Southern Realms The Empire units
0 The Empire units Cataph's Southern Realms changes against patch 9.0.4, and 0 skills, 80 buildings and 0 technologies. Vanilla → Southern Realms: green makes the unit stronger or cheaper, red weaker or dearer.
Buildings
Removed (15): Exotic Animal Tamer, Exotic Animal Pen, Exotic Animal Market, Gold Mining Pit, Gold Mine, Gold Smelter, Iron Mining Pit, Iron Mine, Iron Smelter, Grazing Pastures, Livestock Pens, Cattle Ranch, Woodman's Hut, Timber Mill, Lumberyard
Occupied Sartosa Level 1The Empire
- Units: 2 → 4
Occupied Sartosa Level 2The Empire
- Units: 2 → 5
Occupied Sartosa Level 3The Empire
- Units: 2 → 5
Occupied Sartosa Level 4The Empire
- Units: 2 → 5
Occupied Sartosa Level 5The Empire
- Units: 2 → 5
Occupied Library of HoethThe Empire
- −Unlocks Hero recruitment: Bright Wizard
Occupied White Tower of HoethThe Empire
- −Unlocks Hero recruitment: Bright Wizard
HamletThe Empire
- Units: 2 → 4
VillageThe Empire
- Units: 2 → 5
TownThe Empire
- Units: 2 → 5
CityThe Empire
- Units: 2 → 5
City-StateThe Empire
- Units: 2 → 5
HamletThe Empire
- Units: 2 → 4
VillageThe Empire
- Units: 2 → 5
TownThe Empire
- Units: 2 → 5
Mercantile DocksThe Empire
- −Income generated: 100
- −Growth: +10
- +Income generated: 200
- +Growth: +15
- Name: Estalian Docks → Mercantile Docks
Mercantile HarbourThe Empire
- −Income generated: 300
- −Growth: +20
- +Income generated: 400
- +Growth: +30
- +Capacity: +1 for Golden Lions
- Name: Estalian Harbour → Mercantile Harbour
- Units: 0 → 1
Mercantile PortThe Empire
- −Income generated: 500
- −Growth: +30
- +Income generated: 800
- +Growth: +45
- +Capacity: +1 for Golden Lions
- Name: Estalian Trading Port → Mercantile Port
- Units: 0 → 1
Altdorf Conclave of Battle WizardsThe Empire
- −Unlocks Hero recruitment: Bright Wizard
Altdorf Colleges of MagicThe Empire
- −Unlocks Hero recruitment: Bright Wizard
Altdorf (Hamlet)The Empire
- Units: 2 → 4
Altdorf (Village)The Empire
- Units: 2 → 5
Altdorf (Town)The Empire
- Units: 2 → 5
Altdorf (City)The Empire
- Units: 2 → 5
Altdorf (City-State)The Empire
- Units: 2 → 5
Occupied Drakenhof HamletThe Empire
- Units: 2 → 4
Occupied Drakenhof (Village)The Empire
- Units: 2 → 5
Occupied Drakenhof (Town)The Empire
- Units: 2 → 5
Occupied Drakenhof (City)The Empire
- Units: 2 → 5
Occupied Drakenhof (City-State)The Empire
- Units: 2 → 5
Occupied Couronne (Hamlet)The Empire
- Units: 2 → 4
Occupied Couronne (Village)The Empire
- Units: 2 → 5
Occupied Couronne (Town)The Empire
- Units: 2 → 5
Occupied Couronne (City)The Empire
- Units: 2 → 5
Occupied Couronne (City-State)The Empire
- Units: 2 → 5
Miragliano (Hamlet)The Empire
- +Grants 2 construction slot in the settlement
- +Income generated: 50
- Units: 0 → 2
Miragliano (Village)The Empire
- +Income generated: 100
- Units: 0 → 3
Miragliano (Town)The Empire
- +Income generated: 150
- Units: 0 → 3
Miragliano (City)The Empire
- +Income generated: 200
- Units: 0 → 3
Miragliano (City-State)The Empire
- +Income generated: 250
- Units: 0 → 3
Small FortThe Empire
- Units: 2 → 4
FortThe Empire
- Units: 2 → 5
Grand FortThe Empire
- Units: 2 → 5
Imposing FortThe Empire
- Units: 2 → 5
Impregnable FortThe Empire
- Units: 2 → 5
Training FieldThe Empire
- Units: 2 → 3
Rally FieldThe Empire
- Units: 4 → 9
BarracksThe Empire
- Units: 7 → 18
FoundryThe Empire
- Units: 4 → 7
Engineer's WorkshopThe Empire
- Units: 7 → 8
StablesThe Empire
- Units: 1 → 3
LiveryThe Empire
- Units: 5 → 12
MenagerieThe Empire
- Units: 7 → 18
Wizard's ConclaveThe Empire
- −Unlocks Hero recruitment: Bright Wizard
Wizard's CampusThe Empire
- −Unlocks Hero recruitment: Bright Wizard
Wizard's TowerThe Empire
- −Unlocks Hero recruitment: Bright Wizard
Blazing Sun ChapterhouseThe Empire
- Units: 1 → 8
Knights Panther ChapterhouseThe Empire
- Units: 1 → 8
Occupied Miragliano (Hamlet)The Empire
- +Grants 2 construction slot in the settlement
- +Defensive supplies: +1000
- +Grants 1 construction slot in the settlement
- +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- +Growth: +10 (local province)
- +Income generated: 100
- +Corruption: -1
- +Defensive supplies: +1000
- +Grants 2 construction slots in the settlement
- +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- +Improved tower projectiles: Bullets
- +Growth: +20 (local province)
- +Income generated: 150
- +Control: +0 (local province)
- +Corruption: -2
- +Defensive supplies: +1000
- +Grants 3 construction slots in the settlement
- +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- +Improved tower projectiles: Cannon Balls
- +Growth: +30 (local province)
- +Income generated: 200
- +Control: +1 (local province)
- +Corruption: -3
- +Defensive supplies: +1000
- +Grants 4 construction slots in the settlement
- +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- +Improved tower projectiles: Clockwork Bombs
- +Growth: +40 (local province)
- +Income generated: 250
- +Control: +3 (local province)
- +Corruption: -4
- +Defensive supplies: +1000
- +Grants 5 construction slots in the settlement
- +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- +Improved tower projectiles: Clockwork Bombs
- +Growth: +50 (local province)
- +Income generated: 300
- +Control: +5 (local province)
- +Corruption: -5