Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Round Shield Raiders unit card

Round Shield Raiders

Skirmisher Cavalry· 80 men

Health

per model

232

top 13% of class

Armour

47

top 10% of class

Missile block chance

35%

top 10% of class

Morale

34

bottom 1% of class

Speed

70

bottom 3% of class

Melee attack

19

bottom 47% of class

Melee defence

24

bottom 20% of class

Weapon damage

24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants

32

bottom 18% of class

Charge bonus

29

top 42% of class

Ranged

Missile damage

50 base + 50 armour-piercing

100

top 8% of class

Range

80 m

bottom 1% of class

Ammunition

5

bottom 5% of class

Reload time

17 s

bottom 45% of class

Attributes

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Guerrilla Deployment

    This unit can deploy outside of the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Ignore Terrain

    Speed penalties caused by the terrain are ignored by this unit.

  • Fire Whilst Moving

    This unit can fire when mounted and moving.

  • Parthian Shot

    This unit can fire all around and not just in-front of itself.

  • Raider

    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Abilities

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.