Health
per model
82
Armour
3
Missile block chance
0%
Morale
34
Speed
40
Melee attack
10
Melee defence
5
Weapon damage
5 base + 1 armour-piercing
6
Charge bonus
5
Ranged
Missile damage
12 base + 2 armour-piercing
14
Range
150 m
Ammunition
15
Reload time
60 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Stealth of the Hunter
lasts 30 s · recharge 120 s
Like the wolf, we stalk our enemies before the deathblow. Gives increased range to Slavic missile units for a short period of time.

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.