
Tyrion skill planner
High ElvesLegendary lordUnit stats
56 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- MalhandirUnlocks at rank 7
Mount: MalhandhirThe finest Ellyrion steed, atop which Tyrion has single-handedly put verminous hordes to flight. - Speed of AsuryanUnlocks at rank 4
Melee defence: +3
Speed: +15%The High Elves possess a natural skill that far outstrips the prowess of ordinary mortals. - Ward of LoecUnlocks at rank 8
Missile resistance: 10%The Trickster God knows all manner of ploys and ruses that can be used to counter missile attacks. - Ward of HoethUnlocks at rank 8
Spell resistance: 10%Knowledge can be used as a shield against magical attack. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Majesty of UlthuanUnlocks at rank 12
Passive ability: "Hold the Line!"
Character's aura leadership effect: +5
Leadership aura size: +100%Not with: Bloodline of Aenarion - Unifier
Diplomatic relations: +20 with High Elves
Income from all buildings: +13% (local province)
Control: +1 (all provinces)Requires: Majesty of UlthuanUlthuan can and will be whole again; believe and it shall be true. - Sense of Urgency
Global recruitment duration: -1 turn(s) (minimum 1)
Recruitment cost: -10% (all armies)
Global recruitment capacity: +2Requires: Majesty of UlthuanIn those rare, fleeting times of peace, you must prepare for war. - Righteous Cause
Corruption: -10 (local province)
Upkeep: -10% (all armies)Requires: Majesty of UlthuanWhen your goals are worthy, decent, and entirely free of self-interest, those of a similar nature flock to your banner. - Bloodline of AenarionUnlocks at rank 12
Melee attack: +12
Weapon strength: +20%
Control: -1 (all provinces)Not with: Majesty of UlthuanEventually, the curse of Aenarion will reveal itself in those of his line; it is inevitable - it is in their very blood. - Wrath of Khaine
Bonus vs Large: +10
Leadership: +20
Weapon strength: +10%
Control: -1 (local province)Requires: Bloodline of AenarionFrom time to time, even the virtuous are liable to be consumed by the violent passion of the Bloody-handed God. - Aspect of the Banshee
Attribute: Causes Fear
Charge bonus: +15
Control: -1 (local province)Requires: Bloodline of AenarionAs the curse emerges, facets of the Bloody-handed God reveal themselves. - Godly Perseverance
Physical resistance: 10%
Hit points: +25%
Control: -1 (local province)Requires: Bloodline of AenarionWe, the Asur – the sons of Aenarion and Ulthuan – shall never fall.
- Dedicated to AsuryanUnlocks at rank 10
Upkeep: -5% for Phoenix Guard units (Lord's army)
Leadership: +5 for Phoenix Guard units (Lord's army)
Speed: +15%
Control: +2 (local province)Not with: Dedicated to Addaioth, Dedicated to Hoeth, Dedicated to Hukon, Dedicated to Isha, Dedicated to Kurnous, Dedicated to Mathlann, Dedicated to VaulAsuryan's adherents believe they are part of the Creator's plan and will never be abandoned. - Dedicated to HoethUnlocks at rank 10
Leadership: +5 for Swordmasters of Hoeth units (Lord's army)
Upkeep: -5% for Swordmasters of Hoeth units (Lord's army)
Corruption: -2 (local province)
Winds of Magic power reserve capacity: +5 (own army)Not with: Dedicated to Addaioth, Dedicated to Asuryan, Dedicated to Hukon, Dedicated to Isha, Dedicated to Kurnous, Dedicated to Mathlann, Dedicated to VaulThe supporters of Hoeth bask in their patron's generosity, for it was he who gifted the Elves with much of their revered knowledge. - Dedicated to VaulUnlocks at rank 10
Income from Industry buildings: +1% (factionwide)
Leadership: +5 for Dragon Princes units (Lord's army)
Upkeep: -5% for Dragon Princes units (Lord's army)
Armour: +10Not with: Dedicated to Addaioth, Dedicated to Asuryan, Dedicated to Hoeth, Dedicated to Hukon, Dedicated to Isha, Dedicated to Kurnous, Dedicated to MathlannThe God of Smiths knows the Elves will need fire and fury to survive; his blessings steel them for the darker days ahead. - Dedicated to KurnousUnlocks at rank 10
Leadership: +5 for White Lions of Chrace units (Lord's army)
Upkeep: -5% for White Lions of Chrace, War Lions and Lion Chariot units (Lord's army)
Attribute: Vanguard Deployment
Income from post-battle loot: +10%Not with: Dedicated to Addaioth, Dedicated to Asuryan, Dedicated to Hoeth, Dedicated to Hukon, Dedicated to Isha, Dedicated to Mathlann, Dedicated to VaulIsha's husband is the father of all Elves; his blessings are given to those who hunt for food, but woe betide those who kill for sport. - Dedicated to IshaUnlocks at rank 10
Leadership: +5 for Spearmen and Archers units (Lord's army)
Upkeep: -5% for Spearmen, Rangers and Archers units (Lord's army)
Physical resistance: 3%
Casualty replenishment rate: +5% (Lord's army)Not with: Dedicated to Addaioth, Dedicated to Asuryan, Dedicated to Hoeth, Dedicated to Hukon, Dedicated to Kurnous, Dedicated to Mathlann, Dedicated to VaulThe Goddess of Fertility blesses farmers and mothers, but also those votaries who are caught abroad in dangerous lands. - Dedicated to AddaiothUnlocks at rank 10
Upkeep: -5% for Dragon units (Lord's army)
Leadership: +5 for Dragon units (Lord's army)
Armour-piercing weapon damage: +30
Income from sacking settlements: +15% (Lord's army)Not with: Dedicated to Asuryan, Dedicated to Hoeth, Dedicated to Hukon, Dedicated to Isha, Dedicated to Kurnous, Dedicated to Mathlann, Dedicated to VaulThose who follow the Bringer of Wrath and Fire are blessed with direct and forceful solutions to the obstacles in their way. - Dedicated to MathlannUnlocks at rank 10
Upkeep: -5% for Ship's Company and Lothern Sea Guard units (Lord's army)
Melee defence: +4
Income from Ports: +1% (factionwide)
Leadership: +5 for Ship's Company and Lothern Sea Guard units (Lord's army)Not with: Dedicated to Addaioth, Dedicated to Asuryan, Dedicated to Hoeth, Dedicated to Hukon, Dedicated to Isha, Dedicated to Kurnous, Dedicated to VaulAs the Lord of the Sea, Mathlann is patron to sailors and explorers; he is prayed to by Elves about to embark on a voyage or seeking new lands. - Dedicated to HukonUnlocks at rank 10
Leadership: +5 for Chariot units (Lord's army)
Upkeep: -5% for Chariot units (Lord's army)
Campaign movement range: +5%
Charge bonus: +5Not with: Dedicated to Addaioth, Dedicated to Asuryan, Dedicated to Hoeth, Dedicated to Isha, Dedicated to Kurnous, Dedicated to Mathlann, Dedicated to VaulIf you can hold you ground when all around are falling into the cracks, then that's the patronage of Hukon, God of Earthquakes.
- Swordplayer
Armour-piercing weapon damage: +12
Charge bonus: +5
Melee attack: +3The sword is the axis of the world and its power is absolute. - Valour of Ages2 levelsLevel 1
Weapon strength: +10% when fighting against Dark Elves
Weapon strength: +3%Level 2
Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +8%Requires: SwordplayerPanic and fear are things that happen to others. - Hard to Hit2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: SwordplayerHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: SwordplayerThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable2 levelsLevel 1
Leadership: +6Level 2
Leadership: +12Requires: SwordplayerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Valour of Ages, Hard to Hit, Blade Master, IndomitableThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Deadly OnslaughtSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Full Plate Armour2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Deadly OnslaughtFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Deadly OnslaughtA blade that sings in defence will not let its wielder be penetrated. - Expeditious Endeavour2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: Deadly OnslaughtWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - Feint & Riposte
Ability: "Feint & Riposte"Requires all: Wound-Maker, Full Plate Armour, Blade Shield, Expeditious Endeavour
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Combined Elites3 levelsLevel 1
Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Speed: +5% for Ellyrian Reavers and Silver Helms units (Lord's army)Level 2
Charge bonus: +9 for Ellyrian Reavers and Silver Helms units (Lord's army)
Melee attack: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Missile strength: +6% for Ellyrian Reavers units (Lord's army)
Speed: +7% for Ellyrian Reavers and Silver Helms units (Lord's army)Level 3
Charge bonus: +12 for Ellyrian Reavers and Silver Helms units (Lord's army)
Melee attack: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Missile strength: +8% for Ellyrian Reavers units (Lord's army)
Speed: +10% for Ellyrian Reavers and Silver Helms units (Lord's army)Requires: Inspiring PresencePersonal glory and regimental achievement must be set aside in times of great peril. - Bow Master3 levelsLevel 1
Ammunition: +8% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)Level 2
Ammunition: +12% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Reload time reduction: +4% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)Level 3
Ammunition: +20% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Reload time reduction: +8% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)Requires: Inspiring PresenceMissile combat isn't always about attacking; knowing how to defend also pays dividends. - Sky Master3 levelsLevel 1
Weapon strength: +6% for Great Eagle, Phoenix and Dragon units (Lord's army)Level 2
Charge bonus: +9 for Great Eagle, Phoenix and Dragon units (Lord's army)
Weapon strength: +9% for Great Eagle, Phoenix and Dragon units (Lord's army)Level 3
Charge bonus: +12 for Great Eagle, Phoenix and Dragon units (Lord's army)
Weapon strength: +12% for Great Eagle, Phoenix and Dragon units (Lord's army)Requires: Inspiring PresenceThe firmament holds no fear for this one, such is their command of the many airborne beasts of battle. - Master Strategist3 levelsLevel 1
Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)Level 2
Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee defence: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)Level 3
Melee attack: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee defence: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)Requires: Inspiring PresenceKnowing that it is the rare plan that survives contact with the enemy, yet being prepared for all eventualities, raises this one above mere planners. - Vanguard Master3 levelsLevel 1
Charge bonus: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)Level 2
Charge bonus: +9 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Melee attack: +4 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Missile strength: +9% for Tiranoc Chariot units (Lord's army)Level 3
Charge bonus: +12 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Melee attack: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Missile strength: +12% for Tiranoc Chariot units (Lord's army)Requires: Inspiring PresenceBeing present at the very forefront of the assault, on many occasions, prepares one for future engagements of a similar nature. - Rally!
Ability: "Rally!"Requires all: Combined Elites, Bow Master, Sky Master, Master Strategist, Vanguard Master - Immovable Force
Spell resistance: 15% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)Requires: Rally!Like a wall of the hardest stone imaginable - such is their ability to withstand attack. - Favourable Winds
Armour: +10 for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Archers and Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)Requires: Rally!When the gale always blows in the direction of your choosing, failure becomes a rare event indeed. - Silver Torrent
Missile resistance: 15% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Speed: +10% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)Requires: Rally!Speed, agility and control - all must be mastered if your crushing tide is to break perfectly upon enemy shores. - Heart of the Flame
Armour: +10 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)Requires: Rally!The very centre of the fire always burns the hottest. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Immovable Force, Favourable Winds, Silver Torrent, Heart of the Flame
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Merchant Lord3 levelsLevel 1
Tradable resources produced: +2% (factionwide)Level 2
Tradable resources produced: +5% (factionwide)Level 3
Tradable resources produced: +9% (factionwide)Requires: Route Marcher“Underlying most arguments against the free market is a lack of belief in freedom itself.” - Bonded Service3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherThe Lords rule, the peasants toil. Nothing has changed in over a thousand years. - Wary3 levelsLevel 1
Enemy Hero action success chance: -3%
Ambush defence chance: +8% (Lord's army)Level 2
Enemy Hero action success chance: -8%
Ambush defence chance: +16% (Lord's army)Level 3
Enemy Hero action success chance: -15%
Ambush defence chance: +30% (Lord's army)Requires: Route MarcherThis warrior has been ambushed previously and got themselves and many of their compatriots away safely. Such things make one naturally suspicious. - Draftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Iron Disciplinarian, Merchant Lord, Bonded Service, WarySomeone has to ensure the numbers and quality of recruits remain high. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Elven Healing3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: DraftmasterThe ancient Asur arts teach one how to heal as well as how to harm. - Elven Scholar3 levelsLevel 1
Magic item drop chance from battle: +8%
Research rate: +5Level 2
Magic item drop chance from battle: +16%
Research rate: +10Level 3
Magic item drop chance from battle: +24%
Research rate: +15Requires: DraftmasterFar removed from the petty squabbles of other races, many High Elves are able to devote themselves to learning, magic and the arts. - Renowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Quartermaster, Elven Healing, Elven ScholarThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.