Prophetess (Beasts) skill tree & build planner
45 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded WarhorseUnlocks at rank 5Mount: Barded WarhorseThe finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection.
- Royal PegasusUnlocks at rank 13Mount: Royal PegasusStronger and faster than the mightiest warhorse, these intelligent beasts are exceptionally loyal to their noble masters.
- Aura of the LadyUnlocks at rank 12Passive ability: "Aura of the Lady"Acolytes too are blessed by the Lady's spirit, enabling them to resist magical attacks.
- Virtue of EmpathyLeadership aura size: +25%Led by noble example, peasants fight longer and harder lest their Lord be dishonoured.
- LionheartedCooldown: -50% to "Rally!" and "Stand Your Ground"Like the lion, this one is the biggest and the bravest of his kind... with the sharpest teeth.
- Basic TrainingVigour loss reduction: -15% (Lord's army)Thorough drilling increases the peasants' chances of withstanding the horrors of battle.
- Lady’s MantleUnlocks at rank 8Missile resistance: 10%From the verdant depths, the Lady rises to protect the faithful.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- ImmortalityUnlocks at rank 20This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Wyssan's Wildform2 levelsLevel 1Overcast spell: "Wyssan's Wildform Upgraded"Cooldown: -30% to "Wyssan's Wildform"Level 2Miscast base chance: -15% for "Wyssan's Wildform Upgraded"Overcast spell: "Wyssan's Wildform Upgraded"Winds of Magic cost: -1 for "Wyssan's Wildform"Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"Cooldown: -50% to "Wyssan's Wildform"The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
- Wild HeartPassive ability: "Wild Heart"Requires: Wyssan's WildformThe spellcaster attunes the magic of the wild, channelling its ancient and arcane power.
- Flock of Doom2 levelsLevel 1Overcast spell: "Flock of Doom Upgraded"Cooldown: -30% to "Flock of Doom"Spell: "Flock of Doom"Level 2Miscast base chance: -15% for "Flock of Doom Upgraded"Overcast spell: "Flock of Doom Upgraded"Winds of Magic cost: -1 for "Flock of Doom"Winds of Magic cost: -2 for "Flock of Doom Upgraded"Cooldown: -50% to "Flock of Doom"Requires: Wyssan's WildformWith a mighty bellow, the caster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
- Pann's Impenetrable Pelt2 levelsLevel 1Overcast spell: "Pann's Impenetrable Pelt Upgraded"Cooldown: -30% to "Pann's Impenetrable Pelt"Spell: "Pann's Impenetrable Pelt"Level 2Miscast base chance: -15% for "Pann's Impenetrable Pelt Upgraded"Overcast spell: "Pann's Impenetrable Pelt Upgraded"Winds of Magic cost: -1 for "Pann's Impenetrable Pelt"Winds of Magic cost: -2 for "Pann's Impenetrable Pelt Upgraded"Cooldown: -50% to "Pann's Impenetrable Pelt"Requires: Wyssan's WildformCalling upon the beast spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
- The Amber Spear2 levelsLevel 1Overcast spell: "The Amber Spear Upgraded"Cooldown: -30% to "The Amber Spear"Spell: "The Amber Spear"Level 2Miscast base chance: -15% for "The Amber Spear Upgraded"Overcast spell: "The Amber Spear Upgraded"Winds of Magic cost: -2 for "The Amber Spear"Winds of Magic cost: -2 for "The Amber Spear Upgraded"Cooldown: -50% to "The Amber Spear"Requires: Wyssan's WildformSounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Wild Heart, Flock of Doom, Pann's Impenetrable Pelt, The Amber Spear
- The Curse of Anraheir2 levelsLevel 1Overcast spell: "The Curse of Anraheir Upgraded"Cooldown: -30% to "The Curse of Anraheir"Spell: "The Curse of Anraheir"Level 2Miscast base chance: -15% for "The Curse of Anraheir Upgraded"Overcast spell: "The Curse of Anraheir Upgraded"Winds of Magic cost: -2 for "The Curse of Anraheir"Winds of Magic cost: -2 for "The Curse of Anraheir Upgraded"Cooldown: -50% to "The Curse of Anraheir"Requires: EvasionNebulous nature spirits assail the foe, clawing at them with hands not nearly as insubstantial as they appear.
- Transformation of KadonSpell: "Transformation of Kadon"Winds of Magic cost: -6 for "Transformation of Kadon"Requires: EvasionKadon, a master of forms, was able to shift his shape into anything he chose. This mastery is used to summon a Manticore, as if Kadon himself fights for you.
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, The Curse of Anraheir, Transformation of Kadon
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Low-Born Militia3 levelsLevel 1Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Level 2Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Melee defence: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Level 3Leadership: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Melee defence: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Requires: Inspiring PresenceEven stupid peasants can learn to stand fast and brace against the charge.
- Peasant Proficiency3 levelsLevel 1Ammunition: +10% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Level 2Ammunition: +15% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Reload time reduction: +4% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Level 3Ammunition: +20% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Reload time reduction: +8% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Requires: Inspiring PresenceEven dull and stupid peasants can aim a bow, but with a little training they can learn to shoot with some success.
- Worshippers of the Grail3 levelsLevel 1Armour: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Level 2Armour: +9 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Melee attack: +4 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Level 3Armour: +12 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Melee attack: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Requires: Inspiring PresenceDrink from the chalice. You will be reborn.
- Glorfinial's Progeny3 levelsLevel 1Charge bonus: +6 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Level 2Charge bonus: +9 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Weapon strength: +6% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Level 3Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Weapon strength: +12% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Requires: Inspiring PresenceThe bloodline of the noblest of all steeds has been preserved; it serves us still.
- Guardians of the Lady3 levelsLevel 1Charge bonus: +6 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Level 2Charge bonus: +9 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Speed: +6% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Level 3Charge bonus: +12 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Speed: +12% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Requires: Inspiring PresenceThose who serve the Lady purely are rewarded with a portion of her strength when battle is joined.
- Engines of War3 levelsLevel 1Missile strength: +4% for Field Trebuchet units (Lord's army)Level 2Ammunition: +10% for Field Trebuchet units (Lord's army)Missile strength: +6% for Field Trebuchet units (Lord's army)Level 3Ammunition: +20% for Field Trebuchet units (Lord's army)Missile strength: +8% for Field Trebuchet units (Lord's army)Requires: Inspiring PresenceAlthough nothing can replace the thrill of the charge and the righteous clash of steel, seriously heavy artillery generally helps.
- Rally!Ability: "Rally!"Requires: 6 skill points across Low-Born Militia, Peasant Proficiency, Worshippers of the Grail, Glorfinial's Progeny, Guardians of the Lady, Engines of War
- The Peasant's DutyArmour: +12 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)Leadership: +5 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)Requires: Rally!When the alternative probably involves being killed by their own side, the smallfolk tend to rise to the occasion...
- Protectors of the RealmArmour: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)Melee defence: +5 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)Requires: Rally!There are literally no opponents too great for them to face down. None.
- Chivalric CodeMelee attack: +5 for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)Ward save: +8% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)Requires: Rally!Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil.
- Guided by the LadyMissile strength: +12% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)Range: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)Requires: Rally!Many Bretonnian veterans speak of a soothing presence felt on occasion in the heat of battle, helping them to find their mark and keep their cool.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of The Peasant's Duty, Protectors of the Realm, Chivalric Code, Guided by the Lady
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Justiciar3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: Route MarcherAs an expert in such matters, it is their duty to know the king's law and to mete justice in his name.
- Bonded Service3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route MarcherThe Lords rule, the peasants toil. Nothing has changed in over a thousand years.
- Tenth-Share3 levelsLevel 1Income from Farms: +4% (local region)Level 2Income from Farms: +8% (local region)Level 3Income from Farms: +10% (local region)Income from Industry: +5% (local region)Requires: Route MarcherThe Lord is entitled to collect tithes from tenants in return for continued protection.
- Devoted of the Goddess3 levelsLevel 1Corruption: -1 (local province)Casualty replenishment rate: +2% (Lord's army)Level 2Corruption: -2 (local province)Casualty replenishment rate: +4% (Lord's army)Level 3Corruption: -3 (local province)Casualty replenishment rate: +6% (Lord's army)Requires: Route MarcherThey've seen the Lady's acts or witnessed her blessed grace.
- Irrepressible SpiritCasualty replenishment rate: +30% for this Lord (Lord's army)Character experience gain: +15%Wound recovery time: -1 turnsRequires: 4 skill points across Justiciar, Bonded Service, Tenth-Share, Devoted of the GoddessThose whom the Lady has blessed fight with an unquenchable, almost super-human zeal, for they know that she sees them.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Irrepressible Spirit"The time to strike is now!"
- Steward of the Realm3 levelsLevel 1Growth: +8 (local province)Level 2Growth: +20 (local province)Level 3Growth: +36 (local province)Requires: Irrepressible Spirit"The land from here to the sea is yours, if you enforce the king's will."
- Lordly Conqueror3 levelsLevel 1Attrition: -3% when under siege (Lord's army)Level 2Attrition: -8% when under siege (Lord's army)Level 3Attrition: -15% when under siege (Lord's army)Requires: Irrepressible SpiritThe knowledge that they fight in the king's name, with his support, steels an army for the privations of the siege.
- Premonition3 levelsLevel 1Ambush defence chance: +6% (Lord's army)Level 2Ambush defence chance: +16% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +8%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%Requires: Irrepressible SpiritThis being must be touched by Tzeentch, seeing things before they happen.
- BailiffEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Recruit rank: +1 for all units (Lord's army)Requires: 4 skill points across Lightning Strike, Steward of the Realm, Lordly Conqueror, PremonitionLords must not be concerned with the collecting of taxes; there are others whose lot it is to feel the people's scorn.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Prophetess (Beasts) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,688 | 3,688 |
| Armour | 15 | 15 |
| Leadership | 65 | 65 |
| Speed | 34 | 34 |
| Melee attack | 34 | 34 |
| Melee defence | 30 | 30 |
| Weapon strength | 285 | 285 |
| … armour-piercing | 85 | 85 |
| Charge bonus | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
