Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Beasts

The spell set of Clawspeaker (Beasts) · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Wild Heart

Lore attribute (passive)

  • Triggers when casting spell

Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Transformation of Kadon

Summon Unit

Winds of Magic
18
Cooldown
45 s
Cast range
50 m
Duration
1 s
Wind-up
5 s
Uses
2

Summons: Celestial Lion

  • Summons a Celestial Lion
  • Summoned units degrade over time
  • Powerful unit ideal for combat
  • Spawned unit fights in this battle only

Kadon was able to shift his shape to that of any monster, even a Celestial Lion. One day he found he could not change back...

Flock of Doom

Direct Damage (Area)

Winds of Magic
6(13)
Cooldown
45 s
Cast range
100 m(200 m)
Duration
6 s(13 s)
Effect range
35 m
Wind-up
1 s
Overcast miscast
50%
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.

Pann's Impenetrable Pelt

Augment

Winds of Magic
7(13)
Cooldown
43 s
Cast range
200 m
Duration
31 s
Wind-up
3 s
Overcast miscast
50%
  • +25% Speed
  • +24 Melee Defence
  • +20 Physical Resistance
  • Good against AP damage

Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.

The Amber Spear

Magic Missile · magical

Winds of Magic
6(10)
Cooldown
43 s
Cast range
200 m
Wind-up
3 s
Overcast miscast
50%
  • 500 damage (350 armour-piercing), explosion 108Overcast: 1,000 damage (700 armour-piercing), explosion 216
  • Good against armour
  • Causes moderate magical damage
  • Requires line of sight to the target
  • Effective at all ranges
  • Good penetration

Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.

The Curse of Anraheir

Hex

Winds of Magic
11(14)
Cooldown
47 s
Cast range
200 m
Duration
21 s
Effect range
35 m(55 m)
Wind-up
5 s
Overcast miscast
50%
  • -25% Speed
  • -30 Accuracy
  • -24 Melee Attack
  • -24 Melee Defence

At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.

Wyssan's Wildform

Augment

Winds of Magic
4(8)
Cooldown
28 s
Cast range
200 m(300 m)
Duration
19 s
Wind-up
1 s
Overcast miscast
50%
  • +30 Armour
  • +25% Armour-Piercing Weapon Damage
  • +25% Base Weapon Damage

The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.

Who casts Lore of Beasts

Source: special_ability_groups (wh3_cp1_lore_beasts_clawspeaker), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.