Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Royal Huscarls unit card

Royal Huscarls

Axe Infantry· 160 men

Health

per model

100

bottom 37% of class

Armour

30

bottom 39% of class

Missile block chance

0%

bottom 1% of class

Morale

54

top 21% of class

Speed

32

bottom 20% of class

Melee attack

65

top 4% of class

Melee defence

25

bottom 29% of class

Weapon damage

40 base + 16 armour-piercing, +20 vs infantry

56

top 7% of class

Charge bonus

90

top 2% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.