Sarmatian skill trees
The Sarmatian (Nomadic) trees for , general, warlord, shaman, outrider, line by line as the game lays them out. Hover or tap a skill for its levels, the rank it unlocks at and its effects.
(14 skills)
ExtortionExtortion2 levelsLevel 1
Captive ransom income: +25%
Sacking income: +6%
Captive ransom income: +50%
Sacking income: +12%
TerrorTerror2 levelsLevel 1
Enemy morale: -1 (local region)
Enemy morale: -2 (local region)
Raider BandRaider Band2 levelsLevel 1
Integrity: +2 when raiding
Raiding income: +12%
Integrity: +4 when raiding
Raiding income: +24%
Defenders of the CampDefenders of the Camp2 levelsLevel 1
Integrity: +2 when encamped
Integrity: +4 when encamped
Royal HostRoyal Host2 levelsLevel 1
Integrity: +2
Army recruitment capacity: +2
Integrity: +4
Army recruitment capacity: +4
Foreign ContingentForeign Contingent2 levelsLevel 1
Recruitment cost: -6% for foreign levy units
Recruitment cost: -12% for foreign levy units
Unconventional WarfareUnconventional Warfare2 levelsLevel 1
Unit experience: +1 for melee unit recruits
Unit experience: +2 for melee unit recruits
Steppe WarfareSteppe Warfare2 levelsLevel 1
Ammunition: +2% for missile cavalry
Unit experience: +1 for missile unit recruits
Ammunition: +4% for missile cavalry
Unit experience: +2 for missile unit recruits
Nomadic HorsemanshipNomadic Horsemanship2 levelsLevel 1
Battle movement speed: +3% for cavalry units
Battle movement speed: +6% for cavalry units
Nomadic MarksmanshipNomadic Marksmanship2 levelsLevel 1
Missile attack rate: +10%
Missile attack rate: +20%
Scourge of the WorldScourge of the World2 levelsLevel 1
Replenishment: +1%
Missile attack range: +10%
Morale: +8 when attacking
Replenishment: +2%
Missile attack range: +20%
Morale: +8 when attacking
Bane of the EastBane of the East2 levelsLevel 1
Morale: +3 versus eastern empires
Morale: +6 versus eastern empires
Barbarian SubjugatorsBarbarian Subjugators2 levelsLevel 1
Morale: +3 versus barbarian kingdoms
Morale: +6 versus barbarian kingdoms
Ruin of RomeRuin of Rome2 levelsLevel 1
Morale: +3 versus Romans
Morale: +6 versus Romans
General (49 skills)
DignitaryDignitary2 levelsLevel 1
Tax rate: +3% (commanded horde)
Tax rate: +6% (commanded horde)
Relentless AttackerRelentless Attacker2 levelsLevel 1
Morale: +3 when attacking (commanded horde)
Morale: +6 when attacking (commanded horde)
Steadfast DefenderSteadfast Defender2 levelsLevel 1
Morale: +3 when defending (commanded horde)
Morale: +6 when defending (commanded horde)
TreasurerTreasurer2 levelsLevel 1
Wealth: +10% from industrial buildings (commanded horde)
Wealth: +20% from industrial buildings (commanded horde)
MentorMentor2 levelsLevel 1
Agent recruitment cost: -15% (commanded horde)
Agent recruit experience: +1 (commanded horde)
Agent recruitment cost: -30% (commanded horde)
Agent recruit experience: +2 (commanded horde)
HerderHerder2 levelsLevel 1
Wealth: +10% from animal husbandry horde buildings (commanded horde)
Wealth: +20% from animal husbandry horde buildings (commanded horde)
LeaderLeader2 levelsLevel 1
Authority: +1
Authority: +2
MarksmanMarksman2 levelsLevel 1
Unit experience: +1 for missile unit recruits (commanded horde)
Unit experience: +2 for missile unit recruits (commanded horde)
FighterFighter2 levelsLevel 1
Unit experience: +1 for melee unit recruits (commanded horde)
Unit experience: +2 for melee unit recruits (commanded horde)
MerchantMerchant2 levelsLevel 1
Wealth: +10% from commercial buildings (commanded horde)
Wealth: +20% from commercial buildings (commanded horde)
PowermongerPowermonger2 levelsLevel 1
Personal influence: +1 per influence-earning situation
Personal influence: +2 per influence-earning situation
Champion RiderChampion Rider2 levelsLevel 1
Unit experience: +1 for cavalry unit recruits (commanded horde)
Unit experience: +2 for cavalry unit recruits (commanded horde)
SageSage2 levelsLevel 1
Research rate: +5% (factionwide)
Research rate: +10% (factionwide)
Master PlannerMaster Planner2 levelsLevel 1
Cunning: +1
Cunning: +2
Logistics ExpertLogistics Expert2 levelsLevel 1
Replenishment: +1% (commanded horde)
Replenishment: +2% (commanded horde)
TaskmasterTaskmaster2 levelsLevel 1
Integrity: +2 (commanded horde)
Integrity: +4 (commanded horde)
Fearless WarriorFearless Warrior2 levelsLevel 1
Zeal: +1
Zeal: +2
AmbitiousAmbitious
Personal influence: +3 per influence-earning situation (husband)
Personal influence: +3 per turn
Loyalty: -1 (husband)
ArrogantArrogant
Authority: +1 (husband)
Cunning: -1 (husband)
Personal influence: +1 per turn
CunningCunning
Cunning: +2 (husband)
Personal influence: +2 per turn
DrunkardDrunkard
Cunning: -1 (husband)
Personal influence: +1 per turn
FaithfulFaithful
Authority: +1 (husband)
Personal influence: +2 per turn
FertileFertile
Chance of having children: +20% (husband)
Personal influence: +2 per turn
FlirtatiousFlirtatious
Authority: -1 (husband)
Cunning: -1 (husband)
Personal influence: +2 per turn
BeautifulBeautiful
Authority: +1 (husband)
Personal influence: +2 per turn
Integrity: +2 (husband when commanding)
HarridanHarridan
Zeal: -1 (husband)
Personal influence: +1 per turn
Chance of having illegitimate children: +20% (husband)
IntelligentIntelligent
Cunning: +1 (husband)
Personal influence: +1 per influence-earning situation (husband)
Personal influence: +2 per turn
PoisonerPoisoner
Agent self-defence: +10% chance of wounding aggressors (husband)
Personal influence: +1 per turn
QuietQuiet
Cunning: +1 (husband)
Personal influence: +1 per turn
ReligiousReligious
Personal influence: +2 per turn
Religious influence: +5 state religion (husband when governing)
ShrewishShrewish
Authority: -1 (husband)
Personal influence: +1 per turn
Chance of having illegitimate children: +20% (husband)
Tribal MidwifeTribal Midwife
Chance of having children: +10% (husband)
Personal influence: +2 per turn
Public order: +1 (husband when governing)
PriestessPriestess
Personal influence: +2 per turn
Public order: +1 (husband when governing)
Religious influence: +5 state religion (husband when governing)
ShieldmaidenShieldmaiden
Personal influence: +2 per turn
Melee defence: +5 for the commander's unit (husband)
SuperstitiousSuperstitious
Hostile agent success chance: +5% (husband)
Personal influence: +1 per turn
SwordmaidenSwordmaiden
Personal influence: +2 per turn
Melee attack: +5 for the commander's unit (husband)
UncannyUncanny
Cunning: +1 (husband)
Personal influence: +1 per turn
VanguardVanguard2 levelsLevel 1
Campaign movement range: +10% (commanded horde)
Melee attack: +3 (commanded horde)
Campaign movement range: +20% (commanded horde)
Melee attack: +6 (commanded horde)
DespoilerDespoiler2 levelsLevel 1
Raiding income: +12% (commanded horde)
Sacking income: +6%
Raiding income: +24% (commanded horde)
Sacking income: +12%
WarchiefWarchief2 levelsLevel 1
Recruitment cost: -6% (commanded horde)
Charge bonus: +4% (commanded horde)
Recruitment cost: -12% (commanded horde)
Charge bonus: +8% (commanded horde)
OverlordOverlord2 levelsLevel 1
Horde Growth: +5 (commanded horde)
Tax rate: +3% (commanded horde)
Horde Growth: +10 (commanded horde)
Tax rate: +6% (commanded horde)
LightningLightning2 levelsLevel 1
Zeal: +1
Missile attack rate: +5% (commanded horde)
Zeal: +2
Missile attack rate: +10% (commanded horde)
ThunderThunder2 levelsLevel 1
Authority: +1
Battle movement speed: +3% (local region)
Authority: +2
Battle movement speed: +6% (local region)
WindWind2 levelsLevel 1
Cunning: +1
Fatigue rate: -10% (commanded horde)
Cunning: +2
Fatigue rate: -20% (commanded horde)
ScourgeScourge2 levelsLevel 1
Authority: +1
Cunning: +1
Zeal: +1
Enemy morale: -2 (local region)
Army recruitment capacity: +1 (commanded horde)
Authority: +2
Cunning: +2
Zeal: +2
Enemy morale: -4 (local region)
Army recruitment capacity: +2 (commanded horde)
Cavalry CommanderCavalry Commander2 levelsLevel 1
Melee attack: +3 for cavalry units (commanded force)
Melee defence: +3 for cavalry units (commanded force)
Battle movement speed: +3% for cavalry units (commanded horde)
Morale training: +3 for cavalry recruits (commanded horde)
Melee attack: +6 for cavalry units (commanded force)
Melee defence: +6 for cavalry units (commanded force)
Battle movement speed: +6% for cavalry units (commanded horde)
Morale training: +6 for cavalry recruits (commanded horde)
HunterHunter2 levelsLevel 1
Food: +5 from characters (when horde) (commanded horde)
Ammunition: +3% for missile cavalry (commanded horde)
Food: +10 from characters (when horde) (commanded horde)
Ammunition: +6% for missile cavalry (commanded horde)
WarmasterWarmaster2 levelsLevel 1
Unit experience: +1 for all recruits
Integrity: +2 (commanded horde)
Unit experience: +2 for all recruits
Integrity: +4 (commanded horde)
Archer CommanderArcher Commander2 levelsLevel 1
Missile damage: +5% (commanded horde)
Morale training: +3 for missile unit recruits (commanded horde)
Missile damage: +10% (commanded horde)
Morale training: +6 for missile unit recruits (commanded horde)
Warlord (28 skills)
Military AdvisorMilitary Advisor2 levelsLevel 1
Authority: +1
Authority: +2
BruteBrute2 levelsLevel 1
Assault action: +5% chance of killing target
Assault action: +10% chance of killing target
WarmasterWarmaster2 levelsLevel 1
Military Training action: +10 experience per turn
Military Training action: +20 experience per turn
Great WarriorGreat Warrior2 levelsLevel 1
Zeal: +1
Zeal: +2
BuilderBuilder2 levelsLevel 1
Horde building construction cost: -10% (commanded horde)
Horde building construction cost: -20% (commanded horde)
HorsebreakerHorsebreaker2 levelsLevel 1
Fatigue rate: -6% for all cavalry units. (parent army)
Upkeep cost: -5% for cavalry units (parent army)
Fatigue rate: -12% for all cavalry units. (parent army)
Upkeep cost: -10% for cavalry units (parent army)
MarineMarine2 levelsLevel 1
Integrity: +2 when embarked at sea (parent army)
Integrity: +4 when embarked at sea (parent army)
Wrestling MasterWrestling Master2 levelsLevel 1
Melee attack: +3 (parent army)
Melee defence: +3 (parent army)
Melee attack: +6 (parent army)
Melee defence: +6 (parent army)
HealerHealer2 levelsLevel 1
Replenishment: +2% (parent army)
Upkeep cost: -5% for infantry units (parent army)
Replenishment: +4% (parent army)
Upkeep cost: -10% for infantry units (parent army)
Warband LeaderWarband Leader2 levelsLevel 1
Army recruitment capacity: +1 (parent army)
Army recruitment capacity: +2 (parent army)
Supply MasterSupply Master2 levelsLevel 1
Recruitment cost: -10% (parent army)
Ammunition: +5% (parent army)
Recruitment cost: -20% (parent army)
Ammunition: +10% (parent army)
PathfinderPathfinder2 levelsLevel 1
Cunning: +1
Cunning: +2
Flag-bearerFlag-bearer2 levelsLevel 1
Integrity: +2 (parent army)
Integrity: +4 (parent army)
CompetitorCompetitor2 levelsLevel 1
Fatigue rate: -10% (parent army)
Fatigue rate: -20% (parent army)
War HeroWar Hero2 levelsLevel 1
Integrity: +2 (parent army)
Integrity: +4 (parent army)
SentinelSentinel2 levelsLevel 1
Campaign line of sight: +25%
Campaign line of sight: +50%
Personal CombatPersonal Combat2 levelsLevel 1
Enables: Assault Target: Any foreign character
Assault action: +20% chance of killing target
Enables: Assault Target: Any foreign character
Zeal: +1
TrainingTraining2 levelsLevel 1
Enables: Military Training Target: Own army
Military Training action: +30 experience per turn
Enables: Military Training Target: Own army
Authority: +1
ProvisionProvision2 levelsLevel 1
Enables: Military Supply Constant local effect
Military Supply action: +4 replenishment rate
Enables: Military Supply Constant local effect
Cunning: +1
SkirmishingSkirmishing2 levelsLevel 1
Enables: Assault Unit Target: Foreign army
Skirmish action: +15% casualties inflicted
Enables: Assault Unit Target: Foreign army
Zeal: +1
TacticsTactics2 levelsLevel 1
Enables: Harass Army Target: Foreign army
Harass Army action: +5% casualties inflicted
Enables: Harass Army Target: Foreign army
Authority: +1
RaidingRaiding2 levelsLevel 1
Enables: Raid Settlement Target: Foreign settlement
Raid Settlement action: +15% damage caused
Enables: Raid Settlement Target: Foreign settlement
Zeal: +1
SabotageSabotage2 levelsLevel 1
Enables: Sabotage Building Target: Foreign settlement
Sabotage Building action: +30% damage caused
Enables: Sabotage Building Target: Foreign settlement
Zeal: +1
IntimidationIntimidation2 levelsLevel 1
Enables: Oppress Target: Foreign agent
Oppress action: +20% chance of converting target
Enables: Oppress Target: Foreign agent
Zeal: +1
SubversionSubversion2 levelsLevel 1
Enables: Sabotage Army Target: Foreign army
Sabotage Army action: -5% ammunition
Sabotage Army action: -5% armour
Sabotage Army action: -5% melee and missile damage
Enables: Sabotage Army Target: Foreign army
Cunning: +1
TerrorTerror2 levelsLevel 1
Enables: Guerrilla Activity Deploy: Foreign province
Guerrilla Activity action: -1 recruitment capacity
Enables: Guerrilla Activity Deploy: Foreign province
Zeal: +1
RuseRuse2 levelsLevel 1
Enables: Trap Target: Foreign agent
Trap action: +20% chance of stopping target
Enables: Trap Target: Foreign agent
Cunning: +1
SappingSapping2 levelsLevel 1
Enables: Sabotage Walls Target: Foreign settlement
Sabotage Walls action: +1 walls breached
Enables: Sabotage Walls Target: Foreign settlement
Cunning: +1
Shaman (23 skills)
TreasurerTreasurer2 levelsLevel 1
Tax rate: +3% (parent army)
Tax rate: +6% (parent army)
Right HandRight Hand2 levelsLevel 1
Authority: +1 (accompanying general)
Authority: +2 (accompanying general)
StewardSteward2 levelsLevel 1
Wealth: +10% from cultural buildings (parent horde)
Wealth: +20% from cultural buildings (parent horde)
ElderElder2 levelsLevel 1
Integrity: +2 (parent army)
Integrity: +4 (parent army)
WarhawkWarhawk2 levelsLevel 1
Zeal: +1
Zeal: +2
Public SpeakerPublic Speaker2 levelsLevel 1
Inspire Populace action: +1 public order
Inspire Populace action: +3 public order
RadicalRadical2 levelsLevel 1
Encourage Dissent action: -3 public order
Encourage Dissent action: -6 public order
LoremasterLoremaster2 levelsLevel 1
Research rate: +5% (factionwide)
Research rate: +10% (factionwide)
ScribeScribe2 levelsLevel 1
Wealth: +10% from commerce (parent horde)
Wealth: +20% from commerce (parent horde)
Spiritual LeaderSpiritual Leader2 levelsLevel 1
Spread Religion action: +4 religious influence
Spread Religion action: +8 religious influence
Strategic ThinkerStrategic Thinker2 levelsLevel 1
Cunning: +1
Cunning: +2
RhetoricRhetoric2 levelsLevel 1
Enables: Spread Religion Constant local effect
Spread Religion action: +12 religious influence
Enables: Spread Religion Constant local effect
Cunning: +1
ProvocationProvocation2 levelsLevel 1
Enables: Encourage Dissent Target: Foreign settlement
Encourage Dissent action: -5 public order
Enables: Encourage Dissent Target: Foreign settlement
Zeal: +1
RetributionRetribution2 levelsLevel 1
Enables: Betray Target: Any foreign character
Betray action: +20% chance of killing target
Enables: Betray Target: Any foreign character
Zeal: +1
MysteryMystery2 levelsLevel 1
Enables: Distract Target: Foreign agent
Distract action: +20% chance of stopping target
Enables: Distract Target: Foreign agent
Cunning: +1
DamnationDamnation2 levelsLevel 1
Enables: Preach Doom Target: Foreign army
Preach Doom action: -5 morale
Enables: Preach Doom Target: Foreign army
Zeal: +1
ImpositionImposition2 levelsLevel 1
Enables: Compromise Security Target: Foreign settlement
Compromise Security action: -1 security
Enables: Compromise Security Target: Foreign settlement
Cunning: +1
PrejudicePrejudice2 levelsLevel 1
Enables: Preach Intolerance Target: Foreign settlement
Preach Intolerance action: +100% religious unrest
Enables: Preach Intolerance Target: Foreign settlement
Zeal: +1
ConvictionConviction2 levelsLevel 1
Enables: Inspire Troops Target: Own army
Inspire Troops action: +3 Integrity
Enables: Inspire Troops Target: Own army
Authority: +1
PessimismPessimism2 levelsLevel 1
Enables: Discourage Populace Deploy: Foreign province
Discourage Populace action: -3 public order
Enables: Discourage Populace Deploy: Foreign province
Authority: +1
AdmonitionAdmonition2 levelsLevel 1
Enables: Compromise Command Target: Foreign army
Compromise Command action: -1 general's attributes
Enables: Compromise Command Target: Foreign army
Authority: +1
DogmaDogma2 levelsLevel 1
Enables: Persuade Target: Foreign agent
Persuade action: +20% chance of converting target
Enables: Persuade Target: Foreign agent
Authority: +1
InstigationInstigation2 levelsLevel 1
Enables: Encourage Mutiny Target: Foreign army
Encourage Mutiny action: -4 Integrity
Enables: Encourage Mutiny Target: Foreign army
Authority: +1
Outrider (22 skills)
HerderHerder2 levelsLevel 1
Wealth: +10% from animal husbandry horde buildings (parent horde)
Wealth: +20% from animal husbandry horde buildings (parent horde)
ArtisanArtisan2 levelsLevel 1
Wealth: +10% from industrial buildings (parent horde)
Wealth: +20% from industrial buildings (parent horde)
BuilderBuilder2 levelsLevel 1
Horde building construction cost: -10% (commanded horde)
Horde building construction cost: -20% (commanded horde)
ConspiratorConspirator2 levelsLevel 1
Cunning: +1
Cunning: +2
CourierCourier2 levelsLevel 1
Unit experience: +1 for cavalry unit recruits (accompanying general)
Unit experience: +2 for cavalry unit recruits (accompanying general)
BowhunterBowhunter2 levelsLevel 1
Unit experience: +1 for missile unit recruits (accompanying general)
Unit experience: +2 for missile unit recruits (accompanying general)
Double AgentDouble Agent2 levelsLevel 1
Misdirect Army action: -15% movement range
Misdirect Army action: -30% movement range
MoleMole2 levelsLevel 1
Infiltrate action: -5% chance of being detected
Infiltrate action: -10% chance of being detected
CriminalCriminal2 levelsLevel 1
Zeal: +1
Zeal: +2
SpymasterSpymaster2 levelsLevel 1
Authority: +1
Authority: +2
MisdirectionMisdirection2 levelsLevel 1
Enables: Misdirect Army Target: Foreign army
Misdirect Army action: -25% movement range
Enables: Misdirect Army Target: Foreign army
Cunning: +1
SubterfugeSubterfuge2 levelsLevel 1
Enables: Infiltrate Constant local effect
Infiltrate action: -20% chance of being detected
Enables: Infiltrate Constant local effect
Zeal: +1
DiversionDiversion2 levelsLevel 1
Enables: Deceive Target: Foreign agent
Deceive action: +20% chance of stopping target
Enables: Deceive Target: Foreign agent
Authority: +1
CorruptionCorruption2 levelsLevel 1
Enables: Corruption Deploy: Foreign province
Corruption action: +10% corruption
Enables: Corruption Deploy: Foreign province
Authority: +1
OpportunismOpportunism2 levelsLevel 1
Enables: Exploit Corruption Target: Foreign settlement
Exploit Corruption action: +2% corruption money stolen
Enables: Exploit Corruption Target: Foreign settlement
Cunning: +1
MurderMurder2 levelsLevel 1
Enables: Assassinate Target: Any foreign character
Assassinate action: +20% chance of killing target
Enables: Assassinate Target: Any foreign character
Zeal: +1
CoercionCoercion2 levelsLevel 1
Enables: Extort Target: Foreign agent
Extort action: +20% chance of converting target
Enables: Extort Target: Foreign agent
Zeal: +1
BriberyBribery2 levelsLevel 1
Enables: Misdirect Workforce Target: Foreign settlement
Misdirect Workforce action: +1 construction time
Enables: Misdirect Workforce Target: Foreign settlement
Authority: +1
Civilian InfiltrationCivilian Infiltration2 levelsLevel 1
Enables: Ruin Stores Target: Foreign settlement
Ruin Stores action: -10 food production
Ruin Stores action: +2 squalor
Enables: Ruin Stores Target: Foreign settlement
Cunning: +1
Military InfiltrationMilitary Infiltration2 levelsLevel 1
Enables: Ruin Provisions Target: Foreign army
Ruin Provisions action: +10% fatigue rate
Enables: Ruin Provisions Target: Foreign army
Cunning: +1
TrackingTracking2 levelsLevel 1
Enables: Scout Ahead Target: Own army
Scout Ahead action: +10% movement range
Enables: Scout Ahead Target: Own army
Cunning: +1
ObservationObservation2 levelsLevel 1
Enables: Gather Intelligence Target: Foreign army
Gather Intelligence action: +2 targets identified
Enables: Gather Intelligence Target: Foreign army
Authority: +1
From character_skill_node_sets, character_skill_nodes, character_skill_node_links, character_skills, character_skill_level_details and character_skill_level_to_effects_junctions (Steam build 25370302).