
Nagash skill planner
Undead LegionsLegendary lordUnit stats
55 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Aura of Dark Majesty
Leadership aura size: +25%This Lord of Undeath projects an aura of dominion that can wilt the most iron-willed mortals. - wh3_dlc29_skill_nag_lord_unique_top_01Unlocks at rank 3
Ability: "" - wh3_dlc29_skill_nag_lord_unique_top_02Unlocks at rank 5
Passive ability: "" - wh3_dlc29_skill_nag_lord_unique_top_03Unlocks at rank 7
Passive ability: "" - Loremaster, Lore of UndeathUnlocks at rank 9
Cooldown: -20% to Lore of Undeath spells
Winds of Magic cost: -10% for Lore of Undeath
Spell intensity: +10%Undeath is what Nagash gives and what he takes away. Imitation is all anyone ever managed to accomplish. Puny, prowling existence, bereft of the purpose now at hand. - Grave WardUnlocks at rank 8
Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- Arch-master of ShyishUnlocks at rank 12
Replaces: ""
Ability: ""
Spell intensity: +10%
Winds of Magic power reserve: +5 per turnThe greatest ritualist of all can put the strands of the Purple Wind to uses unthinkable to others. - The Great Necromancer
The Dead Rise Again: +10% chance for destroyed units to be restored after battle (Lord's army)
The Dead Rise Again: +10% hit points for destroyed units restored after battle (Lord's army)
Casualty replenishment rate: +5% (Lord's army)Requires: Arch-master of ShyishWhen first Nagash created necromancy, perhaps he knew already that he could grant or withhold necromancy's grace at will. - Heralds of the Accursed One
Passive ability: "Guardian" for Morghast units (Lord's army)
Recruitment cost: -50% for Morghast units (Lord's army)
Upkeep: -25% for Morghast units (Lord's army)Requires: Arch-master of ShyishThe Hammurai, Heralds of the sky-god Ptra, once descended upon Nagash to avenge the affront he was upon the divine. After, they became his, Heralds and Harbingers both. - The Undying Lord
Battle healing cap: +50%
Incoming Healing Modifier: +25%
Hit points: +10%
Wound recovery time: -1 turnsRequires: Arch-master of ShyishNagash has woven the very fabric of Shyish into himself. It may grasp at other souls, but Nagash's soul will forever return. - Architect of the Black Pyramid
Vampiric corruption: +3 (local province)
Construction cost: -10% for all buildings (local province)
Control: +5 (local province)Requires: Arch-master of ShyishAn undertaking of collosal proportions, the Black Pyramid once may have drained Nehekhara's vitality, but vitality was never the goal – only death. - Supreme Lord of the Undead
Grave Call cost: -15% (Lord's army)
Necromantic Energy cost: -10% for all unit capacities
Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)Requires 2 of: The Great Necromancer, Heralds of the Accursed One, The Undying Lord, Architect of the Black PyramidWhereas mighty Undead answer to a mighty Necromancer's call, to Nagash they answer at a thought.
- Survivalist
Hit points: +10%"The enemy's fear; their blood spilt in the mud – these are the things that sustain me." - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: SurvivalistThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: SurvivalistSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: SurvivalistA blade that sings in defence will not let its wielder be penetrated. - Full Plate Armour2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: SurvivalistFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Predestined
Attribute: UnbreakableRequires all: Blade Master, Wound-Maker, Blade Shield, Full Plate ArmourWhile alive, Nagash never doubted his purpose, and bent the world to it. It is time it broke in his grasp.
- wh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness2 levelsLevel 1
Cooldown: -30% to ""
Overcast spell: ""Level 2
Cooldown: -50% to ""
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -2 for ""
Winds of Magic cost: -3 for " Upgraded" - wh3_dlc29_skill_nag_magic_undeath_02_raise_the_dead
Passive ability: "Raise the Dead"Requires: wh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness - wh3_dlc29_skill_nag_magic_undeath_03_sulekhim_the_hand_of_dust2 levelsLevel 1
Cooldown: -30% to ""
Overcast spell: ""Level 2
Cooldown: -50% to ""
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -1 for ""
Winds of Magic cost: -2 for " Upgraded"Requires: wh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness - wh3_dlc29_skill_nag_magic_undeath_04_khizaar_the_soulstealer2 levelsLevel 1
Cooldown: -30% to ""
Spell: ""
Overcast spell: ""Level 2
Cooldown: -50% to ""
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -2 for ""
Winds of Magic cost: -3 for " Upgraded"Requires: wh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness - wh3_dlc29_skill_nag_magic_undeath_05_Razkhar_the_abyssal_swarm2 levelsLevel 1
Cooldown: -30% to "
Spell: ""
Overcast spell: ""Level 2
Cooldown: -50% to "
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -2 for ""
Winds of Magic cost: -4 for " Upgraded"Requires: wh3_dlc29_skill_nag_magic_undeath_01_morkharn_breath_of_darkness - Evasion
Passive ability: "Evasion"Requires all: wh3_dlc29_skill_nag_magic_undeath_02_raise_the_dead, wh3_dlc29_skill_nag_magic_undeath_03_sulekhim_the_hand_of_dust, wh3_dlc29_skill_nag_magic_undeath_04_khizaar_the_soulstealer, wh3_dlc29_skill_nag_magic_undeath_05_Razkhar_the_abyssal_swarm - wh3_dlc29_skill_nag_magic_undeath_06_kandorak_the_harbinger2 levelsLevel 1
Cooldown: -30% to ""
Spell: ""Level 2
Cooldown: -50% to ""
Spell: ""
Winds of Magic cost: -3 for ""Requires: Evasion - wh3_dlc29_skill_nag_magic_undeath_07_akararan_the_dark_riders2 levelsLevel 1
Cooldown: -30% to ""
Spell: ""
Overcast spell: ""Level 2
Cooldown: -50% to ""
Overcast spell: ""
Miscast base chance: -15% for " Upgraded"
Winds of Magic cost: -2 for ""
Winds of Magic cost: -4 for " Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Greater Arcane Conduit
Passive ability: "Greater Arcane Conduit"Requires all: wh3_dlc29_skill_nag_magic_undeath_06_kandorak_the_harbinger, wh3_dlc29_skill_nag_magic_undeath_07_akararan_the_dark_riders, Earthing, Magical Reserves
- Aura of Supremacy
Character's aura leadership effect: +5
Enemy leadership: -4 (enemy armies in local province)"I am mighty, none dare challenge me!" - Carriers of Souls3 levelsLevel 1
Melee defence: +4 for all Melee infantry units (Lord's army)Level 2
Armour: +6 for all Melee infantry units (Lord's army)
Melee defence: +6 for all Melee infantry units (Lord's army)Level 3
Armour: +12 for all Melee infantry units (Lord's army)
Melee defence: +8 for all Melee infantry units (Lord's army)Requires: Aura of SupremacyEver since Nagash broke the Undead Realms' gates, endless souls are at his beck and call, even if some need to be carried into its hands. - As the Sky Rains Death3 levelsLevel 1
Missile strength: +6% for all Missile and Artillery units (Lord's army)Level 2
Ammunition: +10% for all Missile and Artillery units (Lord's army)
Missile strength: +9% for all Missile and Artillery units (Lord's army)Level 3
Ammunition: +20% for all Missile and Artillery units (Lord's army)
Missile strength: +12% for all Missile and Artillery units (Lord's army)Requires: Aura of SupremacyThis veil cast forth by Nagash's servants from afar is but a taste of the heavens' piercing darkness once his work is finished. - Hungering Skies3 levelsLevel 1
Melee attack: +4 for all Beasts and Monstrous Infantry units (Lord's army)Level 2
Charge bonus: +6 for all Beasts and Monstrous Infantry units (Lord's army)
Melee attack: +6 for all Beasts and Monstrous Infantry units (Lord's army)Level 3
Charge bonus: +12 for all Beasts and Monstrous Infantry units (Lord's army)
Melee attack: +8 for all Beasts and Monstrous Infantry units (Lord's army)Requires: Aura of SupremacyThe very source of breath must grow teeth and talons and tear away the throats who dare labour in the presence of Nagash. Air is but for his servants to ride on. - Shyish Tears Across the Earth3 levelsLevel 1
Armour: +4 for all Melee cavalry, Melee Chariots and Magical Chariot units (Lord's army)Level 2
Armour: +8 for all Melee cavalry, Melee Chariots and Magical Chariot units (Lord's army)
Speed: +6% for all Melee cavalry, Melee Chariots and Magical Chariot units (Lord's army)Level 3
Armour: +12 for all Melee cavalry, Melee Chariots and Magical Chariot units (Lord's army)
Speed: +12% for all Melee cavalry, Melee Chariots and Magical Chariot units (Lord's army)Requires: Aura of SupremacyCreatures possessed by a Wind of Magic still cannot outrun their source of power. Yet Shyish is not a mere Wind of Magic. It is Nagash's preordained path, and he is no mere traveller. - Death in Monstrous Form3 levelsLevel 1
Weapon strength: +6% for all Melee Monster units (Lord's army)Level 2
Melee attack: +4 for all Melee Monster units (Lord's army)
Weapon strength: +9% for all Melee Monster units (Lord's army)Level 3
Melee attack: +8 for all Melee Monster units (Lord's army)
Weapon strength: +12% for all Melee Monster units (Lord's army)Requires: Aura of SupremacyDeath comes in many shapes. Few of these who walk the world again are fair to look upon. Some are so terrible, it is impossible to look away. - Reanimate
Ability: "Reanimate"Requires all: Aura of Supremacy, Carriers of Souls, As the Sky Rains Death, Hungering Skies, Shyish Tears Across the Earth, Death in Monstrous FormIt takes an iron will and unnatural - supernatural - strength to rally bound troops routed by magical means. - Eternal Guard
Leadership: +5 for all Melee infantry units (Rank 7 and above) (Lord's army)
Melee attack: +5 for all Melee infantry units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for all Melee infantry units (Rank 7 and above) (Lord's army)Requires: ReanimateThose who persist in duty beyond life must be worthy of keeping their eternal vigil beyond the death of all, as well. - The Black Arsenal
Missile resistance: 15% for all Missile and Artillery units (Rank 7 and above) (Lord's army)
Range: +15% for all Missile and Artillery units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for all Missile and Artillery units (Rank 7 and above) (Lord's army)Requires: ReanimateThe living will join them, after which they all will continue to fulfil their final recruitment duty together. - Nightmare Incarnate
Physical resistance: 10% for all Beasts and Monstrous Infantry units (Rank 7 and above) (Lord's army)
Speed: +10% for all Beasts and Monstrous Infantry units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for all Beasts and Monstrous Infantry units (Rank 7 and above) (Lord's army)Requires: ReanimateThese hardened horrors move and strike like nightmares given flesh. - Waking Nightmares
Leadership: +5 for all Melee cavalry, Melee Chariots and Magical Chariot units (Rank 7 and above) (Lord's army)
Melee defence: +5 for all Melee cavalry, Melee Chariots and Magical Chariot units (Rank 7 and above) (Lord's army)
Ward save: +8% for all Melee cavalry, Melee Chariots and Magical Chariot units (Rank 7 and above) (Lord's army)Requires: ReanimateBeyond the veil of death is where all horrible dreams step forth for a night. The veil torn, the night made eternal, and Nagash holds the riders' reins. - Dread Behemoths
Charge bonus: +12 for all Melee Monster units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for all Melee Monster units (Rank 7 and above) (Lord's army)
Speed: +10% for all Melee Monster units (Rank 7 and above) (Lord's army)Requires: ReanimateTowering horrors crash into the living with unstoppable force. - Resurrect
Replaces: "Reanimate"
Ability: "Reanimate Upgraded"Requires 1 of: Eternal Guard, The Black Arsenal, Nightmare Incarnate, Waking Nightmares, Dread BehemothsDark litanies are uttered to restore the Tomb Kings' slain soldiers to a twisted, chattering imitation of life.
- The Restless Dead
Campaign movement range: +5%A Lord of Necromancy's minions do not suffer exhaustion, they can walk for leagues and never suffer. - Undying Horde3 levelsLevel 1
The Dead Rise Again: +5% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +2% (Lord's army)Level 2
The Dead Rise Again: +10% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +4% (Lord's army)Level 3
The Dead Rise Again: +15% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +6% (Lord's army)Requires: The Restless DeadOnce slain in battle, the foe belongs to the Undead Lord, and will rise again, eager to serve. - Absolute3 levelsLevel 1
Construction cost: -3% for all buildings (local province)
Control: +2 (local province)Level 2
Construction cost: -6% for all buildings (local province)
Control: +3 (local province)Level 3
Construction cost: -10% for all buildings (local province)
Control: +4 (local province)Requires: The Restless DeadWhatever exists in Nagash's domain is his by right. Through Shyish, the force which animates it, it is chained to the Supreme Lord of the Undead forever. - No Magic but His3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%Level 2
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%Level 3
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%Requires: The Restless DeadTo compare Nagash's arcane mastery to anyone else's is unthinkable. All that contains a glimmer of magic is his possession. - The Elixir's Creator3 levelsLevel 1
Vampiric corruption: +1 (local province)
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Vampiric corruption: +2 (local province)
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Vampiric corruption: +3 (local province)
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: The Restless DeadFirst of all others, Nagash brought forth the means of immortality, all to serve his ends. All who pride themselves on it serve, as well. - Inexhorable
Casualty replenishment rate: +30% for this Lord
Battle healing cap: +50%
Hero self-defence: +25% chance of wounding aggressorsRequires all: Undying Horde, Absolute, No Magic but His, The Elixir's CreatorThroughout the ages, some have thought they had stopped Nagash. They did not, no more than one can end the passage of time. Only he can. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Inexhorable"The time to strike is now!" - The Fallen Follow Still3 levelsLevel 1
Grave Call cost: -5%
The Dead Rise Again: +3% chance for destroyed units to be restored after battle (Lord's army)Level 2
Grave Call cost: -10%
The Dead Rise Again: +6% chance for destroyed units to be restored after battle (Lord's army)Level 3
Grave Call cost: -15%
The Dead Rise Again: +10% chance for destroyed units to be restored after battle (Lord's army)Requires: InexhorableIt is no small matter to replenish one's Undead forces if some fall. Nagash simply keeps on, and the fallen simply keep following him. - Soul Material3 levelsLevel 1
gain from battles: +5% (Lord's army)Level 2
gain from battles: +10% (Lord's army)Level 3
gain from battles: +15% (Lord's army)Requires: InexhorableThere are such souls as Nagash considers fit only to be crushed into oblivion, to better feed the power of his realm eternal. - No Will But His3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: InexhorableA mighty will can raise the dead – yet even the paltry ones carry a force within that needs an even stronger will to control. In that, Nagash stands alone. - Pinnacle of Servitude
Grave Call cost: -10% (Lord's army)
Campaign movement range: +5%
Recruit rank: +2 for all units (Lord's army)
Upkeep: -5% (Lord's army)Requires all: Lightning Strike, The Fallen Follow Still, Soul Material, No Will But HisSome souls stamp their claim upon the mortal world anew as soon as they return to it. Yet Nagash is the first to have made such a claim, and will be the last.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.