Health
per model
85
Armour
20
Missile block chance
0%
Morale
54
Speed
38
Melee attack
15
Melee defence
10
Weapon damage
5 base + 1 armour-piercing
6
Charge bonus
10
Ranged
Missile damage
34 base + 8 armour-piercing
42
Range
150 m
Ammunition
19
Reload time
20 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.

Snipe
This unit remains hidden while firing.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.