Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Sclavenians technologies

The civil and military research trees of Sclavenians (Eastern Germanic, Grand Campaign), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Sclavenians units.

COMPUTEDBoth trees together cost 49,800 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.

Civil technologies (24)

  1. Craft Specialisation
  2. Exchange of Expertise
  3. Family Workshops
  4. Advanced Silverwork
  1. Labour Service
  2. Manoral Lands
  3. Advanced Agriculture
  4. Payment in Gold
  1. Land Laws
  2. Community Property
  3. Elite Dominance
  4. Land for Loyalty
  5. Local Nobility
  6. New Aristocracy
  7. King's Court
  8. Patrimonial Monarch
  1. Local Traditions
  2. Community Markets
  3. Tolls & Customs
  4. Royal Minting
  1. Sacred King
  2. Royal Household
  3. Royal Council
  4. The Barbarian Code

Military technologies (24)

  1. Defined Army Taxation
  2. Involuntary Levy
  3. Slavic Assimilation
  4. Mercenary Contracts
  1. Militarised Society
  2. Standardised Equipment
  3. Organised Armour Production
  4. Weapon Mastery
  1. Warrior Aristocracy
  2. Regional Defence Force
  3. Military Manoeuvres
  4. Mastery of Terrain
  5. Combat at Distance
  6. Heavy Cavalry Tactics
  7. Slavic Martial Culture
  8. Unified Military
  1. Roman Logistics System
  2. Foreign Siege Methods
  3. Advanced Siegecraft
  4. Improved Incendiary Warfare
  1. Defined Military Obligation
  2. Army Drills
  3. Elite Military Class
  4. Royal Rhetoric

From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).