Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Von Carstein Lore Pool

The spell set of Von Carstein Vampire Lord · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

The Curse of Undeath

Lore attribute (passive)

  • Triggers when casting spell
  • Greatly replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Transformation of Kadon

Summon Unit

Winds of Magic
16
Cooldown
45 s
Cast range
50 m
Duration
1 s
Wind-up
5 s
Uses
2

Summons: Varghulf

  • Summons a Varghulf

Kadon was able to shift his shape to that of any monster, even a Varghulf. One day he found he could not change back...

Flock of Doom

Direct Damage (Area)

Winds of Magic
6(13)
Cooldown
45 s
Cast range
100 m(200 m)
Duration
6 s(13 s)
Effect range
35 m
Wind-up
1 s
Overcast miscast
50%
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.

Invocation of Nehek

Regeneration

Winds of Magic
7(13)
Cooldown
30 s
Cast range
200 m
Duration
18 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.

Raise Dead

Summon Unit

Winds of Magic
5(6)
Cooldown
39 s
Cast range
50 m
Duration
1 s
Wind-up
3 s
Overcast miscast
50%
Uses
7

Summons: Zombies

  • Good at defending spellcaster
  • Summoned units degrade over time
  • Summons a unit of Zombies

Necromancers can awaken mortal remains to reinforce their Undead legions.

Vanhel's Danse Macabre

Augment

Winds of Magic
4(8)
Cooldown
28 s
Cast range
200 m
Duration
29 s
Wind-up
1 s
Overcast miscast
50%
  • +25% Speed
  • +24 Melee Attack

Friendly targets are filled with magical energy, making them even more aggressive!

Wind of Death

Wind · magical

Winds of Magic
15(20)
Cooldown
44 s
Cast range
150 m
Duration
5 s
Wind-up
5 s
Overcast miscast
50%
  • 24 damage per second (24 armour-piercing) for 5 s, radius 6 mOvercast: 72 damage per second (24 armour-piercing) for 5 s, radius 8 m
  • Good against armour
  • Medium, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.

Who casts Von Carstein Lore Pool

Source: special_ability_groups (wh2_dlc11_vmp_lore_von_carstein), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.