Lore of Yin
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Power of Yin
Lore attribute (passive)
- -10% Speed
- -15 Armour
- Triggers when casting spell
The crushing power of the Lore of Yin reduces enemy armour strength whenever a spell is cast.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Ancestral Warriors
Summon Unit
- Winds of Magic
- 16(22)
- Cooldown
- 52 s
- Cast range
- 50 m(150 m)
- Duration
- 10 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- Uses
- 2
Summons: Ancestral Warriors
- Summons a unit of Ancestral Warriors
- Summoned units degrade over time
The warriors' ancestors are summoned from the underworld, rising up to strike at the enemy with a furious assault before vanishing into the earth once more.
Blossom Wind
Wind · magical
- Winds of Magic
- 9(14)
- Cooldown
- 45 s
- Cast range
- 200 m
- Duration
- 13 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 18 damage per second (18 armour-piercing) for 10 s, radius 6 mOvercast: 26 damage per second (26 armour-piercing) for 10 s, radius 6 m
- Medium, forward-moving area of effect
A wind of leaves and blossoms rolls across the battlefield, cutting into the enemy with supernatural power and blinding them with its fury.
Cloak of Jet
Hiding
- Winds of Magic
- 4(6)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 29 s(58 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
This shadowy barrier of dark Yin energy turns aside enemy sorceries, protecting those within its midnight embrace from the elemental winds.
Missile Mirror
Hex
- Winds of Magic
- 8(12)
- Cooldown
- 44 s
- Cast range
- 200 m(400 m)
- Duration
- 18 s(36 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Redirects projectiles back towards the firing unit
A magical of shifting darkness and howling wind snatches the enemy’s missiles from the air, even as they are fired, and hurls them back at their owners.
Storm of Shadows
Hex
- Winds of Magic
- 4(8)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 29 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -45% Charge Speed
- -45% Speed
Ghostly shadows spring from the caster’s outstretched arms, enveloping the foe in dancing shades that make their footing uncertain and their vision confounded by the gloom.
Talons of Night
Vortex · magical
- Winds of Magic
- 17(24)
- Cooldown
- 50 s
- Cast range
- 200 m
- Duration
- 13 s
- Wind-up
- 6 s
- Overcast miscast
- 50%
- 5 damage per second (5 armour-piercing) for 11 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 11 s, radius 15 m
- Huge, stationary area of effect
An icy wind rolls out across the battlefield, filling those who enter its coiling gloom with panic and fear.
Who casts Lore of Yin
Source: special_ability_groups (wh3_main_lore_of_yin), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.