Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Yin

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Power of Yin

Lore attribute (passive)

  • -10% Speed
  • -15 Armour
  • Triggers when casting spell

The crushing power of the Lore of Yin reduces enemy armour strength whenever a spell is cast.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Ancestral Warriors

Summon Unit

Winds of Magic
16(22)
Cooldown
52 s
Cast range
50 m(150 m)
Duration
10 s
Wind-up
5 s
Overcast miscast
50%
Uses
2

Summons: Ancestral Warriors

  • Summons a unit of Ancestral Warriors
  • Summoned units degrade over time

The warriors' ancestors are summoned from the underworld, rising up to strike at the enemy with a furious assault before vanishing into the earth once more.

Blossom Wind

Wind · magical

Winds of Magic
9(14)
Cooldown
45 s
Cast range
200 m
Duration
13 s
Wind-up
3 s
Overcast miscast
50%
  • 18 damage per second (18 armour-piercing) for 10 s, radius 6 mOvercast: 26 damage per second (26 armour-piercing) for 10 s, radius 6 m
  • Medium, forward-moving area of effect

A wind of leaves and blossoms rolls across the battlefield, cutting into the enemy with supernatural power and blinding them with its fury.

Cloak of Jet

Hiding

Winds of Magic
4(6)
Cooldown
28 s
Cast range
200 m
Duration
29 s(58 s)
Wind-up
1 s
Overcast miscast
50%

This shadowy barrier of dark Yin energy turns aside enemy sorceries, protecting those within its midnight embrace from the elemental winds.

Missile Mirror

Hex

Winds of Magic
8(12)
Cooldown
44 s
Cast range
200 m(400 m)
Duration
18 s(36 s)
Wind-up
3 s
Overcast miscast
50%
  • Redirects projectiles back towards the firing unit

A magical of shifting darkness and howling wind snatches the enemy’s missiles from the air, even as they are fired, and hurls them back at their owners.

Storm of Shadows

Hex

Winds of Magic
4(8)
Cooldown
28 s
Cast range
200 m
Duration
29 s
Wind-up
1 s
Overcast miscast
50%
  • -45% Charge Speed
  • -45% Speed

Ghostly shadows spring from the caster’s outstretched arms, enveloping the foe in dancing shades that make their footing uncertain and their vision confounded by the gloom.

Talons of Night

Vortex · magical

Winds of Magic
17(24)
Cooldown
50 s
Cast range
200 m
Duration
13 s
Wind-up
6 s
Overcast miscast
50%
  • 5 damage per second (5 armour-piercing) for 11 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 11 s, radius 15 m
  • Huge, stationary area of effect

An icy wind rolls out across the battlefield, filling those who enter its coiling gloom with panic and fear.

Who casts Lore of Yin

Source: special_ability_groups (wh3_main_lore_of_yin), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.