Unofficial fan reference · Total War: Attila game data, Steam build 25370302
King's Fianna unit card

King's Fianna

Melee Cavalry· 80 menGeneral

Health

per model

289

top 9% of class

Armour

60

top 16% of class

Missile block chance

35%

top 44% of class

Morale

54

top 22% of class

Speed

80

bottom 44% of class

Melee attack

37

bottom 31% of class

Melee defence

45

top 43% of class

Weapon damage

36 base + 4 armour-piercing

40

top 26% of class

Charge bonus

52

top 32% of class

Ranged

Missile damage

50 base + 50 armour-piercing

100

top 11% of class

Range

80 m

bottom 1% of class

Ammunition

2

bottom 9% of class

Reload time

17 s

top 32% of class

Attributes

  • Encourage

    This unit provides a morale bonus to nearby allies.

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Guerrilla Deployment

    This unit can deploy outside of the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Ignore Terrain

    Speed penalties caused by the terrain are ignored by this unit.

  • Snipe

    This unit remains hidden while firing.

Abilities

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.