Health
per model
289
Armour
60
Missile block chance
35%
Morale
54
Speed
80
Melee attack
37
Melee defence
45
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
52
Ranged
Missile damage
50 base + 50 armour-piercing
100
Range
80 m
Ammunition
2
Reload time
17 s
Attributes

Encourage
This unit provides a morale bonus to nearby allies.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.

Snipe
This unit remains hidden while firing.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.