Health
per model
100
Armour
57
Missile block chance
35%
Morale
108
Speed
32
Melee attack
55
Melee defence
20
Weapon damage
36 base + 14 armour-piercing
50
Charge bonus
40
Attributes

Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.