
Liche Priest (Nehekhara) skill planner
27 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Skeletal SteedUnlocks at rank 7
Mount: Skeletal SteedLong-dead destriers, awakened to serve their Unliving masters far beyond death. - Ceremonial BandagesUnlocks at rank 8
Missile resistance: 15%Soaked in and toughened by embalming fluid, the cloth bindings used to mummify afford the wearer additional protection from all but a direct hit from mortal projectiles. - Trapped SoulUnlocks at rank 12
Attribute: Causes Terror
Spell resistance: 15%Souls retrieved from the Netherwold and bound to their controller provide a degree of magical resistance. - Elixir of ImmortalityUnlocks at rank 12
This Character will be wounded instead of killed in battle
Physical resistance: 5%This complex distillation not only preserves the drinker in glorious Unlife, it also increases their physical resistance to attack. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Charnel SorceryUnlocks at rank 10
Cooldown: -10% to Lore of Nehekhara spells
Miscast base chance: -15%Bleak as a panorama of necropoli. Painful as a Khepra beetle down your throat. Such is the sorcery of these disciples. - Incantation of PreservationUnlocks at rank 10
Recruit rank: +2 for all units (Hero's army)
Lord recruit rank: +1 (factionwide)Requires: Charnel SorceryWhen intoned, this ritual text holds back decay so the Tomb Kings' souls can be bound to their mortal remains once more. - Keeper of LoreUnlocks at rank 10
Winds of Magic power reserve capacity: +10 (own army)
Research rate: +5Requires: Incantation of PreservationThere are specialised rituals, chants and incantations for drawing forth dead spirits and binding them back into their corporeal forms; this one knows them all. - Mortuary CultistUnlocks at rank 10
Enemy Hero action success chance: -5% (enemy characters in region)
Armour: +10
Ambush success chance: +5% (Hero's army)Requires: Keeper of LoreKnowing your way around the Realm of Souls, along with knowledge of the required ritual incantations, are essential skills for the dedicated Liche Priest.
- Djaf's Incantation of Cursed Blades2 levelsLevel 1
Cooldown: -30% to "Djaf's Incantation of Cursed Blades"
Overcast spell: "Djaf's Incantation of Cursed Blades Upgraded"Level 2
Cooldown: -50% to "Djaf's Incantation of Cursed Blades"
Miscast base chance: -15% for "Djaf's Incantation of Cursed Blades Upgraded"
Overcast spell: "Djaf's Incantation of Cursed Blades Upgraded"
Winds of Magic cost: -1 for "Djaf's Incantation of Cursed Blades"
Winds of Magic cost: -1 for "Djaf's Incantation of Cursed Blades Upgraded"Imbued with the essence of the God of Death, the Nehekharans' blades strike with supernatural force to harvest souls for Djaf. - The Restless Dead
Passive ability: "The Restless Dead"Requires: Djaf's Incantation of Cursed BladesBy which the dead don't stay that way for long, springing back into jerking, clanking Unlife. - Neru's Incantation of Protection3 levelsLevel 1
Spell: "Neru's Incantation of Protection"Level 2
Cooldown: -30% to "Neru's Incantation of Protection"
Overcast spell: "Neru's Incantation of Protection Upgraded"Level 3
Cooldown: -50% to "Neru's Incantation of Protection"
Miscast base chance: -15% for "Neru's Incantation of Protection Upgraded"
Overcast spell: "Neru's Incantation of Protection Upgraded"
Winds of Magic cost: -2 for "Neru's Incantation of Protection"
Winds of Magic cost: -2 for "Neru's Incantation of Protection Upgraded"Requires: Djaf's Incantation of Cursed BladesSword-blows are mysteriously turned away as Ptra's wife reaches out to shield Nehekhara's warriors from evil. - Ptra's Incantation of Righteous Smiting3 levelsLevel 1
Spell: "Ptra's Incantation of Righteous Smiting"Level 2
Cooldown: -30% to "Ptra's Incantation of Righteous Smiting"
Overcast spell: "Ptra's Incantation of Righteous Smiting Upgraded"Level 3
Cooldown: -50% to "Ptra's Incantation of Righteous Smiting"
Miscast base chance: -15% for "Ptra's Incantation of Righteous Smiting Upgraded"
Overcast spell: "Ptra's Incantation of Righteous Smiting Upgraded"
Winds of Magic cost: -2 for "Ptra's Incantation of Righteous Smiting"
Winds of Magic cost: -2 for "Ptra's Incantation of Righteous Smiting Upgraded"Requires: Djaf's Incantation of Cursed BladesWhen the verses are spoken, a fierce light emanates from the Undead's empty eye-sockets, enabling them to strike with supernatural speed and fury. - Usirian's Incantation of Vengeance3 levelsLevel 1
Spell: "Usirian's Incantation of Vengeance"Level 2
Cooldown: -30% to "Usirian's Incantation of Vengeance"
Overcast spell: "Usirian's Incantation of Vengeance Upgraded"Level 3
Cooldown: -50% to "Usirian's Incantation of Vengeance"
Miscast base chance: -15% for "Usirian's Incantation of Vengeance Upgraded"
Overcast spell: "Usirian's Incantation of Vengeance Upgraded"
Winds of Magic cost: -2 for "Usirian's Incantation of Vengeance"
Winds of Magic cost: -2 for "Usirian's Incantation of Vengeance Upgraded"Requires: Djaf's Incantation of Cursed BladesAs the names of Usirian are invoked, skeletal hands burst forth from beneath the sand to drag the foe to their graves. - Evasion
Passive ability: "Evasion"Requires all: The Restless Dead, Neru's Incantation of Protection, Ptra's Incantation of Righteous Smiting, Usirian's Incantation of Vengeance - Usekhp's Incantation of Desiccation3 levelsLevel 1
Spell: "Usekhp's Incantation of Desiccation"Level 2
Cooldown: -30% to "Usekhp's Incantation of Desiccation"
Overcast spell: "Usekhp's Incantation of Desiccation Upgraded"Level 3
Cooldown: -50% to "Usekhp's Incantation of Desiccation"
Miscast base chance: -15% for "Usekhp's Incantation of Desiccation Upgraded"
Overcast spell: "Usekhp's Incantation of Desiccation Upgraded"
Winds of Magic cost: -2 for "Usekhp's Incantation of Desiccation"
Winds of Magic cost: -2 for "Usekhp's Incantation of Desiccation Upgraded"Requires: EvasionEvery syllable strips moisture and saps vitality from the bodies of Usekhp's unfortunate victims. - Sakhmet's Incantation of the Skullstorm3 levelsLevel 1
Spell: "Sakhmet's Incantation of the Skullstorm"Level 2
Cooldown: -30% to "Sakhmet's Incantation of the Skullstorm"
Overcast spell: "Sakhmet's Incantation of the Skullstorm Upgraded"Level 3
Cooldown: -50% to "Sakhmet's Incantation of the Skullstorm"
Miscast base chance: -15% for "Sakhmet's Incantation of the Skullstorm Upgraded"
Overcast spell: "Sakhmet's Incantation of the Skullstorm Upgraded"
Winds of Magic cost: -2 for "Sakhmet's Incantation of the Skullstorm"
Winds of Magic cost: -2 for "Sakhmet's Incantation of the Skullstorm Upgraded"Requires: EvasionA whirlwind of skulls tears across the battlefield, devouring all in its path in the Goddess of the Green Moon's bitter, vindictive name. - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Usekhp's Incantation of Desiccation, Sakhmet's Incantation of the Skullstorm, Earthing, Magical Reserves
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Cleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)Level 2 · rank 5
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)Level 3 · rank 10
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)The locals take notice and will be inspired or frightened into action. - Damage Building3 levelsLevel 1
Damage Building action: Additional 5% damage causedLevel 2 · rank 5
Damage Building action: Additional 15% damage causedLevel 3 · rank 10
Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them. - Canopic Jar Hoarder3 levelsLevel 1
Canopic Jars generated: 5 per turn
Canopic Jars gained post-battle +1% (own army)Level 2
Canopic Jars generated: 10 per turn
Canopic Jars gained post-battle +2% (own army)Level 3
Canopic Jars generated: 15 per turn
Canopic Jars gained post-battle +3% (own army)These jars contain the remains of many Liche Priests, which are useful for raising and binding a new force.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.