Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Skaven Spells of Ruin

The spell set of Grey Seer (Ruin) · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Musk of Fear

Lore attribute (passive)

  • -12 Melee Attack
  • -4 Leadership
  • Triggers when casting spell

As the Lore of Ruin siphons the Winds of Magic, an unholy despair takes hold on the surface dwellers… the rats lurk in the shadows.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

The Dreaded Thirteenth Spell

Explosion

Winds of Magic
20
Cooldown
52 s
Cast range
100 m
Duration
13 s
Wind-up
5 s
Uses
2
  • 1 projectiles × 0, explosion 81

Summons: Stormvermin (Halberds)

  • Huge explosion area
  • Summons a unit of Stormvermin
  • Summoned units degrade over time
  • Strong vs multiple units

The Curse of the Horned Rat is the dreaded 13th spell - the fabric of reality is torn and the Horned One’s children spill forth!

Crack's Call

Wind · magical

Winds of Magic
15(20)
Cooldown
52 s
Cast range
150 m
Duration
10 s
Wind-up
5 s
Overcast miscast
50%
  • 35 damage per second (35 armour-piercing) for 1 s, radius 7 mOvercast: 70 damage per second (35 armour-piercing) for 1 s, radius 7 m
  • Good against armour
  • Medium, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

With the incantation invoked, the Skaven stamps his horrible, rattish foot, causing the very ground to split asunder.

Death Frenzy

Augment

Winds of Magic
6(10)
Cooldown
43 s
Cast range
200 m
Duration
28 s
Wind-up
3 s
Overcast miscast
50%
  • +24 Melee Attack
  • +30% Armour-Piercing Weapon Damage
  • +30% Base Weapon Damage

Gesticulating wildly, the caster gifts an allied unit with a rabid, frothing need to attack and consume the foe!

Howling Warpgale

Hex (Area)

Winds of Magic
5(9)
Cooldown
30 s
Cast range
100 m
Duration
14 s(28 s)
Effect range
55 m
Wind-up
1 s
Overcast miscast
50%

The caster gestures twitchingly to the skies and fierce gales swirl about, making flight impossible.

Scorch

Breath · magical, flaming

Winds of Magic
7(11)
Cooldown
44 s
Cast range
150 m(450 m)
Duration
12 s
Wind-up
3 s
Overcast miscast
50%
  • 36 damage per second for 3 s, radius 6 mOvercast: 36 damage per second for 6 s, radius 6 m
  • Causes major magical & fire damage
  • Strong vs multiple units
  • Weak vs a single combatant
  • Long, thin, expanding, tear-shaped attack

The Sorcerer thrusts his paws into the ground summoning forth a great gout of green flame.

Warp Lightning

Bombardment · magical

Winds of Magic
6(11)
Cooldown
30 s
Cast range
200 m
Duration
5 s
Wind-up
1 s
Overcast miscast
50%
  • 5 projectiles × 224 (224 armour-piercing), explosion 24Overcast: 10 projectiles × 224 (224 armour-piercing), explosion 24
  • Good against armour
  • Causes moderate magical damage
  • Medium strike area
  • Strong vs multiple combatants
  • Weak vs a single combatant

Dire greenish-black lightning strikes at the Skaven’s chittered command.

Who casts Skaven Spells of Ruin

Source: special_ability_groups (wh2_main_lore_grey_seer_ruin), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.