Health
per model
245
Armour
33
Missile block chance
0%
Morale
54
Speed
70
Melee attack
35
Melee defence
15
Weapon damage
3 base + 7 armour-piercing, +10 vs cavalry
10
Charge bonus
245
Ranged
Missile damage
37 base + 12 armour-piercing
49
Range
150 m
Ammunition
2
Reload time
20 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.