What Cataph's Southern Realms changes
Every unit, skill, building and tech Southern Realms changes, vanilla → Southern Realms, read from the mod's own files against patch 9.0.4: 0 units changed and 137 new. Pick a race below.
Is Southern Realms updated for patch 9.0.4?
- Last Workshop update: Oct 12, 2026 — before 9.0.4 came out (Oct 15, 2026).
- 0 of its 302 tables still use the format of an earlier patch than 9.0.4.
Which tables
Older format (the version number each table carries, the mod's vs the game's): . For the older ones, the columns the old format lacks are taken from the game here.
Read from the pack on 2026-10-15; the Workshop date refreshes on the mods page.
New lords and factions
12 new lords on the campaign's faction select, 12 of their factions new to it; 12 legendary characters added. The full list by race.
- Lucrezzia BelladonnaBilbalinew playable faction
- Leonardo CatrazzaEast Ind Companynew playable faction
- Marco ColomboWest Ind Companynew playable faction
- Gashnag, the Black PrinceGashnagianew playable faction
- Valmir GausserBorder Princesnew playable faction
- Lupio SunscryerEstalianew playable faction
- Borgio the BesiegerTileanew playable faction
- El CadavoNew World Coloniesnew playable faction
- Mercenary Generalcr_teb_almagoranew playable faction
- Lorenzo LupoLuccininew playable faction
- Marco ColomboOrder of the Blazing Sunnew playable faction
- Lucrezzia BelladonnaPavonanew playable faction
Units by race
- Bretonnia1 skills, buildings & techs
- The Empire80 skills, buildings & techs
- Southern Realmsnew race137 new, 161 skills, buildings & techs
Everything else Southern Realms changes
- Skills 218
- Abilities 65
- Items 103
- Buildings 223 — on the race pages
- Technologies 19 — on the race pages
How this is read
- The game reads a table from all its fragments, the mod's before its own, and keeps the first row of each key; rows the mod lists in twad_key_deletes (0) are dropped. A mod file with the same name as the game's — the game ships each table as one file, data__ — replaces it instead: that table is then the mod's rows only (none in Southern Realms). The site's own builders then read the result exactly as they read patch 9.0.4 — the same formulas as every unit page (how we verify).
- What a mod's scripts do while the campaign runs isn't in the tables and isn't counted. Southern Realms's new units have no unit pages of their own; their cards are on the race pages. Pictures (unit cards, portraits, icons, flags) are the mod's own where its pack ships them, the game's otherwise.
- Cataph's Southern Realms is made by its own team (Workshop page); this page only reads its published files. The game's own changes in 9.0.4: patch 9.0.4.