Lore of Dark Magic
The spell set of Spellweaver (Dark) · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Wrath of the Wood
Lore attribute (passive)
- +12% Armour-Piercing Missile Damage
- +12% Base Missile Damage
At the most opportune moment, arrows are willed to fly fast and true by the very wood from which they are carved.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Bladewind
Vortex · magical
- Winds of Magic
- 11(15)
- Cooldown
- 38 s
- Cast range
- 150 m
- Duration
- 7 s(14 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 18 damage per second (4 armour-piercing) for 7 s, radius 10 mOvercast: 18 damage per second (4 armour-piercing) for 14 s, radius 10 m
- Large, randomly-moving area of effect
- Strong vs multiple units
A swirling maelstrom of swords spin and slash their way across the battlefield in search of blood.
Chillwind
Wind · magical
- Winds of Magic
- 5(8)
- Cooldown
- 29 s
- Cast range
- 150 m
- Duration
- 3 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 16 damage per second (16 armour-piercing) for 1 s, radius 6 mOvercast: 22 damage per second (22 armour-piercing) for 1 s, radius 6 m
- Good against armour
- Small, forward-moving area of effect
- Strong vs multiple units
A freezing gale is conjured and sent to assail the target with ice and hail.
Doombolt
Bombardment · magical
- Winds of Magic
- 9(14)
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 7 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 1 projectiles × 900 (900 armour-piercing), explosion 132Overcast: 1 projectiles × 1,400 (1,400 armour-piercing), explosion 132
- Good against armour
- Causes major magical damage
- Medium strike area
- Strong vs a single combatant
- Strong vs a single unit
The sky opens and a bolt of burning, pure Chaos black lightning hurtles towards the foe.
Power of Darkness
Augment of the Winds
- Winds of Magic
- 4
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 20 s
- Wind-up
- 1 s
- Uses
- 2
- Causes damage to self
The caster draws on unstable power from the Realm of Chaos to charge their spells.
Soul Stealer
Direct Damage (Area)
- Winds of Magic
- 18
- Cooldown
- 54 s
- Cast range
- 100 m
- Duration
- 12 s
- Effect range
- 35 m
- Wind-up
- 5 s
- Absorbs hitpoints from enemies
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs multiple combatants
Tendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster’s own vigour.
Word of Pain
Hex
- Winds of Magic
- 8(12)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 40 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Accuracy
- -40 Melee Attack
As the caster utters a forbidden name, their enemies are wracked with waves of agony.
Who casts Lore of Dark Magic
Source: special_ability_groups (wh2_dlc16_lore_spellweaver_dark), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.