
Miao Ying, the Storm Dragon skill planner
Grand CathayLegendary lordUnit stats
59 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Wind HarmonyUnlocks at rank 7
Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents. - Ranged DisciplineUnlocks at rank 7
Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Aura of MajestyUnlocks at rank 12
Passive ability: "Aura of Majesty" (in Dragon form) - Harmonious
Corruption: -1 (local province)
Diplomatic relations: +40 with Grand Cathay
Control: +2 (local province)Requires: Aura of MajestyThere must be order in all things, and from that order, harmony. - Reinforced Bastion
Construction cost: -40% for Great Bastion buildingsRequires: Aura of MajestyThe Storm Dragon's spine must remain steadfast against every looming threat that lies beyond it. - Master of Storms
Winds of Magic cost: -2 for "Earth Blood Upgraded"
Winds of Magic cost: -2 for "Flesh to Stone Upgraded"
Winds of Magic cost: -2 for "Regrowth Upgraded"
Cooldown: -25% to Lore of Life spellsRequires: Aura of MajestyThere is no rest in the midst of battle, only the seething storm of relentless aggression. - Opposer of Chaos
Melee defence: +10 when fighting against Norsca, Warriors of Chaos, Chaos Dwarfs and Daemons of Chaos (Lord's army)
Ward save: +4% when fighting against Norsca, Warriors of Chaos, Chaos Dwarfs and Daemons of Chaos (Lord's army)Requires: Aura of MajestyMiao Ying stands vigilant against the armies of Ruin, for Order is the only true answer to Chaos. - Imposing Range
Range: +10% for Missile units (Lord's army)Requires: Aura of MajestyWhen an enemy thinks they are safe at range, it is best to prove them wrong. - Persistent Fire
Reload time reduction: +20% (Lord's army)Requires: Aura of MajestyWhen defending the Great Bastion, one must follow up a missile volley immediately with another. - Eye of the Storm
Ability: "Eye of the Storm" (in Dragon form)Requires 4 of: Harmonious, Reinforced Bastion, Master of Storms, Opposer of Chaos, Imposing Range, Persistent Fire
- Hard to Hit
Melee defence: +5Hand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: Hard to HitSome creatures charge home with such fury that the very ground shakes beneath their feet. - Storm Scale2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Hard to HitWhat weapons can hope to pierce the rigid scales of such a monstrous and majestic beast? - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Hard to HitThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Rage of the Dragon2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Hard to HitA rampage of talons and teeth will carve through the heart of any foe. - Foe-Seeker
Ability: "Foe-Seeker" (in human form)Requires all: Devastating Charge, Storm Scale, Scarred Veteran, Rage of the DragonFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Foe-SeekerThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Draconic Speed2 levelsLevel 1
Speed: +10%Level 2
Speed: +20%Requires: Foe-SeekerThe Storm Dragon's every movement is imbued with a predatory swiftness and grace. - Staunch Defender
Melee defence: +12Requires: Foe-SeekerMiao Ying is trusted above all to guard the north, serving as Cathay's most steadfast champion. - Deadly Onslaught
Ability: "Deadly Onslaught" (in human form)Requires all: Wound-Maker, Blade Master, Draconic Speed, Staunch DefenderThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Earth Blood2 levelsLevel 1
Spell: "Earth Blood" (in human form)
Overcast spell: "Earth Blood Upgraded" (in human form)
Cooldown: -30% to "Earth Blood"Level 2
Miscast base chance: -15% for "Earth Blood Upgraded"
Winds of Magic cost: -2 for "Earth Blood"
Winds of Magic cost: -3 for "Earth Blood Upgraded"
Overcast spell: "Earth Blood Upgraded" (in human form)
Cooldown: -50% to "Earth Blood"The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth. - Power of Yin
Passive ability: "Power of Yin"Requires: Earth Blood - Life Bloom
Passive ability: "Life Bloom"Requires: Earth BloodEven the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding. - Storm of Shadows2 levelsLevel 1
Cooldown: -30% to "Storm of Shadows"
Overcast spell: "" (in human form)Level 2
Cooldown: -50% to "Storm of Shadows"
Miscast base chance: -15% for "Storm of Shadows Upgraded"
Overcast spell: "" (in human form)
Winds of Magic cost: -1 for "Storm of Shadows"
Winds of Magic cost: -2 for "Storm of Shadows Upgraded"Requires: Earth Blood - Missile Mirror2 levelsLevel 1
Cooldown: -30% to "Missile Mirror"
Spell: "Missile Mirror" (in human form)
Overcast spell: "" (in human form)Level 2
Cooldown: -50% to "Missile Mirror"
Spell: "Missile Mirror" (in human form)
Miscast base chance: -15% for "Missile Mirror Upgraded"
Overcast spell: "" (in human form)
Winds of Magic cost: -2 for "Missile Mirror"
Winds of Magic cost: -3 for "Missile Mirror Upgraded"Requires: Earth Blood - Flesh to Stone2 levelsLevel 1
Spell: "Flesh to Stone" (in human form)
Overcast spell: "Flesh to Stone Upgraded" (in human form)
Cooldown: -30% to "Flesh to Stone"Level 2
Miscast base chance: -15% for "Flesh to Stone Upgraded"
Winds of Magic cost: -1 for "Flesh to Stone"
Winds of Magic cost: -1 for "Flesh to Stone Upgraded"
Spell: "Flesh to Stone" (in human form)
Overcast spell: "Flesh to Stone Upgraded" (in human form)
Cooldown: -50% to "Flesh to Stone"Requires: Earth BloodThis spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack. - Evasion
Passive ability: "Evasion"Requires all: Power of Yin, Life Bloom, Storm of Shadows, Missile Mirror, Flesh to Stone - Regrowth2 levelsLevel 1
Spell: "Regrowth" (in human form)
Overcast spell: "Regrowth Upgraded" (in human form)
Cooldown: -30% to "Regrowth"Level 2
Miscast base chance: -15% for "Regrowth Upgraded"
Winds of Magic cost: -2 for "Regrowth"
Winds of Magic cost: -3 for "Regrowth Upgraded"
Spell: "Regrowth" (in human form)
Overcast spell: "Regrowth Upgraded" (in human form)
Cooldown: -50% to "Regrowth"Requires: EvasionBy speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means. - Talons of Night2 levelsLevel 1
Cooldown: -30% to "Talons of Night"
Spell: "Talons of Night"
Overcast spell: ""Level 2
Cooldown: -50% to "Talons of Night"
Miscast base chance: -15% for "Talons of Night Upgraded"
Overcast spell: ""
Winds of Magic cost: -2 for "Talons of Night"
Winds of Magic cost: -3 for "Talons of Night Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Regrowth, Talons of Night, Earthing, Magical Reserves
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Unyielding3 levelsLevel 1
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 2
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 3
Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Requires: Inspiring PresenceThe Dragon Emperor guides every sword and spear of the northern provinces, inspiring a strength of arms to match an unflinching strength of will. - Sure Aim3 levelsLevel 1
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 2
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 3
Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Requires: Inspiring PresenceFrom lowly peasant to expert marksman, every arrow of the east soars with a Draconic power and grace. - Eastern Fires3 levelsLevel 1
Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 2
Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 3
Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Requires: Inspiring PresenceAncient Cathay stands historically unconquered. Booming cannons and rockets of exploding fire help ensure it will remain so. - Mighty Charge3 levelsLevel 1
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 2
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 3
Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Requires: Inspiring PresenceWho can withstand a charge with the sweeping force of a hundred hooves in unison? - Stone Gaze3 levelsLevel 1
Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 2
Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 3
Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Requires: Inspiring PresenceEven the most inexperienced peasant rallies under the cold-eyed gaze of Cathay's most stoic guardians. - Sky Fire3 levelsLevel 1
Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 2
Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 3
Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Requires: Inspiring PresenceWhen fire hangs in the sky above the battlefield, death is sure to rain down upon it. - Rally!
Enables: "Rally!" (in human form)Requires all: Unyielding, Sure Aim, Eastern Fires, Mighty Charge, Stone Gaze, Sky Fire - Blades of the Bastion
Leadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Requires: Rally!Cathayan armies have been tested time and again, their skills proven in a tumultuous arena of bloodshed and near-constant war. - Fast Hands
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Requires: Rally!When the raging of battle begins, swift hands and swifter feet are the keys to surviving at range. - Unified Charge
Melee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Requires: Rally!Swift, steady and moving as one, the hardy warriors of Cathay race headlong into battle. - Looming Lanterns
Leadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)Requires: Rally!A blanket of glowing lights amidst the clouds is sure to stir the heart of every Cathayan warrior beneath them. - Stand Your Ground!
Ability: "Stand Your Ground!" (in human form)
Replaces: "Rally!"Requires 1 of: Blades of the Bastion, Fast Hands, Unified Charge, Looming Lanterns
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Inspiring Recruitment3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherAll warriors of honour and pride are eager to fight under the Dragon-Emperor's banners. - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Fervent3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands. - Irrepressible
Casualty replenishment rate: +30% for this Lord (Lord's army)
Character experience gain: +15%
Wound recovery time: -1 turnsRequires all: Iron Disciplinarian, Inspiring Recruitment, Reassuring Presence, FerventEvery wound that is not fatal is but a lesson to learn from. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Irrepressible"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: IrrepressibleA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Logistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: IrrepressibleProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances. - Alert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: IrrepressibleCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap. - The Great Bastion
Recruit rank: +2 for all units (Lord's army)
Upkeep: -6% (Lord's army)
Local recruitment capacity: +2 (local province)Requires all: Lightning Strike, Quartermaster, Logistician, AlertThe blood-soaked battlefields of the northern provinces are the proving grounds upon which the mightiest warriors of Cathay have honed their craft.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.