Health
per model
284
Armour
38
Missile block chance
20%
Morale
54
Speed
80
Melee attack
22
Melee defence
42
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
72
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.

Scare
lasts 15 s · recharge 210 s
Reduces the morale of an enemy unit for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.