Lore of Yang
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Strength of Yang
Lore attribute (passive)
- +24% Armour-Piercing Weapon Damage
- +24% Base Weapon Damage
- Triggers when casting spell
The innate strength of the Lore of Yang increases the amount of damage done whenever a spell is cast in battle.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Constellation of the Dragon
Explosion · magical
- Winds of Magic
- 15(20)
- Cooldown
- 54 s
- Cast range
- 200 m
- Duration
- 10 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 48 damage per second (16 armour-piercing) for 1 s, radius 20 mOvercast: 72 damage per second (24 armour-piercing) for 1 s, radius 20 m
Blazing starlight leaps from the Wizard’s fingertips, dancing and forming the constellation of the Dragon Emperor before descending upon the foe and exploding among their ranks.
Dragon's Breath
Breath · magical, flaming
- Winds of Magic
- 6(9)
- Cooldown
- 30 s
- Cast range
- 100 m
- Duration
- 3 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 21 damage per second for 1.5 s, radius 9 mOvercast: 42 damage per second for 1.5 s, radius 9 m
If the enemy sees the Dragon in a single glance its fiery breath will burn them to cinders.
Jade Shield
Ward Save
- Winds of Magic
- 4(6)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 11 s(22 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +44 Damage Resistance
A blazing wind of light creates a potent barrier against harm, as well as invigorating all living things who shelter beneath its protection.
Might of Heaven & Earth
Augment
- Winds of Magic
- 10(18)
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 36 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- +24 Melee Attack
- +25% Armour-Piercing Weapon Damage
- +25% Base Weapon Damage
Soldiers present are filled with the pure power of the Yang, which makes them stronger and more skilled, and their weapons blaze with celestial energy.
Stone Ground Stance
Augment (Area)
- Winds of Magic
- 8(12)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 24 s
- Effect range
- 35 m(55 m)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +100% Mass
- +8 Leadership
The Yang of all loyal Cathayans present comes to the fore, making even the humblest footsoldiers resolute and ready to fight and die where they stand.
Wall of Wind & Fire
Wind · magical, flaming
- Winds of Magic
- 6(10)
- Cooldown
- 43 s
- Cast range
- 150 m
- Duration
- 25 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 12 damage per second for 23 s, radius 3 mOvercast: 18 damage per second (6 armour-piercing) for 23 s, radius 3 m
- Medium, forward-moving area of effect
A vortex of fire and wind distorts everything seen through it and sows disorder and confusion among the enemy, leaving them vulnerable.
Who casts Lore of Yang
Source: special_ability_groups (wh3_main_lore_of_yang), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.