Health
per model
224
Armour
32
Missile block chance
20%
Morale
45
Speed
80
Melee attack
17
Melee defence
42
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
17
Ranged
Missile damage
37 base + 12 armour-piercing
49
Range
150 m
Ammunition
23
Reload time
20 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.