Health
per model
250
Armour
28
Missile block chance
20%
Morale
54
Speed
72
Melee attack
20
Melee defence
45
Weapon damage
16 base + 16 armour-piercing, +10 vs infantry
32
Charge bonus
20
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
14
Reload time
14 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Parthian Shot
This unit can fire all around and not just in-front of itself.

Resistant to Heat
This unit tires less quickly in the desert.

Scare (horses)
This unit gives a morale penalty to enemy horses.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Other units named Imperial Dromedarii
2 custom-battle units share this name. Values that differ from this page's unit are highlighted.
| Fielded by | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Eastern Roman Empire | 80 | 250 | 28 | 54 | 72 | 20 | 45 | 32 | 20 | 925 | att_rom_imperial_dromedarii |
| Roman Expedition | 80 | 250 | 28 | 54 | 72 | 20 | 45 | 32 | 20 | 925 | bel_rom_imperial_dromedarii |
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.