Health
per model
94
Armour
13
Missile block chance
10%
Morale
54
Speed
38
Melee attack
52
Melee defence
30
Weapon damage
16 base + 16 armour-piercing, +10 vs infantry
32
Charge bonus
60
Attributes

Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.

Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Frenzied Charge
lasts 30 s · recharge 210 s
Increases the effectiveness of the unit's charge for an extended period.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.