Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Chnodomar's Entourage unit card

Chnodomar's Entourage

Melee Cavalry· 80 menGeneral

Health

per model

294

top 8% of class

Armour

47

top 32% of class

Missile block chance

25%

bottom 26% of class

Morale

54

top 22% of class

Speed

70

bottom 16% of class

Melee attack

32

bottom 23% of class

Melee defence

55

top 17% of class

Weapon damage

24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants

32

bottom 6% of class

Charge bonus

42

bottom 22% of class

Ranged

Missile damage

50 base + 50 armour-piercing

100

top 11% of class

Range

80 m

bottom 1% of class

Ammunition

3

top 9% of class

Reload time

17 s

top 32% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire when mounted and moving.

  • Raider

    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Diamond

    The unit moves into a diamond-shaped attack formation.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.