Health
per model
135
Armour
27
Missile block chance
0%
Morale
54
Speed
32
Melee attack
35
Melee defence
40
Weapon damage
40 base + 16 armour-piercing, +20 vs infantry
56
Charge bonus
70
Ranged
Missile damage
0 base + 75 armour-piercing
75
Range
50 m
Ammunition
2
Reload time
4 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Encourage
This unit provides a morale bonus to nearby allies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Unbreakable
lasts 30 s · recharge 210 s
The unit's morale cannot be broken for an extended period of time.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.