Health
per model
78
Armour
13
Missile block chance
10%
Morale
34
Speed
38
Melee attack
5
Melee defence
26
Weapon damage
20 base + 5 armour-piercing, +10 vs cavalry, +10 vs elephants
25
Charge bonus
1
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
8
Reload time
14 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.

Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.