Lore Pool of Dieter Helsnicht
The spell set of Dieter Helsnicht · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Raise the Dead
Lore attribute (passive)
- Triggers when casting spell
- Greatly replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
Nothing is beyond the reach of a sufficiently powerful Necromancer – dead flesh, bones in the earth, dead echoes of the past or even Shyish-borne souls.
Smoke & Mirrors
Lore attribute (passive)
- +10% Charge Speed
- +10% Turn Speed
- +10% Speed
- Triggers when casting spell
A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
The Curse of Undeath
Lore attribute (passive)
- Triggers when casting spell
- Greatly replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
The Dark Riders
Wind · magical, flaming
- Winds of Magic
- 18(22)
- Cooldown
- 54 s
- Cast range
- 150 m
- Duration
- 5 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 36 damage per second (36 armour-piercing) for 5 s, radius 6 mOvercast: 48 damage per second (48 armour-piercing) for 5 s, radius 6 m
- Good against armour
- Medium, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
Truly masterful wielders of Shyish can call forth powerful souls riding on the Wind of Death to burst onto the battlefield.
Breath of Darkness
Regeneration
- Winds of Magic
- 7(13)
- Cooldown
- 31 s
- Cast range
- 200 m
- Duration
- 14 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
Shyish's tendrils reach into and renew parts of the Undead that sustain their unnatural vigour.
Melkoth's Mystifying Miasma
Direct Damage
- Winds of Magic
- 6(9)
- Cooldown
- 29 s
- Cast range
- 100 m(300 m)
- Duration
- 13 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -25% Speed
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
Okkam's Mindrazor
Augment
- Winds of Magic
- 8(14)
- Cooldown
- 46 s
- Cast range
- 200 m
- Duration
- 32 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- +50% Armour-Piercing Weapon Damage
- +50% Base Weapon Damage
The supernatural solution is often the best; weapons materialise in hands, allowing them to slice through flesh, soul, and consciousness.
Gaze of Nagash
Magic Missiles · magical
- Winds of Magic
- 8(15)
- Cooldown
- 44 s
- Cast range
- 250 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 5 × 105 damage (75 armour-piercing), explosion 95Overcast: 10 × 105 damage (75 armour-piercing), explosion 95
- Good against armour
- Causes moderate magical damage
- Requires line of sight to the target
- Good against large combatants
- Strong vs a single combatant
Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
Raise Dead
Summon Unit
- Winds of Magic
- 5(6)
- Cooldown
- 39 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Uses
- 7
Summons: Zombies
- Good at defending spellcaster
- Summoned units degrade over time
- Summons a unit of Zombies
Necromancers can awaken mortal remains to reinforce their Undead legions.
Who casts Lore Pool of Dieter Helsnicht
Source: special_ability_groups (wh3_dlc29_lore_dieter_helsnicht), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.