Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Dieter Helsnicht

The spell set of Dieter Helsnicht · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Raise the Dead

Lore attribute (passive)

  • Triggers when casting spell
  • Greatly replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

Nothing is beyond the reach of a sufficiently powerful Necromancer – dead flesh, bones in the earth, dead echoes of the past or even Shyish-borne souls.

Smoke & Mirrors

Lore attribute (passive)

  • +10% Charge Speed
  • +10% Turn Speed
  • +10% Speed
  • Triggers when casting spell

A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.

The Curse of Undeath

Lore attribute (passive)

  • Triggers when casting spell
  • Greatly replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

The Dark Riders

Wind · magical, flaming

Winds of Magic
18(22)
Cooldown
54 s
Cast range
150 m
Duration
5 s
Wind-up
5 s
Overcast miscast
50%
  • 36 damage per second (36 armour-piercing) for 5 s, radius 6 mOvercast: 48 damage per second (48 armour-piercing) for 5 s, radius 6 m
  • Good against armour
  • Medium, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Truly masterful wielders of Shyish can call forth powerful souls riding on the Wind of Death to burst onto the battlefield.

Breath of Darkness

Regeneration

Winds of Magic
7(13)
Cooldown
31 s
Cast range
200 m
Duration
14 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

Shyish's tendrils reach into and renew parts of the Undead that sustain their unnatural vigour.

Melkoth's Mystifying Miasma

Direct Damage

Winds of Magic
6(9)
Cooldown
29 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • -25% Speed
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.

Okkam's Mindrazor

Augment

Winds of Magic
8(14)
Cooldown
46 s
Cast range
200 m
Duration
32 s
Wind-up
5 s
Overcast miscast
50%
  • +50% Armour-Piercing Weapon Damage
  • +50% Base Weapon Damage

The supernatural solution is often the best; weapons materialise in hands, allowing them to slice through flesh, soul, and consciousness.

Gaze of Nagash

Magic Missiles · magical

Winds of Magic
8(15)
Cooldown
44 s
Cast range
250 m
Wind-up
3 s
Overcast miscast
50%
  • 5 × 105 damage (75 armour-piercing), explosion 95Overcast: 10 × 105 damage (75 armour-piercing), explosion 95
  • Good against armour
  • Causes moderate magical damage
  • Requires line of sight to the target
  • Good against large combatants
  • Strong vs a single combatant

Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.

Raise Dead

Summon Unit

Winds of Magic
5(6)
Cooldown
39 s
Cast range
50 m
Duration
1 s
Wind-up
3 s
Overcast miscast
50%
Uses
7

Summons: Zombies

  • Good at defending spellcaster
  • Summoned units degrade over time
  • Summons a unit of Zombies

Necromancers can awaken mortal remains to reinforce their Undead legions.

Who casts Lore Pool of Dieter Helsnicht

Source: special_ability_groups (wh3_dlc29_lore_dieter_helsnicht), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.