Health
per model
172
Armour
62
Missile block chance
40%
Morale
54
Speed
31
Melee attack
20
Melee defence
30
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
20
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Encourage
This unit provides a morale bonus to nearby allies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Shield Wall
The unit moves into a close formation and raises shields.

Unbreakable
lasts 30 s · recharge 210 s
The unit's morale cannot be broken for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.