Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Lore Pool of Neferata

The spell set of Neferata · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Smoke & Mirrors

Lore attribute (passive)

  • +10% Charge Speed
  • +10% Turn Speed
  • +10% Speed
  • Triggers when casting spell

A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.

Life Leeching

Lore attribute (passive)

  • Triggers when casting spell

Spellcasters who practise Death Magic can channel the life force of foes into their spells.

The Curse of Undeath

Lore attribute (passive)

  • Triggers when casting spell
  • Greatly replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Pit of Shades

Vortex · magical

Winds of Magic
15(22)
Cooldown
49 s
Cast range
200 m
Duration
13 s
Wind-up
6 s
Overcast miscast
50%
  • 5 damage per second (5 armour-piercing) for 13 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 13 s, radius 15 m
  • Good against armour
  • Huge, stationary area of effect
  • Strong vs multiple units

The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.

The Withering

Hex

Winds of Magic
5(11)
Cooldown
43 s
Cast range
200 m
Duration
40 s
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -8 Leadership

The Wizard destroys the foe from within, corroding their minds with doubt and crisis.

Spirit Leech

Direct Damage

Winds of Magic
8(11)
Cooldown
32 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs multiple combatants

The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.

Invocation of Nehek

Regeneration

Winds of Magic
7(13)
Cooldown
30 s
Cast range
200 m
Duration
18 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.

Raise Dead

Summon Unit

Winds of Magic
5(6)
Cooldown
39 s
Cast range
50 m
Duration
1 s
Wind-up
3 s
Overcast miscast
50%
Uses
7

Summons: Zombies

  • Good at defending spellcaster
  • Summoned units degrade over time
  • Summons a unit of Zombies

Necromancers can awaken mortal remains to reinforce their Undead legions.

Wind of Death

Wind · magical

Winds of Magic
15(20)
Cooldown
44 s
Cast range
150 m
Duration
5 s
Wind-up
5 s
Overcast miscast
50%
  • 24 damage per second (24 armour-piercing) for 5 s, radius 6 mOvercast: 72 damage per second (24 armour-piercing) for 5 s, radius 8 m
  • Good against armour
  • Medium, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.

Who casts Lore Pool of Neferata

Source: special_ability_groups (wh3_dlc29_lore_neferata), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.