Night, Ancestral Warriors, Earthing, Magical Reserves
- Plague of RustUnlocks at rank 10 · 2 levelsLevel 1Bound spell: "Plague of Rust"Level 2Bound spell: "Plague of Rust"Bound spell: "Transmutation of Lead"Ability number of uses: +1 for "Bound Plague of Rust"Not with: Flock of Doom, Spirit Leech, The Enfeebling FoeUtilising the alchemical Lore of Metal, the Wizard commands the foe's armour to rot, causing it to shed away in clouds of tiny flakes.
- Spirit LeechUnlocks at rank 10 · 2 levelsLevel 1Bound spell: "Spirit Leech"Level 2Bound spell: "Spirit Leech"Bound spell: "The Fate of Bjuna"Ability number of uses: +1 for "Bound Spirit Leech"Not with: Flock of Doom, Plague of Rust, The Enfeebling FoeJust as a leech draws blood, the Wizard extends an ebon hand towards the chosen foe, sucking away their spirit through the tainted Lore of Death.
- Flock of DoomUnlocks at rank 10 · 2 levelsLevel 1Bound spell: "Flock of Doom"Level 2Bound spell: "Flock of Doom"Bound spell: "The Curse of Anraheir"Ability number of uses: +1 for "Bound Flock of Doom"Not with: Spirit Leech, Plague of Rust, The Enfeebling FoeWith a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
- The Enfeebling FoeUnlocks at rank 10 · 2 levelsLevel 1Bound spell: "Enfeebling Foe"Level 2Bound spell: "Enfeebling Foe"Bound spell: "Pit of Shades"Ability number of uses: +1 for "Bound Enfeebling Foe"Not with: Flock of Doom, Spirit Leech, Plague of RustBy means of the Lore of Shadows, the Wizard causes the enemy to be worn down by their own burdens, until they are enervated to a sorry standstill.
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Unyielding3 levelsLevel 1Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 2Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 3Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Requires: Inspiring PresenceThe Dragon Emperor guides every sword and spear of the northern provinces, inspiring a strength of arms to match an unflinching strength of will.
- Sure Aim3 levelsLevel 1Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 2Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 3Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Requires: Inspiring PresenceFrom lowly peasant to expert marksman, every arrow of the east soars with a Draconic power and grace.
- Eastern Fires3 levelsLevel 1Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 2Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 3Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Requires: Inspiring PresenceAncient Cathay stands historically unconquered. Booming cannons and rockets of exploding fire help ensure it will remain so.
- Mighty Charge3 levelsLevel 1Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 2Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 3Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Requires: Inspiring PresenceWho can withstand a charge with the sweeping force of a hundred hooves in unison?
- Stone Gaze3 levelsLevel 1Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 2Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 3Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Requires: Inspiring PresenceEven the most inexperienced peasant rallies under the cold-eyed gaze of Cathay's most stoic guardians.
- Sky Fire3 levelsLevel 1Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 2Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 3Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Requires: Inspiring PresenceWhen fire hangs in the sky above the battlefield, death is sure to rain down upon it.
- Rally!Ability: "Rally!"Requires: 6 skill points across Unyielding, Sure Aim, Eastern Fires, Mighty Charge, Stone Gaze, Sky Fire
- Blades of the BastionLeadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Requires: Rally!Cathayan armies have been tested time and again, their skills proven in a tumultuous arena of bloodshed and near-constant war.
- Fast HandsMissile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Requires: Rally!When the raging of battle begins, swift hands and swifter feet are the keys to surviving at range.
- Unified ChargeMelee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Requires: Rally!Swift, steady and moving as one, the hardy warriors of Cathay race headlong into battle.
- Looming LanternsLeadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)Requires: Rally!A blanket of glowing lights amidst the clouds is sure to stir the heart of every Cathayan warrior beneath them.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of Blades of the Bastion, Fast Hands, Unified Charge, Looming Lanterns
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Iron Disciplinarian3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts.
- Inspiring Recruitment3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route MarcherAll warriors of honour and pride are eager to fight under the Dragon-Emperor's banners.
- Reassuring Presence3 levelsLevel 1Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers.
- Fervent3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands.
- IrrepressibleCasualty replenishment rate: +30% for this Lord (Lord's army)Character experience gain: +15%Wound recovery time: -1 turnsRequires: 4 skill points across Iron Disciplinarian, Inspiring Recruitment, Reassuring Presence, FerventEvery wound that is not fatal is but a lesson to learn from.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Irrepressible"The time to strike is now!"
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: IrrepressibleA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- Logistician3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: IrrepressibleProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances.
- Alert3 levelsLevel 1Ambush defence chance: +6% (Lord's army)Level 2Ambush defence chance: +16% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: IrrepressibleCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap.
- The Great BastionRecruit rank: +2 for all units (Lord's army)Upkeep: -6% (Lord's army)Local recruitment capacity: +2 (local province)Requires: 4 skill points across Lightning Strike, Quartermaster, Logistician, AlertThe blood-soaked battlefields of the northern provinces are the proving grounds upon which the mightiest warriors of Cathay have honed their craft.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Dragon-blooded Shugengan Lord (Yin) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,368 | 4,368 |
| Armour | 30 | 30 |
| Leadership | 70 | 70 |
| Speed | 38 | 38 |
| Melee attack | 55 | 55 |
| Melee defence | 40 | 40 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 120 | 120 |
| Charge bonus | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
