Health
per model
250
Armour
35
Missile block chance
20%
Morale
54
Speed
80
Melee attack
55
Melee defence
45
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
55
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Diamond
The unit moves into a diamond-shaped attack formation.

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Other units named Tagmata Cavalry
2 custom-battle units share this name. Values that differ from this page's unit are highlighted.
| Fielded by | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Roman Expedition | 80 | 250 | 35 | 54 | 80 | 55 | 45 | 32 | 55 | 725 | bel_rom_tagmata_cavalry |
| Eastern Roman Empire | 80 | 250 | 35 | 54 | 80 | 55 | 45 | 32 | 55 | 725 | att_rom_tagmata_cavalry |
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.