Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Righdamhna unit card

Righdamhna

Skirmisher· 160 men

Health

per model

115

top 3% of class

Armour

60

top 3% of class

Missile block chance

35%

top 6% of class

Morale

54

top 8% of class

Speed

31

bottom 1% of class

Melee attack

15

top 12% of class

Melee defence

15

top 47% of class

Weapon damage

20 base + 5 armour-piercing, +10 vs cavalry, +10 vs elephants

25

top 29% of class

Charge bonus

60

top 1% of class

Ranged

Missile damage

50 base + 50 armour-piercing

100

top 4% of class

Range

80 m

bottom 1% of class

Ammunition

13

bottom 45% of class

Reload time

17 s

bottom 43% of class

Attributes

  • Guerrilla Deployment

    This unit can deploy outside of the deployment zone.

  • Hide (scrub & forest)

    This unit can hide in scrub and forest until enemy units get too close.

  • Raider

    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

  • Snipe

    This unit remains hidden while firing.

Abilities

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.