
Prophetess (Beasts) skill planner
45 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Barded WarhorseUnlocks at rank 5
Mount: Barded WarhorseThe finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection. - Royal PegasusUnlocks at rank 13
Mount: Royal PegasusStronger and faster than the mightiest warhorse, these intelligent beasts are exceptionally loyal to their noble masters. - Aura of the LadyUnlocks at rank 12
Passive ability: "Aura of the Lady"Acolytes too are blessed by the Lady's spirit, enabling them to resist magical attacks. - Virtue of Empathy
Leadership aura size: +25%Led by noble example, peasants fight longer and harder lest their Lord be dishonoured. - Lionhearted
Cooldown: -50% to "Rally!" and "Stand Your Ground"Like the lion, this one is the biggest and the bravest of his kind... with the sharpest teeth. - Basic Training
Vigour loss reduction: -15% (Lord's army)Thorough drilling increases the peasants' chances of withstanding the horrors of battle. - Lady’s MantleUnlocks at rank 8
Missile resistance: 10%From the verdant depths, the Lady rises to protect the faithful. - Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march. - ImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Wyssan's Wildform2 levelsLevel 1
Overcast spell: "Wyssan's Wildform Upgraded"
Cooldown: -30% to "Wyssan's Wildform"Level 2
Miscast base chance: -15% for "Wyssan's Wildform Upgraded"
Overcast spell: "Wyssan's Wildform Upgraded"
Winds of Magic cost: -1 for "Wyssan's Wildform"
Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"
Cooldown: -50% to "Wyssan's Wildform"The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms. - Wild Heart
Passive ability: "Wild Heart"Requires: Wyssan's WildformThe spellcaster attunes the magic of the wild, channelling its ancient and arcane power. - Flock of Doom2 levelsLevel 1
Overcast spell: "Flock of Doom Upgraded"
Cooldown: -30% to "Flock of Doom"
Spell: "Flock of Doom"Level 2
Miscast base chance: -15% for "Flock of Doom Upgraded"
Overcast spell: "Flock of Doom Upgraded"
Winds of Magic cost: -1 for "Flock of Doom"
Winds of Magic cost: -2 for "Flock of Doom Upgraded"
Cooldown: -50% to "Flock of Doom"Requires: Wyssan's WildformWith a mighty bellow, the caster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes. - Pann's Impenetrable Pelt2 levelsLevel 1
Overcast spell: "Pann's Impenetrable Pelt Upgraded"
Cooldown: -30% to "Pann's Impenetrable Pelt"
Spell: "Pann's Impenetrable Pelt"Level 2
Miscast base chance: -15% for "Pann's Impenetrable Pelt Upgraded"
Overcast spell: "Pann's Impenetrable Pelt Upgraded"
Winds of Magic cost: -1 for "Pann's Impenetrable Pelt"
Winds of Magic cost: -2 for "Pann's Impenetrable Pelt Upgraded"
Cooldown: -50% to "Pann's Impenetrable Pelt"Requires: Wyssan's WildformCalling upon the beast spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide. - The Amber Spear2 levelsLevel 1
Overcast spell: "The Amber Spear Upgraded"
Cooldown: -30% to "The Amber Spear"
Spell: "The Amber Spear"Level 2
Miscast base chance: -15% for "The Amber Spear Upgraded"
Overcast spell: "The Amber Spear Upgraded"
Winds of Magic cost: -2 for "The Amber Spear"
Winds of Magic cost: -2 for "The Amber Spear Upgraded"
Cooldown: -50% to "The Amber Spear"Requires: Wyssan's WildformSounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy. - Evasion
Passive ability: "Evasion"Requires all: Wild Heart, Flock of Doom, Pann's Impenetrable Pelt, The Amber Spear - The Curse of Anraheir2 levelsLevel 1
Overcast spell: "The Curse of Anraheir Upgraded"
Cooldown: -30% to "The Curse of Anraheir"
Spell: "The Curse of Anraheir"Level 2
Miscast base chance: -15% for "The Curse of Anraheir Upgraded"
Overcast spell: "The Curse of Anraheir Upgraded"
Winds of Magic cost: -2 for "The Curse of Anraheir"
Winds of Magic cost: -2 for "The Curse of Anraheir Upgraded"
Cooldown: -50% to "The Curse of Anraheir"Requires: EvasionNebulous nature spirits assail the foe, clawing at them with hands not nearly as insubstantial as they appear. - Transformation of Kadon
Spell: "Transformation of Kadon"
Winds of Magic cost: -6 for "Transformation of Kadon"Requires: EvasionKadon, a master of forms, was able to shift his shape into anything he chose. This mastery is used to summon a Manticore, as if Kadon himself fights for you. - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, The Curse of Anraheir, Transformation of Kadon
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Low-Born Militia3 levelsLevel 1
Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Level 2
Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
Melee defence: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Level 3
Leadership: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
Melee defence: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)Requires: Inspiring PresenceEven stupid peasants can learn to stand fast and brace against the charge. - Peasant Proficiency3 levelsLevel 1
Ammunition: +10% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Level 2
Ammunition: +15% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
Reload time reduction: +4% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Level 3
Ammunition: +20% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
Reload time reduction: +8% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)Requires: Inspiring PresenceEven dull and stupid peasants can aim a bow, but with a little training they can learn to shoot with some success. - Worshippers of the Grail3 levelsLevel 1
Armour: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Level 2
Armour: +9 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
Melee attack: +4 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Level 3
Armour: +12 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
Melee attack: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)Requires: Inspiring PresenceDrink from the chalice. You will be reborn. - Glorfinial's Progeny3 levelsLevel 1
Charge bonus: +6 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Level 2
Charge bonus: +9 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
Weapon strength: +6% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Level 3
Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
Weapon strength: +12% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)Requires: Inspiring PresenceThe bloodline of the noblest of all steeds has been preserved; it serves us still. - Guardians of the Lady3 levelsLevel 1
Charge bonus: +6 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Level 2
Charge bonus: +9 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
Speed: +6% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Level 3
Charge bonus: +12 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
Speed: +12% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)Requires: Inspiring PresenceThose who serve the Lady purely are rewarded with a portion of her strength when battle is joined. - Engines of War3 levelsLevel 1
Missile strength: +4% for Field Trebuchet units (Lord's army)Level 2
Ammunition: +10% for Field Trebuchet units (Lord's army)
Missile strength: +6% for Field Trebuchet units (Lord's army)Level 3
Ammunition: +20% for Field Trebuchet units (Lord's army)
Missile strength: +8% for Field Trebuchet units (Lord's army)Requires: Inspiring PresenceAlthough nothing can replace the thrill of the charge and the righteous clash of steel, seriously heavy artillery generally helps. - Rally!
Ability: "Rally!"Requires all: Low-Born Militia, Peasant Proficiency, Worshippers of the Grail, Glorfinial's Progeny, Guardians of the Lady, Engines of War - The Peasant's Duty
Armour: +12 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
Leadership: +5 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)Requires: Rally!When the alternative probably involves being killed by their own side, the smallfolk tend to rise to the occasion... - Protectors of the Realm
Armour: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)Requires: Rally!There are literally no opponents too great for them to face down. None. - Chivalric Code
Melee attack: +5 for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
Ward save: +8% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)Requires: Rally!Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil. - Guided by the Lady
Missile strength: +12% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
Range: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)Requires: Rally!Many Bretonnian veterans speak of a soothing presence felt on occasion in the heat of battle, helping them to find their mark and keep their cool. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: The Peasant's Duty, Protectors of the Realm, Chivalric Code, Guided by the Lady
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Justiciar3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherAs an expert in such matters, it is their duty to know the king's law and to mete justice in his name. - Bonded Service3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherThe Lords rule, the peasants toil. Nothing has changed in over a thousand years. - Tenth-Share3 levelsLevel 1
Income from Farms: +4% (local region)Level 2
Income from Farms: +8% (local region)Level 3
Income from Farms: +10% (local region)
Income from Industry: +5% (local region)Requires: Route MarcherThe Lord is entitled to collect tithes from tenants in return for continued protection. - Devoted of the Goddess3 levelsLevel 1
Corruption: -1 (local province)
Casualty replenishment rate: +2% (Lord's army)Level 2
Corruption: -2 (local province)
Casualty replenishment rate: +4% (Lord's army)Level 3
Corruption: -3 (local province)
Casualty replenishment rate: +6% (Lord's army)Requires: Route MarcherThey've seen the Lady's acts or witnessed her blessed grace. - Irrepressible Spirit
Casualty replenishment rate: +30% for this Lord (Lord's army)
Character experience gain: +15%
Wound recovery time: -1 turnsRequires all: Justiciar, Bonded Service, Tenth-Share, Devoted of the GoddessThose whom the Lady has blessed fight with an unquenchable, almost super-human zeal, for they know that she sees them. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Irrepressible Spirit"The time to strike is now!" - Steward of the Realm3 levelsLevel 1
Growth: +8 (local province)Level 2
Growth: +20 (local province)Level 3
Growth: +36 (local province)Requires: Irrepressible Spirit"The land from here to the sea is yours, if you enforce the king's will." - Lordly Conqueror3 levelsLevel 1
Attrition: -3% when under siege (Lord's army)Level 2
Attrition: -8% when under siege (Lord's army)Level 3
Attrition: -15% when under siege (Lord's army)Requires: Irrepressible SpiritThe knowledge that they fight in the king's name, with his support, steels an army for the privations of the siege. - Premonition3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +8%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%Requires: Irrepressible SpiritThis being must be touched by Tzeentch, seeing things before they happen. - Bailiff
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)Requires all: Lightning Strike, Steward of the Realm, Lordly Conqueror, PremonitionLords must not be concerned with the collecting of taxes; there are others whose lot it is to feel the people's scorn.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.