Herald of Slaanesh (Shadows) skill tree & build planner
63 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Steed of SlaaneshUnlocks at rank 5Mount: Steed of SlaaneshSteeds have long, sinuous bodies that writhe ceaselessly as they dash towards the foe.
- Daemonic SteedUnlocks at rank 12Mount: Daemonic SteedThis large, slithering monstrosity of Slaanesh is a prized mount among Daemonettes, hissing and snapping with preternatural speed and mesmerising with their terrible gaze.
- Seeker ChariotUnlocks at rank 16Mount: Seeker ChariotStraining steeds urge the chariot to full speed, where swirling shapes sear the air with unholy hues.
- Exalted Seeker ChariotUnlocks at rank 22Mount: Exalted Seeker ChariotExalted Chariots are a blur of chromatic scythes and slicing blades pulled by Slaanesh's steeds.
- Supple & SpryUnlocks at rank 7Missile resistance: 10%This one’s writhing form can slowly caress and tease, but also move like lightning when required, knocking a projectile from the air or batting it back at the foe.
- Hates KhorneUnlocks at rank 7 · Starting skillMelee attack: +10 when fighting against Khornate factionsWeapon strength: +15% when fighting against Khornate factionsThis obsession with murder is just cheap, mindless bloodlust of the basest kind. To the servants of Slaanesh, there's so much more to life… and to death too, of course.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- ImmortalityUnlocks at rank 20This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- PotentialiteUnlocks at rank 8Campaign movement range: +10%Reinforcement range: +25% (Lord's army)The meanest streaks give rise to the greatest potential.
- Locus of GraceUnlocks at rank 8Ability: "Locus of Grace"Requires: PotentialiteNot with: Locus of Beguilement, Locus of Swiftness
- Locus of SwiftnessUnlocks at rank 8Ability: "Locus of Swiftness"Requires: PotentialiteNot with: Locus of Beguilement, Locus of Grace
- Locus of BeguilementUnlocks at rank 8Ability: "Locus of Beguilement"Requires: PotentialiteNot with: Locus of Grace, Locus of Swiftness
- Greater LociiEffect duration: +100% for Slaanesh Locus abilitiesEffect range: +25% for Slaanesh Locus abilitiesRequires: a point in any of Locus of Grace, Locus of Swiftness, Locus of Beguilement"Now do it again... but better."
- The Inevitable WhisperUnlocks at rank 12Attribute: 360 Missile BlockMissile block chance: +50%Physical resistance: 10%Not with: Bearers of Delight, The Violet ScentThe Dark Prince's word must not be shouted, but whispered in one's ear. Closing the requisite distance is no issue to a true Herald.
- Bearers of DelightUnlocks at rank 12Melee defence: +6 for Daemonettes and Exalted Daemonettes (Lord's army)Speed: +12% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)Not with: The Inevitable Whisper, The Violet ScentDaemonettes are no mere exemplars of prancing perfection. They can shape their antics to carry the Herald's message on the battlefield.
- The Violet ScentUnlocks at rank 12Winds of Magic cost: -10% for all spellsPassive ability: "Soul Feeder"Replaces: "Soul Siphon"Passive ability: "Soul Siphon Upgraded"Not with: The Inevitable Whisper, Bearers of DelightA scent seen floating on the Winds, a scent to rob the speech of sound, a scent to succour as if sustenance.
- Rapid RuinationSpeed: +12%Swift flashes of an agile form and razor-sharp blades are all this Daemon Lord's victims see of him, but by then it's already far, far too late.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Rapid RuinationSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: Rapid RuinationCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Rapid RuinationHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Rapid RuinationA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable2 levelsLevel 1Leadership: +6Level 2Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Indomitable, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Melkoth's Mystifying Miasma2 levelsLevel 1Overcast spell: "Melkoth's Mystifying Miasma Upgraded"Cooldown: -30% to "Melkoth's Mystifying Miasma"Level 2Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"Overcast spell: "Melkoth's Mystifying Miasma Upgraded"Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"Cooldown: -50% to "Melkoth's Mystifying Miasma"The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
- Smoke & MirrorsPassive ability: "Smoke & Mirrors"Requires: Melkoth's Mystifying MiasmaA conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
- The Enfeebling Foe2 levelsLevel 1Overcast spell: "The Enfeebling Foe Upgraded"Cooldown: -30% to "The Enfeebling Foe"Level 2Miscast base chance: -15% for "The Enfeebling Foe Upgraded"Overcast spell: "The Enfeebling Foe Upgraded"Winds of Magic cost: -1 for "The Enfeebling Foe"Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"Cooldown: -50% to "The Enfeebling Foe"Requires: Melkoth's Mystifying MiasmaWhen cast this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.
- The Withering2 levelsLevel 1Overcast spell: "The Withering Upgraded"Cooldown: -30% to "The Withering"Spell: "The Withering"Level 2Miscast base chance: -15% for "The Withering Upgraded"Overcast spell: "The Withering Upgraded"Winds of Magic cost: -1 for "The Withering"Winds of Magic cost: -2 for "The Withering Upgraded"Cooldown: -50% to "The Withering"Requires: Melkoth's Mystifying MiasmaThe Wizard destroys their enemies from within, corroding foes' minds with doubt and crisis.
- The Penumbral Pendulum2 levelsLevel 1Overcast spell: "The Penumbral Pendulum Upgraded"Cooldown: -30% to "The Penumbral Pendulum"Spell: "The Penumbral Pendulum"Level 2Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"Overcast spell: "The Penumbral Pendulum Upgraded"Winds of Magic cost: -2 for "The Penumbral Pendulum"Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"Cooldown: -50% to "The Penumbral Pendulum"Requires: Melkoth's Mystifying MiasmaA spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Smoke & Mirrors, The Enfeebling Foe, The Withering, The Penumbral Pendulum
- Pit of Shades2 levelsLevel 1Overcast spell: "Pit of Shades Upgraded"Cooldown: -30% to "Pit of Shades"Spell: "Pit of Shades"Level 2Miscast base chance: -15% for "Pit of Shades Upgraded"Overcast spell: "Pit of Shades Upgraded"Winds of Magic cost: -3 for "Pit of Shades"Winds of Magic cost: -3 for "Pit of Shades Upgraded"Cooldown: -50% to "Pit of Shades"Requires: EvasionThe spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
- Okkam's Mindrazor2 levelsLevel 1Overcast spell: "Okkam's Mindrazor Upgraded"Cooldown: -30% to "Okkam's Mindrazor"Spell: "Okkam's Mindrazor"Level 2Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"Overcast spell: "Okkam's Mindrazor Upgraded"Winds of Magic cost: -2 for "Okkam's Mindrazor"Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"Cooldown: -50% to "Okkam's Mindrazor"Requires: EvasionThe supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness.
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, Pit of Shades, Okkam's Mindrazor
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Daemonic Inspiration3 levelsLevel 1Melee attack: +4 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)Level 2Charge bonus: +6 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)Melee attack: +4 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)Level 3Charge bonus: +8 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)Melee attack: +6 for Forsaken of Slaanesh, Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)Requires: Inspiring PresenceEven the Children of Slaanesh can be inspired to ever greater depths of depravity.
- Hellish Stride3 levelsLevel 1Speed: +6% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)Level 2Armour: +4 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)Speed: +6% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)Level 3Armour: +8 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)Speed: +8% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Slaangors, Devotees of Slaanesh and Hellstriders of Slaanesh units (Lord's army)Requires: Inspiring PresenceThe warriors of Slaanesh waste no time in hunting down their victims, for the heady delight of the kill is as addictive as it is exhilarating.
- Gratifying Charge3 levelsLevel 1Charge bonus: +12% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)Level 2Charge bonus: +15% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)Weapon strength: +12% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)Level 3Charge bonus: +18% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)Weapon strength: +16% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)Requires: Inspiring PresenceAtop their powerful beasts of Slaanesh, the Seekers dart across the field of battle, cutting through their foes with devastating precision.
- Princely Chariots3 levelsLevel 1Melee attack: +6 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)Level 2Weapon strength: +10% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)Melee attack: +7 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)Level 3Weapon strength: +15% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)Melee attack: +8 for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)Requires: Inspiring PresenceThere's little to do against the advance of a bladed chariot but to be ground beneath its heavy, bloodstained wheels.
- Frenzied Revelry3 levelsLevel 1Charge bonus: +12% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)Level 2Charge bonus: +15% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)Speed: +8% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)Level 3Charge bonus: +18% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)Speed: +12% for Chaos Furies, Spawn of Slaanesh, Marauder Horsemen, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)Requires: Inspiring PresenceThe minions of the Dark Prince carry out frenzied slaughter in his name. Their victims' abject despair is but a delicious feast for their master.
- Such Sights to Show You3 levelsLevel 1Melee attack: +4 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)Level 2Melee attack: +4 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)Weapon strength: +8% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)Level 3Melee attack: +6 for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)Weapon strength: +12% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)Requires: Inspiring PresencePleasure and pain sit on either side of a fine-edged blade, and the greatest of Slaanesh's servants delve eagerly into both extremes.
- Glamour of SlaaneshPassive ability: "Glamour of Slaanesh"Requires: 6 skill points across Daemonic Inspiration, Hellish Stride, Gratifying Charge, Princely Chariots, Frenzied Revelry, Such Sights to Show You
- Acolytes of HedonismLeadership: +5 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)Melee defence: +5 for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Chaos Warriors of Slaanesh, Chosen of Slaanesh, Marauders of Slaanesh, Daemonettes of Slaanesh, Slaangors, Devotees of Slaanesh and Exalted Daemonettes of Slaanesh units (Rank 7 and above) (Lord's army)Requires: Glamour of SlaaneshThe endless pursuit of hedonistic delights further corrupts even the most depraved of creatures.
- Connoisseurs of DelightLeadership: +5 for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)Melee attack: +7 for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)Requires: Glamour of SlaaneshThe true veterans of battle exude an aura of rapturous fulfilment, dulling the senses of their lessers.
- Killer's KissCharge bonus: +15% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)Speed: +10% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)Requires: Glamour of SlaaneshThe kiss of a lover, or the kiss of a blade – the decadence's Devotees will have you begging for both!
- Secret KeeperBonus vs Infantry: +7 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)Leadership: +5 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)Melee defence: +5 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)Requires: Glamour of SlaaneshThere is no end to the power a being holds once it can tug at your wildest fantasies and twist your darkest fears.
- Allure of SlaaneshReplaces: "Glamour of Slaanesh"Passive ability: "Allure of Slaanesh"Requires: a point in any of Acolytes of Hedonism, Connoisseurs of Delight, Killer's Kiss, Secret Keeper
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Serve or Die3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option."
- Slaves to Excess3 levelsLevel 1Casualties captured post-battle: +5%Level 2Casualties captured post-battle: +12%Level 3Casualties captured post-battle: +25%Requires: Route MarcherThe Perfect Prince can never have too many Devotees. It matters not one jot to Slaanesh whether they come to him willingly or are coerced into His worship.
- Despoilers3 levelsLevel 1Income from raiding: +10% (Lord's army)Income from sacking settlements: +5% (Lord's army)Level 2Income from raiding: +20% (Lord's army)Income from sacking settlements: +10% (Lord's army)Level 3Income from raiding: +30% (Lord's army)Income from sacking settlements: +15% (Lord's army)Requires: Route MarcherTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants.
- Corruption3 levelsLevel 1Slaanesh corruption: +1 (local province)Level 2Slaanesh corruption: +2 (local province)Level 3Slaanesh corruption: +4 (local province)Requires: Route MarcherWith the servants of Chaos comes the corruption – as the landscape twists, this one speeds the transformation.
- DraftmasterRecruit rank: +1 for all units (Lord's army)Local recruitment capacity: +1 (local province)Requires: 4 skill points across Serve or Die, Slaves to Excess, Despoilers, CorruptionSomeone has to ensure the numbers and quality of recruits remain high.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!"
- Drawn to Decadence3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -9% (Lord's army)Requires: DraftmasterHaving given itself willingly to the service of Slaanesh, this force requires neither the carrot nor the stick to fight for Him though either one would no doubt be pleasurable!
- Relentless Advance3 levelsLevel 1Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: DraftmasterBattles can be lost, but can the war ever really be won? The advance of Ruin can never truly be halted once and for all.
- Promise of Perfection3 levelsLevel 1Seduce Units budget: +10% (Lord's army)Casualty replenishment rate: +2% (Lord's army)Level 2Seduce Units budget: +25% (Lord's army)Casualty replenishment rate: +4% (Lord's army)Level 3Seduce Units budget: +50% (Lord's army)Casualty replenishment rate: +6% (Lord's army)Requires: DraftmasterThe Prince of Pleasure whispers in the ears of all, pulling at the threads of their every deviant desire.
- Renowned & FearedEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Recruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Promise of Perfection, Drawn to Decadence, Relentless AdvanceThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Herald of Slaanesh (Shadows) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,968 | 3,968 |
| Armour | 15 | 15 |
| Leadership | 70 | 70 |
| Speed | 62 | 62 |
| Melee attack | 60 | 60 |
| Melee defence | 55 | 55 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 300 | 300 |
| Charge bonus | 40 | 40 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Melee attack: +10 when fighting against Khornate factions
- Weapon strength: +15% when fighting against Khornate factions
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
