Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Slann Mage-Priest (Metal) (Horde) skill tree & build planner

LizardmenLordUnit stats

48 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.

Rank 1 / 50Tap a skill below to take a point

Character

Battle

Campaign

Items

  • Weapon
  • Armour
  • Talisman
  • Enchanted item
  • Arcane item
  • Follower or banner0/2

Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.

Stats of this build

Slann Mage-Priest (Metal) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).

StatBaseBuild
Health6,5526,552
Armour4545
Leadership8585
Speed3434
Melee attack2424
Melee defence3232
Weapon strength320320
… armour-piercing8080
Charge bonus1414
Ward save %00
Physical resistance %00
Missile resistance %4040
Spell resistance %00
Fire resistance %00
Magical attacksYesYes
Flaming attacksNoNo

All effects of this build

No skills taken yet.

Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.

Also in the game with this unit: Slann Mage-Priest (Metal).

Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.