Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Chnodomar's Raiders unit card

Chnodomar's Raiders

Skirmisher Cavalry· 80 men

Health

per model

245

top 10% of class

Armour

47

top 10% of class

Missile block chance

25%

top 33% of class

Morale

54

top 20% of class

Speed

70

bottom 3% of class

Melee attack

20

top 43% of class

Melee defence

40

top 45% of class

Weapon damage

24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants

32

bottom 18% of class

Charge bonus

20

bottom 42% of class

Ranged

Missile damage

50 base + 50 armour-piercing

100

top 8% of class

Range

80 m

bottom 1% of class

Ammunition

13

bottom 48% of class

Reload time

17 s

bottom 45% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire when mounted and moving.

  • Parthian Shot

    This unit can fire all around and not just in-front of itself.

  • Raider

    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.