Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Eastern Roman Empire technologies

The civil and military research trees of Eastern Roman Empire (Eastern Roman, Grand Campaign), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Eastern Roman Empire units.

COMPUTEDBoth trees together cost 49,700 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.

Civil technologies (28)

  1. Moulded Architecture
  2. Specialised Craftsmen
  3. Hereditary Careers
  4. Specialised Industry
  5. Craft Organisations
  1. Natural Philosophy
  2. Regional Traditions
  3. Tributary Servants
  4. Land Tenancy
  5. Long Lease Contracts
  6. Imperial Logothetes
  1. Roman Ethics
  2. Greek Philosophical Revival
  3. Imperial Church
  4. Canonical Law
  5. Ecclesiastical Jurisdiction
  6. Divine Right
  7. Byzantine State Authority
  1. Improved Plumbing
  2. Codification of Laws
  3. Hereditary Offices
  4. State Construction Programme
  5. Byzantine Bureaucracy
  1. Concrete
  2. Contractual Regulations
  3. Commerce Law
  4. Centralised Civil Service
  5. State Monopolies

Military technologies (24)

  1. Compulsory Levy
  2. New Conscription System
  3. Barbarian Recruits
  4. Mercenary Exploitation
  1. Hereditary Service
  2. Traditions of Strategy
  3. New Tactics
  4. Eastern Heavy Cavalry Tactics
  1. Professional Soldiery
  2. Functional Specialisation
  3. Military Standardisation
  4. Imperial Transport Service
  5. Elite Privileges
  6. Federate Forces
  7. Billeting
  8. Militarised Society
  1. Military Provisions
  2. Weapon Manufactories
  3. Defensive Logistics
  4. Improved Incendiary Warfare
  1. Payment in Kind
  2. Military Regionalisation
  3. Defence in Depth
  4. Language of Comradeship

From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).