Health
per model
82
Armour
10
Missile block chance
0%
Morale
36
Speed
38
Melee attack
10
Melee defence
5
Weapon damage
5 base + 1 armour-piercing
6
Charge bonus
5
Ranged
Missile damage
32 base + 6 armour-piercing
38
Range
150 m
Ammunition
15
Reload time
20 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.

Snipe
This unit remains hidden while firing.
Abilities

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.