Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Yang

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Strength of Yang

Lore attribute (passive)

  • +24% Armour-Piercing Weapon Damage
  • +24% Base Weapon Damage
  • Triggers when casting spell

The innate strength of the Lore of Yang increases the amount of damage done whenever a spell is cast in battle.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Constellation of the Dragon

Explosion · magical

Winds of Magic
15(20)
Cooldown
54 s
Cast range
200 m
Duration
10 s
Wind-up
5 s
Overcast miscast
50%
  • 48 damage per second (16 armour-piercing) for 1 s, radius 20 mOvercast: 72 damage per second (24 armour-piercing) for 1 s, radius 20 m

Blazing starlight leaps from the Wizard’s fingertips, dancing and forming the constellation of the Dragon Emperor before descending upon the foe and exploding among their ranks.

Dragon's Breath

Breath · magical, flaming

Winds of Magic
6(9)
Cooldown
30 s
Cast range
100 m
Duration
3 s
Wind-up
1 s
Overcast miscast
50%
  • 21 damage per second for 1.5 s, radius 9 mOvercast: 42 damage per second for 1.5 s, radius 9 m

If the enemy sees the Dragon in a single glance its fiery breath will burn them to cinders.

Jade Shield

Ward Save

Winds of Magic
4(6)
Cooldown
28 s
Cast range
200 m
Duration
11 s(22 s)
Wind-up
1 s
Overcast miscast
50%
  • +44 Damage Resistance

A blazing wind of light creates a potent barrier against harm, as well as invigorating all living things who shelter beneath its protection.

Might of Heaven & Earth

Augment

Winds of Magic
10(18)
Cooldown
47 s
Cast range
200 m
Duration
36 s
Wind-up
5 s
Overcast miscast
50%
  • +24 Melee Attack
  • +25% Armour-Piercing Weapon Damage
  • +25% Base Weapon Damage

Soldiers present are filled with the pure power of the Yang, which makes them stronger and more skilled, and their weapons blaze with celestial energy.

Stone Ground Stance

Augment (Area)

Winds of Magic
8(12)
Cooldown
44 s
Cast range
200 m
Duration
24 s
Effect range
35 m(55 m)
Wind-up
3 s
Overcast miscast
50%
  • +100% Mass
  • +8 Leadership

The Yang of all loyal Cathayans present comes to the fore, making even the humblest footsoldiers resolute and ready to fight and die where they stand.

Wall of Wind & Fire

Wind · magical, flaming

Winds of Magic
6(10)
Cooldown
43 s
Cast range
150 m
Duration
25 s
Wind-up
3 s
Overcast miscast
50%
  • 12 damage per second for 23 s, radius 3 mOvercast: 18 damage per second (6 armour-piercing) for 23 s, radius 3 m
  • Medium, forward-moving area of effect

A vortex of fire and wind distorts everything seen through it and sows disorder and confusion among the enemy, leaving them vulnerable.

Who casts Lore of Yang

Source: special_ability_groups (wh3_main_lore_of_yang), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.