Unofficial fan reference · Total War: Attila game data, Steam build 25370302
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Royal Archers unit card

Royal Archers

Bow Infantry· 160 menGeneral

Health

per model

159

top 1% of class

Armour

25

top 23% of class

Missile block chance

0%

bottom 1% of class

Morale

54

top 8% of class

Speed

33

bottom 5% of class

Melee attack

22

top 7% of class

Melee defence

32

top 25% of class

Weapon damage

5 base + 1 armour-piercing

6

bottom 1% of class

Charge bonus

22

top 3% of class

Ranged

Missile damage

34 base + 8 armour-piercing

42

bottom 33% of class

Range

150 m

top 44% of class

Ammunition

17

top 16% of class

Reload time

20 s

top 41% of class

Attributes

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Guerrilla Deployment

    This unit can deploy outside of the deployment zone.

  • Hide (scrub & forest)

    This unit can hide in scrub and forest until enemy units get too close.

  • Raider

    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

  • Snipe

    This unit remains hidden while firing.

Abilities

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.