Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Poison Hunters unit card

Poison Hunters

Bow Infantry· 160 men

Health

per model

82

bottom 31% of class

Armour

3

bottom 1% of class

Missile block chance

0%

bottom 1% of class

Morale

34

bottom 25% of class

Speed

40

bottom 40% of class

Melee attack

10

top 41% of class

Melee defence

5

bottom 30% of class

Weapon damage

5 base + 1 armour-piercing

6

bottom 1% of class

Charge bonus

5

top 45% of class

Ranged

Missile damage

12 base + 2 armour-piercing

14

bottom 1% of class

Range

150 m

top 44% of class

Ammunition

15

top 30% of class

Reload time

60 s

top 3% of class

Attributes

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Stealth of the Hunter

    lasts 30 s · recharge 120 s

    Like the wolf, we stalk our enemies before the deathblow. Gives increased range to Slavic missile units for a short period of time.

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.