Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Southern Realms The Empire units

0 The Empire units Cataph's Southern Realms changes against patch 9.0.4, and 0 skills, 80 buildings and 0 technologies. Vanilla → Southern Realms: green makes the unit stronger or cheaper, red weaker or dearer.

Buildings

Removed (15): Exotic Animal Tamer, Exotic Animal Pen, Exotic Animal Market, Gold Mining Pit, Gold Mine, Gold Smelter, Iron Mining Pit, Iron Mine, Iron Smelter, Grazing Pastures, Livestock Pens, Cattle Ranch, Woodman's Hut, Timber Mill, Lumberyard

  • Units: 2 → 4
  • Units: 2 → 5
  • Units: 2 → 5
  • Units: 2 → 5
  • Units: 2 → 5
  • −Unlocks Hero recruitment: Bright Wizard
  • −Unlocks Hero recruitment: Bright Wizard
HamletThe Empire
  • Units: 2 → 4
VillageThe Empire
  • Units: 2 → 5
TownThe Empire
  • Units: 2 → 5
CityThe Empire
  • Units: 2 → 5
City-StateThe Empire
  • Units: 2 → 5
HamletThe Empire
  • Units: 2 → 4
VillageThe Empire
  • Units: 2 → 5
TownThe Empire
  • Units: 2 → 5
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 200
  • +Growth: +15
  • Name: Estalian Docks → Mercantile Docks
  • −Income generated: 300
  • −Growth: +20
  • +Income generated: 400
  • +Growth: +30
  • +Capacity: +1 for Golden Lions
  • Name: Estalian Harbour → Mercantile Harbour
  • Units: 0 → 1
Mercantile PortThe Empire
  • −Income generated: 500
  • −Growth: +30
  • +Income generated: 800
  • +Growth: +45
  • +Capacity: +1 for Golden Lions
  • Name: Estalian Trading Port → Mercantile Port
  • Units: 0 → 1
  • −Unlocks Hero recruitment: Bright Wizard
  • −Unlocks Hero recruitment: Bright Wizard
  • Units: 2 → 4
  • Units: 2 → 5
Altdorf (Town)The Empire
  • Units: 2 → 5
Altdorf (City)The Empire
  • Units: 2 → 5
  • Units: 2 → 5
  • Units: 2 → 4
  • Units: 2 → 5
  • Units: 2 → 5
  • Units: 2 → 5
  • Units: 2 → 5
  • Units: 2 → 4
  • Units: 2 → 5
  • Units: 2 → 5
  • Units: 2 → 5
  • Units: 2 → 5
  • +Grants 2 construction slot in the settlement
  • +Income generated: 50
  • Units: 0 → 2
  • +Income generated: 100
  • Units: 0 → 3
  • +Income generated: 150
  • Units: 0 → 3
  • +Income generated: 200
  • Units: 0 → 3
  • +Income generated: 250
  • Units: 0 → 3
Small FortThe Empire
  • Units: 2 → 4
FortThe Empire
  • Units: 2 → 5
Grand FortThe Empire
  • Units: 2 → 5
Imposing FortThe Empire
  • Units: 2 → 5
  • Units: 2 → 5
Training FieldThe Empire
  • Units: 2 → 3
Rally FieldThe Empire
  • Units: 4 → 9
BarracksThe Empire
  • Units: 7 → 18
FoundryThe Empire
  • Units: 4 → 7
  • Units: 7 → 8
StablesThe Empire
  • Units: 1 → 3
LiveryThe Empire
  • Units: 5 → 12
MenagerieThe Empire
  • Units: 7 → 18
  • −Unlocks Hero recruitment: Bright Wizard
Wizard's CampusThe Empire
  • −Unlocks Hero recruitment: Bright Wizard
Wizard's TowerThe Empire
  • −Unlocks Hero recruitment: Bright Wizard
  • Units: 1 → 8
  • Units: 1 → 8
  • +Grants 2 construction slot in the settlement
New Tylos (Camp)The Empirenew
  • +Defensive supplies: +1000
  • +Grants 1 construction slot in the settlement
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Growth: +10 (local province)
  • +Income generated: 100
  • +Corruption: -1
New Tylos (Village)The Empirenew
  • +Defensive supplies: +1000
  • +Grants 2 construction slots in the settlement
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Improved tower projectiles: Bullets
  • +Growth: +20 (local province)
  • +Income generated: 150
  • +Control: +0 (local province)
  • +Corruption: -2
New Tylos (Town)The Empirenew
  • +Defensive supplies: +1000
  • +Grants 3 construction slots in the settlement
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Improved tower projectiles: Cannon Balls
  • +Growth: +30 (local province)
  • +Income generated: 200
  • +Control: +1 (local province)
  • +Corruption: -3
New Tylos (City)The Empirenew
  • +Defensive supplies: +1000
  • +Grants 4 construction slots in the settlement
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Improved tower projectiles: Clockwork Bombs
  • +Growth: +40 (local province)
  • +Income generated: 250
  • +Control: +3 (local province)
  • +Corruption: -4
  • +Defensive supplies: +1000
  • +Grants 5 construction slots in the settlement
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Improved tower projectiles: Clockwork Bombs
  • +Growth: +50 (local province)
  • +Income generated: 300
  • +Control: +5 (local province)
  • +Corruption: -5