Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of High Magic

The spell set of Spellweaver (High) · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Ancients' Protection

Lore attribute (passive)

  • +10 Physical Resistance

The warding powers of the Ancients are manifested to harden the Asrai in times of their greatest need.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Apotheosis

Regeneration

Winds of Magic
5(7)
Cooldown
29 s
Cast range
200 m(600 m)
Duration
10 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants

Waves of pure High Magic infuse the target, radiating within the body, returning vigour and life.

Arcane Unforging

Direct Damage

Winds of Magic
14(18)
Cooldown
52 s
Cast range
100 m
Duration
22 s
Wind-up
5 s
Overcast miscast
50%
  • Strong vs characters
  • Strong vs a single combatant
  • Weak vs multiple combatants

Fingers of light seep into enemy armour, attacking its wearers.

Fiery Convocation

Wind · magical, flaming

Winds of Magic
13(20)
Cooldown
52 s
Cast range
150 m
Duration
10 s
Wind-up
5 s
Overcast miscast
50%
  • 35 damage per second (35 armour-piercing) for 3 s, radius 7 mOvercast: 60 damage per second (60 armour-piercing) for 3 s, radius 7 m
  • Good against armour
  • Causes major magical & fire damage
  • Medium, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

The caster utters words of power and a phoenix of pure fire manifests to swoop upon the enemy, bathing them in cleansing flame.

Hand of Glory

Augment

Winds of Magic
4(6)
Cooldown
28 s
Cast range
200 m
Duration
29 s
Wind-up
1 s
Overcast miscast
50%
  • +24 Melee Attack
  • +40 Reload Skill

The spirits of ancient warriors are summoned and lend their might to allies in the present.

Soul Quench

Magic Missile · magical

Winds of Magic
7(11)
Cooldown
43 s
Cast range
250 m
Wind-up
3 s
Overcast miscast
50%
  • 675 damage (200 armour-piercing), explosion 180Overcast: 1,148 damage (348 armour-piercing), explosion 306
  • Causes moderate magical damage
  • Requires line of sight to the target
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Effective at long range
  • Powerful explosion

White light bursts forth, quenching the spirit of the foe as a mortal might smother a spark.

Tempest

Direct Damage (Area)

Winds of Magic
10(16)
Cooldown
37 s(44 s)
Cast range
150 m
Duration
17 s
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -60% Speed
  • Strong vs characters
  • Good against flying
  • Strong vs a single combatant

Without warning, a conflagration of the eight arcane Winds forms on the foe, creating a devastating tempest.

Who casts Lore of High Magic

Source: special_ability_groups (wh2_dlc16_lore_spellweaver_high), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.