Von Carstein Lore Pool
The spell set of Von Carstein Vampire Lord · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
The Curse of Undeath
Lore attribute (passive)
- Triggers when casting spell
- Greatly replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Transformation of Kadon
Summon Unit
- Winds of Magic
- 16
- Cooldown
- 45 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 5 s
- Uses
- 2
Summons: Varghulf
- Summons a Varghulf
Kadon was able to shift his shape to that of any monster, even a Varghulf. One day he found he could not change back...
Flock of Doom
Direct Damage (Area)
- Winds of Magic
- 6(13)
- Cooldown
- 45 s
- Cast range
- 100 m(200 m)
- Duration
- 6 s(13 s)
- Effect range
- 35 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
Invocation of Nehek
Regeneration
- Winds of Magic
- 7(13)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 18 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Raise Dead
Summon Unit
- Winds of Magic
- 5(6)
- Cooldown
- 39 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Uses
- 7
Summons: Zombies
- Good at defending spellcaster
- Summoned units degrade over time
- Summons a unit of Zombies
Necromancers can awaken mortal remains to reinforce their Undead legions.
Vanhel's Danse Macabre
Augment
- Winds of Magic
- 4(8)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 29 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +25% Speed
- +24 Melee Attack
Friendly targets are filled with magical energy, making them even more aggressive!
Wind of Death
Wind · magical
- Winds of Magic
- 15(20)
- Cooldown
- 44 s
- Cast range
- 150 m
- Duration
- 5 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 24 damage per second (24 armour-piercing) for 5 s, radius 6 mOvercast: 72 damage per second (24 armour-piercing) for 5 s, radius 8 m
- Good against armour
- Medium, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.
Who casts Von Carstein Lore Pool
Source: special_ability_groups (wh2_dlc11_vmp_lore_von_carstein), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.