Styrkaar of the Sortsvinaer skill tree & build planner
30 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Steed of SlaaneshUnlocks at rank 5Mount: Steed of SlaaneshSteeds have long, sinuous bodies that writhe ceaselessly as they dash towards the foe.
- Daemonic SteedUnlocks at rank 12Mount: Daemonic SteedThis large, slithering monstrosity of Slaanesh is a prized mount among Daemonettes, hissing and snapping with preternatural speed and mesmerising with their terrible gaze.
- Hates KhorneUnlocks at rank 7 · Starting skillMelee attack: +10 when fighting against Khornate factionsWeapon strength: +15% when fighting against Khornate factionsThis obsession with murder is just cheap, mindless bloodlust of the basest kind. To the servants of Slaanesh, there's so much more to life… and to death too, of course.
- Eye of the GodsUnlocks at rank 7Weapon strength: +10%The slightest glance, the merest glimpse from one of the Dark Gods is sufficient to propel their playthings to ever-greater feats of desolation.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Chieftain of the SortsvinaerRecruitment cost: -30% for Marauder units (Hero's army)Casualty replenishment rate: +15% for Marauder units (Hero's army)Recruit rank: +3 for Marauder units (Hero's army)Despite Styrkaar's title being hereditary, none can deny it is one he is supremely well-suited to.
- Terror from the WastesAttribute: Causes Fear for Marauder units (Hero's army)Vigour loss reduction: -33% for Marauder units (Hero's army)Attribute: Causes TerrorRequires: Chieftain of the SortsvinaerThough he enjoys his fair share of bluster and screaming, Styrkaar is at his most terrible when he singles out his victim with but a stare and a wolfish grin.
- Follow the LeaderUnlocks at rank 10Physical resistance: 10% for Marauder and Chaos Warriors of Slaanesh units (Hero's army)Speed: +10% for Marauder and Chaos Warriors of Slaanesh units (Hero's army)Income from post-battle loot: +25% (accompanying Lord)Requires: Chieftain of the SortsvinaerIn fascination of his charisma and ambition, veteran and elder warriors alike give their lives to stand on a nameless battlefield side by side with Styrkaar.
- Daemonic WhispersAbility: "Daemonic Whispers"Slaanesh corruption: +5 (local province)Campaign movement range: +10% (accompanying Lord)Requires: 2 skill points across Terror from the Wastes, Follow the LeaderA Daemonic presence seems to influence Styrkaar and those around him, bending their will to give him thanks and praise even as he disembowels them.
- Harsh PastUnlocks at rank 12Hit points: +15%Ward save: +5%A violent upbringing is nothing unusual for those denizens of the Chaos Wastes who survive into adulthood. To bear it all with a silent smirk, however, is.
- Dreadful ReputationEnables Enriched Soporific Musk attacksReplaces: Soporific Musk attacksPassive ability: "Feasting on Fear"Requires: Harsh PastEven cattle in the Chaos Wastes have a dreadful reputation. Few have truly earned it like Styrkaar, however. Karnak, Asgeiir and Vandred the Majestic could testify to it, were they still living.
- Lethal OnslaughtAttribute: Unyielding AssaultArmour-piercing weapon damage: +40Requires: Harsh PastNo one has found a way to stay Styrkaar's blade once he has decided where it should go – invariably a spot where no skill or armour will deflect it.
- Indomitable ResolveAttribute: UnbreakableVigour loss reduction: -66%Requires: 2 skill points across Dreadful Reputation, Lethal OnslaughtStyrkaar doesn't leave the battlefield unless he wants it. Nothing but the occasional wild revelry can tire him. His enemies are left with dying in futile attempts to kill him.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Foe-SeekerThose who are fleet of foot can reach the enemy faster.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Fleet-Footed, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Styrkaar of the Sortsvinaer · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,688 | 4,688 |
| Armour | 80 | 80 |
| Leadership | 80 | 80 |
| Speed | 42 | 42 |
| Melee attack | 45 | 45 |
| Melee defence | 60 | 60 |
| Weapon strength | 500 | 500 |
| … armour-piercing | 140 | 140 |
| Charge bonus | 20 | 20 |
| Missile block chance | 55 | 55 |
| Ward save % | 0 | 0 |
| Physical resistance % | 5 | 5 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Melee attack: +10 when fighting against Khornate factions
- Weapon strength: +15% when fighting against Khornate factions
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
