Health
per model
294
Armour
47
Missile block chance
25%
Morale
54
Speed
70
Melee attack
32
Melee defence
55
Weapon damage
24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants
32
Charge bonus
42
Ranged
Missile damage
50 base + 50 armour-piercing
100
Range
80 m
Ammunition
3
Reload time
17 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Diamond
The unit moves into a diamond-shaped attack formation.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.