Lore of High Magic
The spell set of Spellweaver (High) · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Ancients' Protection
Lore attribute (passive)
- +10 Physical Resistance
The warding powers of the Ancients are manifested to harden the Asrai in times of their greatest need.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Apotheosis
Regeneration
- Winds of Magic
- 5(7)
- Cooldown
- 29 s
- Cast range
- 200 m(600 m)
- Duration
- 10 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
Waves of pure High Magic infuse the target, radiating within the body, returning vigour and life.
Arcane Unforging
Direct Damage
- Winds of Magic
- 14(18)
- Cooldown
- 52 s
- Cast range
- 100 m
- Duration
- 22 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- Strong vs characters
- Strong vs a single combatant
- Weak vs multiple combatants
Fingers of light seep into enemy armour, attacking its wearers.
Fiery Convocation
Wind · magical, flaming
- Winds of Magic
- 13(20)
- Cooldown
- 52 s
- Cast range
- 150 m
- Duration
- 10 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 35 damage per second (35 armour-piercing) for 3 s, radius 7 mOvercast: 60 damage per second (60 armour-piercing) for 3 s, radius 7 m
- Good against armour
- Causes major magical & fire damage
- Medium, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
The caster utters words of power and a phoenix of pure fire manifests to swoop upon the enemy, bathing them in cleansing flame.
Hand of Glory
Augment
- Winds of Magic
- 4(6)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 29 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +24 Melee Attack
- +40 Reload Skill
The spirits of ancient warriors are summoned and lend their might to allies in the present.
Soul Quench
Magic Missile · magical
- Winds of Magic
- 7(11)
- Cooldown
- 43 s
- Cast range
- 250 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 675 damage (200 armour-piercing), explosion 180Overcast: 1,148 damage (348 armour-piercing), explosion 306
- Causes moderate magical damage
- Requires line of sight to the target
- Causes damage to combatants
- Strong vs multiple combatants
- Effective at long range
- Powerful explosion
White light bursts forth, quenching the spirit of the foe as a mortal might smother a spark.
Tempest
Direct Damage (Area)
- Winds of Magic
- 10(16)
- Cooldown
- 37 s(44 s)
- Cast range
- 150 m
- Duration
- 17 s
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -60% Speed
- Strong vs characters
- Good against flying
- Strong vs a single combatant
Without warning, a conflagration of the eight arcane Winds forms on the foe, creating a devastating tempest.
Who casts Lore of High Magic
Source: special_ability_groups (wh2_dlc16_lore_spellweaver_high), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.