Southern Realms skills
218 skills Cataph's Southern Realms adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Southern Realms's that come (+, green), read from both sets of tables.
Barded Warhorsenew
- +Mount: Barded Warhorse
Spear of Myrmidianew
- +Ability: "Spear of Myrmidia"
Legion's Couragenew
- +Passive ability: "Legion's Courage"
Blessing of the Goddessnew
- +Charge bonus: +15
Shield of Myrmidianew
- +Ability: "Shield of Myrmidia"
Myrmidia's Wardnew
- +Missile resistance: 10%
Dedicated to Holy Myrmidianew
- +Missile resistance: 5% (all units in army)
- +Enemy leadership: -3 (local region)
- +Replenishes 10% campaign movement range after winning a battle
Dedicated to the Dark Maidennew
- +Growth: +5 (local province)
- +Ambush success chance: +15% (Lord's army)
- +Ambush defence chance: +15% (Lord's army)
- +Hero action cost: -20%
- +Hero action success chance: +10%
Dedicated to Sister Furynew
- +Passive ability: "Rage"
- +Passive ability: "Guardian"
Dedicated to Vengeful Solkannew
- +Passive Ability: "Tools of Judgement"
- +Enables flammable attacks
- +Enables flaming attacks
- +Hero action success chance: +15%
Dedicated to Grim Morrnew
- +Battle healing cap: -10% (enemy armies in local region)
- +Character's aura leadership effect: +5
- +Weapon strength: +15% when fighting against Undead factions
Dedicated to White Shallyanew
- +Casualty replenishment rate: +5% (all units in army)
- +Passive ability: "Regeneration"
Dedicated to Wise Verenanew
- +Control: +3 (local province)
- +Character experience gain: +15%
- +Research rate: +5
Dedicated to Smiling Ranaldnew
- +Armour: -15
- +Income from post-battle loot: +10%
- +Ability: "Crooked Dice"
- +Income from Ports: +10% (local region)
Banenew
- +Attribute: Causes Fear when fighting against Beastmen
- +Attribute: Causes Fear when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Norsca
- +Attribute: Causes Fear when fighting against Dark Elves
- +Attribute: Causes Fear when fighting against Skaven
Bulwarknew
- +Melee defence: +5
- +Attribute: Expert Charge Defence
Beastslayernew
- +Bonus vs Large: +15
Sunlight's Edgenew
- +Enables flaming attacks
- +Weapon strength: +8%
Myrmidian Drillsnew
- +Unit experience gain per turn: +75 (all units in army)
- +Recruit rank: +1 for all units (Hero's army)
- +Training action: Unit experience gain is increased by an additional 10%
Warhorsenew
- +Mount: Warhorse
Warhorse and Repeater Handgunnew
- +Mount: Barded Warhorse
Deceptionnew
- +Ability: "Deception"
The White of Their Eyesnew
- +Passive ability: "The White of Their Eyes"
- +Ambush success chance: +10% (Lord's army)
A Borderlands Welcomenew
- +Reload time reduction: +5% for Missile Infantry units (Lord's army)
- +Ammunition: +5% for Missile Infantry units (Lord's army)
- +Missile strength: +5% for cavalry units (Lord's army)
Rough Ridersnew
- +Melee defence: +5 for Enforcers and Light Scouts (Lord's army)
- +Leadership: +5 for Enforcers and Light Scouts (Lord's army)
Rangers Defiantnew
- +Melee attack: +5 for Border Rangers, Swashbucklers, Enforcers and Light Scouts (Lord's army)
- +Charge bonus: +5 for Border Rangers, Swashbucklers, Enforcers and Light Scouts (Lord's army)
Hardened Fightersnew
- +Armour: +5 for Border Rangers, Enforcers and Light Scouts (Lord's army)
- +Melee defence: +5 for Militia Spearmen, Militia Archers, Half Pikes and Billmen (Lord's army)
Enforcersnew
- +Missile resistance: 8% (Lord's army)
- +Attribute: Immune to psychology for Border Rangers, Enforcers and Light Scouts (Lord's army)
Frontiersmennew
- +Physical resistance: +5% for all units (Rank 4 and above) (Lord's army)
- +Upkeep: +5% (Lord's army)
The Melee, Ch.Inew
- +Level 1: Melee attack: +2 for hand weapon and dual wield units (Lord's army)
- +Level 1: Melee defence: +2 for spear, pike, halberd, lance and great weapon units (Lord's army)
- +Level 2: Melee attack: +4 for hand weapon and dual wield units (Lord's army)
- +Level 2: Melee defence: +4 for spear, pike, halberd, lance and great weapon units (Lord's army)
The Melee, Ch.IInew
- +Level 1: Melee attack: +2 for spear, pike, halberd, lance and great weapon units (Lord's army)
- +Level 1: Melee defence: +2 for hand weapon and dual wield units (Lord's army)
- +Level 2: Melee attack: +4 for spear, pike, halberd, lance and great weapon units (Lord's army)
- +Level 2: Melee defence: +4 for hand weapon and dual wield units (Lord's army)
Hammer and Anvilnew
- +Level 1: Leadership: +2 for hand weapon, pike and halberd units (Lord's army)
- +Level 1: Charge bonus: +3 for spear, lance and great weapon units (Lord's army)
- +Level 2: Leadership: +4 for hand weapon, pike and halberd units (Lord's army)
- +Level 2: Charge bonus: +6 for spear, lance and great weapon units (Lord's army)
- +Level 3: Leadership: +6 for hand weapon, pike and halberd units (Lord's army)
- +Level 3: Charge bonus: +10 for spear, lance and great weapon units (Lord's army)
Battle Trajectoriesnew
- +Level 1: Missile resistance: +3% for all melee units (Lord's army)
- +Level 1: Missile strength: +3% (Lord's army)
- +Level 2: Missile resistance: +6% for all melee units (Lord's army)
- +Level 2: Missile strength: +6% (Lord's army)
- +Level 3: Missile resistance: +10% for all melee units (Lord's army)
- +Level 3: Missile strength: +10% (Lord's army)
Tactical Fluiditynew
- +Level 1: Speed: +5% for all units (Lord's army)
- +Level 2: Speed: +10% for all units (Lord's army)
Sticks and Stonesnew
- +Level 1: Weapon strength: +3% for spear, pike, halberd and lance units (Lord's army)
- +Level 1: Armour: +3 for great weapon, hand weapon and dual wield units (Lord's army)
- +Level 2: Weapon strength: +6% for spear, pike, halberd and lance units (Lord's army)
- +Level 2: Armour: +6 for great weapon, hand weapon and dual wield units (Lord's army)
- +Level 3: Weapon strength: +10% for spear, pike, halberd and lance units (Lord's army)
- +Level 3: Armour: +10 for great weapon, hand weapon and dual wield units (Lord's army)
The Bloodiestnew
- +Melee attack: +1% per experience rank for all units (Lord's army)
The Slipperynew
- +Melee defence: +1% per experience rank for all units (Lord's army)
The Strongestnew
- +Weapon strength: +1% per experience rank for all units (Lord's army)
- +Reload time reduction: +1% per experience rank for all units (Lord's army)
The Viciousnew
- +Charge bonus: +2% per experience rank for all units (Lord's army)
The Survivorsnew
- +Physical resistance: +1% per experience rank for all units (Lord's army)
- +Ammunition: +1% per experience rank for all units (Lord's army)
Lightning Strikenew
- +Enables lightning strike battles when reinforcements are present
- +Reinforcement range: +10% (Lord's army)
War Thundernew
- +Level 1: Campaign movement range: +5%
- +Level 2: Campaign movement range: +10%
- +Level 3: Campaign movement range: +15%
Barded Warhorsenew
- +Mount: Barded Warhorse
- +Leadership aura size: +5%
The Best Money Can Buynew
- +Upkeep: +5% (Lord's army)
- +Armour: +15 (Lord's army)
- +Regiments of Renown army capacity: +1 (own army)
Self-Investednew
- +Level 1: Leadership: +6
- +Level 2: Leadership: +12
Pecunia non Oletnew
- +Passive ability: "Pecunia non Olet"
- +Armour: +15 for Paymaster Chest Wagons
Duplicariinew
- +Ability: "Duplicarii"
Mercenaries of Tileanew
- +Melee attack: +5 for Broken Lances, Noble Retinue and Knights Encarmine (Rank 7 and above) (Lord's army)
- +Melee defence: +5 for Pikemen and Half Pikes (Rank 7 and above) (Lord's army)
- +Missile strength: +5% for all crossbow units (Rank 7 and above) (Lord's army)
- +Upkeep: +5% for Pikemen, Half Pikes, Broken Lances, Noble Retinue, Knights Encarmine and all crossbow units (Lord's army)
Hiringnew
- +Casualty replenishment rate: +5% (Lord's army)
The Capitalnew
- +Level 1: Tradable resources produced: +2% (factionwide)
- +Level 2: Tradable resources produced: +5% (factionwide)
- +Level 3: Tradable resources produced: +9% (factionwide)
Marshal Plannew
- +Level 1: Construction cost: -4% for all buildings (local province)
- +Level 2: Construction cost: -7% for all buildings (local province)
- +Level 3: Construction cost: -10% for all buildings (local province)
Investornew
- +Level 1: Income from all buildings: +5% (local region)
- +Level 2: Income from all buildings: +10% (local region)
Free Reinnew
- +Level 1: Income from raiding: +15%
- +Level 1: Control: -2 (local province)
- +Level 1: Income from post-battle loot: +15%
- +Level 2: Income from raiding: +30%
- +Level 2: Control: -4 (local province)
- +Level 2: Income from post-battle loot: +30%
Hedge Wizardsnew
- +Level 1: Hero recruitment cost: +5% for Wizards (local province)
- +Level 1: Unlocks Hero recruitment: Battle Wizard (local province)
- +Level 2: Hero recruitment cost: +10% for Wizards (all provinces)
- +Level 2: Unlocks Hero recruitment: Battle Wizard (local province)
- +Level 2: Hero capacity: +1 for Battle Wizards
Connoisseurnew
- +Magic item drop chance from battle: +15%
Festivenew
- +Level 1: Growth: +15 (local province)
- +Level 1: Income from Cities: -5% (local province)
- +Level 2: Growth: +30 (local province)
- +Level 2: Income from Cities: -10% (local province)
Veteran Advisorsnew
- +Ambush success chance: +10% (Lord's army)
- +Ambush defence chance: +10% (Lord's army)
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Captains of Venturenew
- +Hero recruit rank: +2 for Mercenary Captains (local province)
Arts Promoternew
- +Level 1: Research rate: +4
- +Level 1: Income from Cities: +5% (local province)
- +Level 2: Research rate: +8
- +Level 2: Income from Cities: +10% (local province)
- +Level 3: Research rate: +12
- +Level 3: Income from Cities: +15% (local province)
Extra Securitynew
- +Level 1: Enemy Hero action success chance: -5%
- +Level 1: Hero self-defence: +5% chance of wounding aggressors
- +Level 2: Enemy Hero action success chance: -10%
- +Level 2: Hero self-defence: +10% chance of wounding aggressors
Highest Biddernew
- +Level 1: Lord Upkeep: +20%
- +Level 1: Enemy leadership: -2 (local region)
- +Level 2: Lord Upkeep: +40%
- +Level 2: Enemy leadership: -4 (local region)
- +Level 3: Lord Upkeep: +60%
- +Level 3: Enemy leadership: -6 (local region)
Most Serenenew
- +Level 1: Income from Ports: +10% (local region)
- +Level 2: Income from Ports: +20% (local region)
Death by Mercenariesnew
- +Level 1: Local recruitment capacity: +1 (local province)
- +Level 1: Control: -4 (local province)
- +Level 2: Local recruitment capacity: +2 (local province)
- +Level 2: Global recruitment capacity: +1 (factionwide)
- +Level 2: Control: -8 (local province)
A Man's Worthnew
- +Level 1: Casualties captured post-battle: +15%
- +Level 2: Casualties captured post-battle: +30%
Machiavellian Princenew
- +Control: +2 (local province)
- +Growth: +20 (local province)
- +Diplomatic relations: +5 with all factions
Barded Warhorsenew
- +Mount: Barded Warhorse
Hippogryphnew
- +Mount: Hippogryph
Inquisitorial Troopsnew
- +Level 1: Upkeep: +3% (Lord's army)
- +Level 1: Melee defence: +3 for all heavy cavalry and other aristocratic units (Lord's army)
- +Level 1: Armour-piercing weapon damage: +2 for all heavy cavalry and other aristocratic units (Lord's army)
- +Level 1: Recruitment Time: -1 for Black Watch and Noble Retinue units (local province)
- +Level 2: Upkeep: +6% (Lord's army)
- +Level 2: Melee defence: +6 for all heavy cavalry and other aristocratic units (Lord's army)
- +Level 2: Armour-piercing weapon damage: +3 for all heavy cavalry and other aristocratic units (Lord's army)
- +Level 2: Recruitment Time: -1 for Black Watch and Noble Retinue units (local province)
Spell Quenchnew
- +Enemy Winds of Magic power reserve capacity: -15 (local region)
- +Winds of Magic power reserve capacity: -5
Spirit Drainnew
- +Ability: "Spirit Drain"
- +Spell resistance: 10%
Judgementnew
- +Ability: "Judgement"
Chaosbanenew
- +Melee attack: +6 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (Lord's army)
Hombres Villanosnew
- +All damage: +10% for Adventurers, Royal Guard, Riders and Lancers (Rank 7 and above) (Lord's army)
- +Speed: +10% for Adventurers, Royal Guard, Riders and Lancers (Rank 7 and above) (Lord's army)
- +Upkeep: +10% for Adventurers, Royal Guard, Riders and Lancers (Lord's army)
Paranoianew
- +Enemy Hero action success chance: -10%
Inquisitorial Purgenew
- +Level 1: Corruption: -1 (local province)
- +Level 2: Corruption: -3 (local province)
- +Level 3: Corruption: -5 (local province)
- +Level 3: Control: -1 (local province)
Barded Warhorsenew
- +Mount: Barded Warhorse
Immortan Borgionew
- +Hit points: +15%
- +Casualty replenishment rate: +15% for this Lord
- +Wound recovery time: -1 turns
Beloved Generalnew
- +Passive ability: "Beloved General"
- +Leadership aura size: +25%
- +Control: +1 (local province)
Borgio's Picknew
- +Reload time reduction: +10% for Artillery units (Lord's army)
- +Melee attack: +4 (Lord's army)
- +Ambush success chance: +6% (Lord's army)
Shielded Menacenew
- +Level 1: Armour: +10 for Pavise Crossbowmen and Militia Spearmen (Lord's army)
- +Level 1: Missile strength: +10% for Pavise Crossbowmen (Lord's army)
- +Level 2: Armour: +15 for Pavise Crossbowmen and Militia Spearmen (Lord's army)
- +Level 2: Missile strength: +15% for Pavise Crossbowmen (Lord's army)
- +Level 2: Attribute: Expert Charge Defence for Pavise Crossbowmen and Militia Spearmen (Lord's army)
Wrath of the Strigoi Princenew
- +Ambush success chance: +6% (Lord's army)
- +Melee attack: +5
- +Armour-piercing weapon damage: +50
- +Passive ability: "Wrath of the Strigoi Prince"
Extreme Measuresnew
- +Passive ability: "Summon Crypt Ghouls"
- +Passive ability: "Summon Dire Wolves"
- +Control: -4 (local province)
- +Enemy casualty replenishment rate: -5% (enemy armies in local province)
Punishmentnew
- +Leadership: +8 when in own territory (Lord's army)
- +Melee attack: +10 against Chaos, Norsca, Greenskins and Ogre Kingdoms (Lord's army)
Lessons of Strygosnew
- +Melee attack: +5 against Vampire Counts and Vampire Coast (Lord's army)
- +Hit points: +10%
- +Attribute: Causes Fear against Vampire Counts and Vampire Coast (Lord's army)
Fighters of Gashnagianew
- +Melee defence: +5 for all units (Lord's army)
- +Leadership: +5 for all units (Lord's army)
Rangers of Gashnagianew
- +Missile resistance: 5% (Lord's army)
- +Vigour loss reduction: -10% (Lord's army)
- +Missile strength: +5% (Lord's army)
Gashnag's Veilnew
- +Level 1: Armour: +5 (Lord's army)
- +Level 2: Armour: +5 (Lord's army)
- +Level 2: Physical resistance: 5% (Lord's army)
- +Level 2: Attribute: Cause Fear for all units (Rank 7 and above) (Lord's army)
Gashnag's Wardnew
- +Level 1: Attrition: -33% casualties suffered from Vampiric territory attrition (Lord's army)
- +Level 1: Attrition: -33% casualties suffered from swamp attrition (Lord's army)
- +Level 1: Attrition: +15% enemy casualties from untainted territory (enemy armies in local province)
- +Level 2: Immune to Vampiric attrition (Lord's army)
- +Level 2: Immune to Swamp attrition (Lord's army)
- +Level 2: Attrition: +25% enemy casualties from untainted territory (enemy armies in local province)
Gashnag's Cloaknew
- +Hero capacity: -1 for Battle Wizards
- +Enemy Hero action success chance: -10%
- +Winds of Magic power reserve capacity: +20
- +Magic item drop chance from battle: +15%
Peace of Gashnagianew
- +Level 1: Growth: +10 (local province)
- +Level 1: Diplomatic relations: +5 with Empire, Kislev and Southern Realms
- +Level 2: Growth: +25 (local province)
- +Level 2: Diplomatic relations: +10 with Empire, Kislev and Southern Realms
Ushoran's Benevolencenew
- +Control: +2 (local province)
Barded Warhorsenew
- +Mount: Barded Warhorse
Phial of Poisonnew
- +Ability: "Phial of Poison"
Potion of Pavonanew
- +Ability: "Potion of Pavona"
Lucrezzia's Kissnew
- +Ability: "Lucrezzia's Kiss"
The Eighth Husbandnew
- +Diplomatic relations: +10 with all Southern Realms
Prince of Tobaronew
- +Income from Ports: +5% (factionwide)
- +Leadership: +5 when fighting against Skaven (all armies)
- +Diplomatic relations: +200 with [[/img]Tobaro (if present on the map)
- +Diplomatic relations: -50 with Magritta (Estalia)
- +Diplomatic relations: +15 with Miragliano (Tilea)
Prince of Magrittanew
- +Recruitment cost: -10% for Infantry units (all armies)
- +Diplomatic relations: -50 with Miragliano (Tilea)
- +Diplomatic relations: -30 with East Ind Company
- +Diplomatic relations: +200 with Magritta (Estalia)
- +Melee attack: +5 when fighting at sea (all armies)
- +Leadership: +5 when fighting at sea (all armies)
Prince of Bilbalinew
- +Diplomatic relations: -50 with Magritta (Estalia)
- +Diplomatic relations: +100 with Marienburg
- +Diplomatic relations: -10 with Miragliano (Tilea)
- +Income from trade tariffs: +15%
- +Leadership: +10 when fighting against Vampire Coast (all armies)
- +Allegiance points gained: +10% for alliances with the Empire
Free Marketnew
- +Diplomatic relations: +15 with Empire, Kislev, Cathay and Bretonnia
Diplomatic Manipulationnew
- +Level 1: Diplomatic relations: +10 with Empire, Kislev, Cathay and Bretonnia
- +Level 1: Allegiance points gained: +5%
- +Level 2: Diplomatic relations: +20 with Empire, Kislev, Cathay and Bretonnia
- +Level 2: Allegiance points gained: +10%
- +Level 3: Diplomatic relations: +30 with Empire, Kislev, Cathay and Bretonnia
- +Level 3: Allegiance points gained: +15%
Of Duels and Favoursnew
- +Leadership: +4 for Lords and embedded Heroes (all armies)
- +Melee attack: +4 for Lords and embedded Heroes (all armies)
- +Melee defence: +4 for Lords and embedded Heroes (all armies)
Intrigue and Discombobulationnew
- +Attribute: Vanguard Deployment (Lord's army)
- +Enemy battle reinforcement time: +25%
- +Passive ability: "The Spiderqueen's Web"
Barded Warhorsenew
- +Mount: Barded Warhorse
Jade Griffonnew
- +Mount: Imperial Griffon
Black Bandsnew
- +Upkeep: -20% for all Regiments of Renown (Lord's army)
- +Reload time reduction: +12% for Carabiniers, Cranequiniers and Handgunners units (Lord's army)
- +Leadership: +8 for Carabiniers, Cranequiniers and Handgunners units (Lord's army)
Scouting Looniesnew
- +Campaign movement range: +5%
- +Campaign line of sight: +20%
- +Speed and Missile strength: +15% for Birdmen of Catrazza (no relations) (all armies)
Accomplished Duellistnew
- +Bonus vs Infantry: +10
- +Passive ability: "Guardian" for Duellists and Montante Swordsmen (all armies factionwide)
The Very Best Money Can Buynew
- +Missile strength: +15% (Lord's army)
- +Armour-piercing weapon damage: +2 (Lord's army)
- +Armour: +15 (Lord's army)
- +Upkeep: +15% (Lord's army)
- +Missile strength: +15% for Paymaster Chest Wagons
- +Regiments of Renown army capacity: +1 (own army)
Knightly Favoursnew
- +Recruitment and Upkeep cost: -10% for all heavy cavalry and other aristocratic units (Lord's army)
- +Charge bonus: +10 for cavalry units (Lord's army)
Re-Renaissancenew
- +Stimulate Trade commandment: additional -10% Construction cost for all buildings (all provinces)
- +Stimulate Trade commandment: additional +5% Research rate (all provinces)
- +Income from Cities: +10% (factionwide)
Commander of Fortunenew
- +Level 1: Vigour loss reduction: -10% (Lord's army)
- +Level 1: Upkeep: +3% (Lord's army)
- +Level 1: Armour-piercing weapon damage: +30
- +Level 2: Vigour loss reduction: -20% (Lord's army)
- +Level 2: Upkeep: +6% (Lord's army)
- +Level 2: Armour-piercing weapon damage: +60
Noble Commandernew
- +Level 1: Upkeep: +3% (Lord's army)
- +Level 1: Melee defence: +3 for all heavy cavalry and other aristocratic units (Lord's army)
- +Level 1: Armour-piercing weapon damage: +2 for all heavy cavalry and other aristocratic units (Lord's army)
- +Level 1: Melee defence: +6
- +Level 2: Upkeep: +6% (Lord's army)
- +Level 2: Melee defence: +6 for all heavy cavalry and other aristocratic units (Lord's army)
- +Level 2: Armour-piercing weapon damage: +3 for all heavy cavalry and other aristocratic units (Lord's army)
- +Level 2: Melee defence: +12
Barded Warhorsenew
- +Mount: Barded Warhorse
Urracónnew
- +Mount: Demigryph
- +Post battle chance of stealing a magic item: +5%
Masters of the Seanew
- +Attrition: -33% casualties suffered from high seas attrition (all armies factionwide)
- +Leadership: +5 when fighting at sea (all armies factionwide)
- +Melee attack: +5 when fighting at sea (all armies factionwide)
El Doradonew
- +Level 1: Leadership: +5
- +Level 1: Income from Ports: +5% (factionwide when on map)
- +Level 1: Ward save: +10%
- +Level 1: Lord Upkeep: +12%
- +Level 2: Leadership: +10
- +Level 2: Income from Ports: +10% (factionwide when on map)
- +Level 2: Ward save: +20%
- +Level 2: Lord Upkeep: +25%
Worthless Peasantsnew
- +Level 1: Diplomatic relations: +10 with Bretonnia
- +Level 1: Bonus vs. Infantry: +3 when fighting against Bretonnia (Lord's army)
- +Level 1: Income from all buildings: +5% (factionwide when on map)
- +Level 2: Diplomatic relations: +30 with Bretonnia
- +Level 2: Bonus vs. Infantry: +6 when fighting against Bretonnia (Lord's army)
- +Level 2: Control: -3 (factionwide when on map)
- +Level 2: Income from all buildings: +10% (factionwide when on map)
The Royal Legionnew
- +Level 1: Unit experience gain per turn: +50 (Lord's army)
- +Level 1: Income from post-battle loot: +10%
- +Level 1: Armour-piercing weapon damage: +2 (Lord's army)
- +Level 1: Reload time reduction: +8% (Lord's army)
- +Level 2: Unit experience gain per turn: +100 (Lord's army)
- +Level 2: Income from post-battle loot: +20%
- +Level 2: Lord Upkeep: +100%
- +Level 2: Armour-piercing weapon damage: +2 (Lord's army)
- +Level 2: Reload time reduction: +20% (Lord's army)
- +Level 2: Missile strength: +10% (all armies)
Lupiocentric Modelnew
- +Level 1: Lord Upkeep: +25%
- +Level 1: Armour: +10
- +Level 1: Weapon strength: +10%
- +Level 1: Leadership: +5
- +Level 1: Character's aura leadership effect: +5
- +Level 1: Bonus vs Large: +5
- +Level 1: Attribute: 360 Missile Block
- +Level 1: Missile block chance: +10%
- +Level 2: Lord Upkeep: +50%
- +Level 2: Armour: +20
- +Level 2: Weapon strength: +20%
- +Level 2: Leadership: +10
- +Level 2: Character's aura leadership effect: +10
- +Level 2: Bonus vs Large: +10
- +Level 2: Attribute: 360 Missile Block
- +Level 2: Missile block chance: +20%
- +Level 3: Lord Upkeep: +75%
- +Level 3: Armour: +30
- +Level 3: Weapon strength: +30%
- +Level 3: Leadership: +15
- +Level 3: Character's aura leadership effect: +15
- +Level 3: Bonus vs Large: +15
- +Level 3: Attribute: 360 Missile Block
- +Level 3: Missile block chance: +30%
The Ingenuous and Righteous Strugglenew
- +Bonus vs. Large: +5 when fighting against Wood Elves, Warriors of Chaos, Beastmen, Norsca, Greenskins and Vampire Coast (Lord's army)
- +Weapon strength: +1605% against windmills (Lord's army)
Barded Warhorsenew
- +Mount: Barded Warhorse
Radiant Pegasusnew
- +Mount: Pegasus
Protectornew
- +Passive ability: "Guardian"
Dwarf-Friendnew
- +Diplomatic relations: +15 with Dwarfs
- +Allied recruitment cost: -20%
- +Upkeep: -20% for all Dwarfen units (Lord's army)
Sanctioned Aidnew
- +Melee defence: +5 for all Dwarfen units (all armies factionwide)
- +Melee attack: +5 for all Dwarfen units (all armies factionwide)
- +Diplomatic relations: +5 with Dwarfs
Dawi Shieldwallnew
- +Melee defence: +2 for all units (all armies factionwide)
- +Missile resistance: 5% (Lord's army)
- +Diplomatic relations: +5 with Dwarfs
- +Melee attack: +8 for all units against Dwarfs (all armies factionwide)
Special Tariffsnew
- +Level 1: Diplomatic relations: +5 with Dwarfs
- +Level 1: Tradable resources produced: +7% (factionwide)
- +Level 1: Income from trade tariffs: +7% (factionwide)
- +Level 2: Diplomatic relations: +10 with Dwarfs
- +Level 2: Tradable resources produced: +15% (factionwide)
- +Level 2: Income from trade tariffs: +15% (factionwide)
Ranger Corpsnew
- +Upkeep: -15% for Missile Infantry units (Lord's army)
- +Enables Tunnelling stance for army
- +Attrition: -33% casualties suffered from wasteland attrition (all armies)
- +Attrition: -33% casualties suffered from mountain attrition (all armies)
- +Campaign line of sight: +10%
Frontier Commandernew
- +Level 1: Leadership: +4 for Border Rangers, Enforcers and Light Scouts units (Lord's army)
- +Level 1: Recruitment and Upkeep cost: -10% for Border Rangers, Enforcers and Light Scouts units (Lord's army)
- +Level 1: Physical resistance: 6%
- +Level 2: Leadership: +8 for Border Rangers, Enforcers and Light Scouts units (Lord's army)
- +Level 2: Recruitment and Upkeep cost: -20% for Border Rangers, Enforcers and Light Scouts units (Lord's army)
- +Level 2: Attribute: Immune to psychology for Border Rangers, Enforcers and Light Scouts (Lord's army)
- +Level 2: Physical resistance: 12%
Princenew
- +Level 1: Melee defence: +2 for Militia Spearmen, Militia Archers, Half Pikes and Billmen (Lord's army)
- +Level 1: Global recruitment duration: -1 for Freelance Knights (Lord's army)
- +Level 1: Recruitment and Upkeep cost: -5% for Freelance Knights, Carlsson Militia, Uvetovsk Kossars and Shieldbearers units (Lord's army)
- +Level 1: Melee attack and Melee defence: +2 for Freelance Knights, Carlsson Militia and Uvetovsk Kossars units (Lord's army)
- +Level 1: Melee attack: +6
- +Level 2: Melee defence: +4 for Militia Spearmen, Militia Archers, Half Pikes and Billmen (Lord's army)
- +Level 2: Global recruitment duration: -1 for Freelance Knights (Lord's army)
- +Level 2: Recruitment and Upkeep cost: -10% for Freelance Knights, Carlsson Militia, Uvetovsk Kossars and Shieldbearers units (Lord's army)
- +Level 2: Melee attack and Melee defence: +4 for Freelance Knights, Carlsson Militia and Uvetovsk Kossars units (Lord's army)
- +Level 2: Attribute: Encourage for Shieldbearers (Lord's army)
- +Level 2: Melee attack: +12
Warhorse & Doom Crossboltnew
- +Mount: Barded Ithilmar Steed
Gourd of Lustrian Winenew
- +Ability: "Gourd of Lustrian Wine"
Full Marks Marksmennew
- +Ammunition: +10% for Missile Infantry units (Lord's army)
- +Range: +6% (Lord's army)
- +Missile strength: +10% for Missile Infantry units (Lord's army)
Scourges' Scourgenew
- +Attribute: Causes Fear when fighting against Rogue Armies (all armies factionwide)
- +Leadership: +5 when fighting against Rogue Armies (all armies factionwide)
- +Weapon strength: +5% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (all armies factionwide)
Reinforcements from Trantionew
- +Recruit rank: +3 for Crossbowmen, Pavise Crossbowmen and Noble Retinue (all armies factionwide)
Skink Contactsnew
- +Diplomatic relations: +10 with Lizardmen
- +Tradable resources produced: +5% (factionwide)
- +Income from Ports: +5% (local province)
Kill Beastmennew
- +Leadership: +8 when fighting against Beastmen (Lord's army)
- +Weapon strength: +8% when fighting against Beastmen (Lord's army)
- +Missile strength: +8% when fighting against Beastmen (Lord's army)
Kill Xa'Kotanew
- +Melee attack: +5 when fighting against Skaven (Lord's army)
- +Weapon strength: +10% when fighting against Skaven (Lord's army)
Kill Chaq'xa'khanxnew
- +Melee defence: +5 when fighting against Dark Elves (Lord's army)
- +Leadership: +5 when fighting against Dark Elves (Lord's army)
Kill Greenskinsnew
- +Attribute: Causes Fear when fighting against Greenskins (Lord's army)
- +Leadership: +3 when fighting against Greenskins (Lord's army)
Kill Ax'za'khanxnew
- +Leadership aura size: +10% when fighting against Warriors of Chaos
- +Weapon strength: +10% when fighting against Warriors of Chaos and Norsca (Lord's army)
Kill Undeadnew
- +Attribute: Cause Fear when fighting against Undead (Lord's army)
- +Leadership: +5 when fighting against Undead factions (Lord's army)
- +Double experience gain for units when fighting against Vampire Coast (Lord's army)
Befriend the Priestsnew
- +Level 1: Diplomatic relations: +15 with Lizardmen
- +Level 1: Tradable resources produced: +5% (factionwide)
- +Level 1: Income from Ports: +5% (local province)
- +Level 2: Diplomatic relations: +15 with Lizardmen
- +Level 2: Corruption: -1 (all provinces)
- +Level 2: Tradable resources produced: +5% (factionwide)
- +Level 2: Income from Ports: +5% (local province)
- +Level 2: Attrition: -50% casualties suffered from swamp attrition (armies in local province)
Befriend the Slannnew
- +Diplomatic relations: +15 with Lizardmen
- +Corruption: -1 (all provinces)
- +Army ability: "Holy Stela" (armies in local province)
- +Spell resistance: 15% (armies in local province)
Secrets of the Lizardsnew
- +Corruption: -1 (all provinces)
- +Bonus vs. Large: +5 when fighting against Lizardmen (all armies factionwide)
- +Melee defence: +5 when fighting against Lizardmen (all armies factionwide)
- +Hero recruit rank: +2 for Battle Wizards (all provinces)
Barded Warhorsenew
- +Mount: Barded Warhorse
Survivornew
- +Level 1: Ward save: +8%
- +Level 1: Wound recovery time: -1 turns
- +Level 2: Wound recovery time: -2 turns
- +Level 2: Ward save: +16%
- +Level 3: Wound recovery time: -3 turns
- +Level 3: Ward save: +25%
Foundernew
- +Diplomatic relations: -20 with Lizardmen
- +Growth: +50 (local province)
The Ultimate Adventurernew
- +Melee defence: +8
- +Speed: +8%
- +Weapon strength: +8%
Tale of Cadavo: Prologuenew
- +Casualty replenishment rate: +5% (Lord's army)
- +The Alcatani Fellowship will never fight for this Legendary Lord
The Duelnew
- +Bonus vs Infantry: +10
Room for Onenew
- +Bonus vs Infantry: +5
- +Casualty replenishment rate: +10% (Lord's army)
Between Legend and Mythnew
- +Ability: "Second Concealed Pistol"
- +Attribute: Causes Fear
- +Upkeep: -20% (Lord's army)
And so he vowednew
- +Melee attack: +5 for Cavalry units (Lord's army)
- +Enables Lance Formation for melee cavalry units (Lord's army)
- +Charge bonus: +10% (Lord's army)
And so he sworenew
- +Attribute: Unbreakable
- +Passive ability: "Hold the Line!"
- +Post battle chance of stealing a magic item: +15%
And so he moved onnew
- +Casualty replenishment rate: +10% (Lord's army)
- +Income from sacking and looting settlements: +30%
- +Income from raiding: +30%
Adventurers at Bestnew
- +Level 1: Leadership: +5 for Half Pikes, Swashbucklers, Riders and Maneaters (Lord's army)
- +Level 1: Missile strength: +5% for Swashbucklers, Riders and Maneaters (Lord's army)
- +Level 1: Melee defence: +5 for Half Pikes, Swashbucklers, Riders and Maneaters (Lord's army)
- +Level 2: Leadership: +5 for Half Pikes, Swashbucklers, Riders and Maneaters (all armies factionwide)
- +Level 2: Missile strength: +5% for Swashbucklers, Riders and Maneaters (all armies factionwide)
- +Level 2: Melee defence: +5 for Half Pikes, Swashbucklers, Riders and Maneaters (all armies factionwide)
Dirty Tacticsnew
- +Enables Dirty Fighting attacks for melee infantry units (Lord's army)
Scum at Worstnew
- +Level 1: Melee attack: +5 for Half Pikes, Swashbucklers, Riders and Maneaters (Lord's army)
- +Level 1: Weapon Strength: +5% for Half Pikes, Swashbucklers, Riders and Maneaters (Lord's army)
- +Level 2: Melee attack: +5 for Half Pikes, Swashbucklers, Riders and Maneaters (all armies factionwide)
- +Level 2: Weapon Strength: +5% for Half Pikes, Swashbucklers, Riders and Maneaters (all armies factionwide)
Barded Warhorsenew
- +Mount: Barded Warhorse
Pegasusnew
- +Mount: Pegasus
Demigryphnew
- +Mount: Demigryph
Shiny and Brassnew
- +This Lord will be wounded instead of killed in battle
- +Character experience gain: +15%
Tactical Geniusnew
- +Replaces: "Tactician"
- +Passive ability: "Grand Tactician"
- +Attribute: Vanguard Deployment (Lord's army)
Experimental Reformsnew
- +Speed: +5% for all units (Lord's army)
- +Weapon strength: +5% (Lord's army)
- +Missile strength: +5% (Lord's army)
Enlightenednew
- +Corruption: -5 (local province)
- +Control: +3 (local province)
- +Diplomatic relations: +5 with all factions
Light of Bellona Incarnatenew
- +Weapon strength: +20% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- +Attribute: Causes Terror when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Norsca
- +Melee attack: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (Lord's army)
- +Enables Champion stance, with shield, ward save and blinding attacks
End Timersnew
- +Physical resistance: 15%
- +Hit points: +15%
Old-fashionednew
- +Melee defence: +8 for spear, pike, halberd and lance units (Lord's army)
Ancient and Cantankerousnew
- +Melee attack: +5 when fighting against Humans (Lord's army)
- +Leadership: +5 when fighting against Humans (Lord's army)
Binding of Thievesnew
- +Enables cursed attacks (Lord's army)
Warhorse & Brace of Pistolsnew
- +Mount: Warhorse
Caracolenew
- +Level 1: Reload time reduction: +6%
- +Level 1: Charge bonus: +5
- +Level 2: Reload time reduction: +9%
- +Level 2: Charge bonus: +10
- +Level 3: Reload time reduction: +12%
- +Level 3: Charge bonus: +15
More Pistolsnew
- +Level 1: Missile strength: +6%
- +Level 2: Missile strength: +9%
- +Level 3: Missile strength: +12%
More Powdernew
- +Level 1: Ammunition: +6%
- +Level 2: Ammunition: +16%
- +Level 3: Ammunition: +30%
Encarmine Knighthoodnew
- +Mount: Warhorse
Bodyguardnew
- +Enemy Hero action success chance: -1%
- +Passive ability: "Guardian"
- +Armour: +10
A Murder of Croniesnew
- +Ability: "Feint & Riposte" for Duellists and Montante Swordsmen (all units in army)
- +Assassinate action: Additional 1% success chance
The Challengenew
- +Armour-piercing weapon damage: +20
- +Passive ability: "The Challenge"
- +Assassinate action: Additional 1% success chance
Introduccionenew
- +Assassinate action: Additional 1% success chance
- +Leadership: +5
Metodologianew
- +Assassinate action: Additional 1% success chance
- +Vigour loss reduction: -30%
Criticanew
- +Assassinate action: Additional 1% success chance
- +Attacks cause "Discouraged" effect, reducing leadership
Ultimos Floreonew
- +Character's aura leadership effect: +2
- +Leadership aura size: +10%
Protagonist's Sassnew
- +Passive ability: "Protagonist's Sass"
- +Assassinate action: Additional 1% success chance
Figuera's Eelnew
- +Attribute: Expert Charge Defence
- +Physical resistance: 5%
- +Assassinate action: Additional 1% success chance
- +Enemy Hero action success chance: -1%
Estevan's Blurnew
- +Melee defence: +8
- +Assassinate action: Additional 1% success chance
- +Enemy Hero action success chance: -1%
Casanova's Onslaughtnew
- +Ability: "Disarm"
- +Assassinate action: Additional 1% success chance
- +Enemy Hero action success chance: -1%
En Garde!new
- +Ability: "En Garde!"
Barded Warhorsenew
- +Mount: Barded Warhorse
Golden Lionnew
- +Mount: Golden Lion
Barded Warhorsenew
- +Mount: Barded Warhorse
Combined Armsnew
- +Passive ability: "Combined Arms"
Mighty Runnernew
- +Attribute: Strider
- +Speed: +18%
Mighty Wrestlernew
- +Wound recovery time: -1 turns
- +Unit mass: +25%
- +Attribute: Expert Charge Defence
Mighty Gladiatornew
- +Bonus vs Infantry: +15
Mighty Strongmannew
- +Weapon strength: +15%
Mighty Rowernew
- +Physical resistance: 10%
- +Leadership: +5 when fighting at sea (Lord's army)
- +Melee attack: +5 when fighting at sea (Lord's army)
Absolutely Statuesquenew
- +Leadership: +10
- +Control: +2 (local province)
- +Hit points: +10%
Glory of Luccininew
- +Weapon strength: +10% for Duellists, Pikemen, Republican Guard and cavalry units (Lord's army)
- +Enables flaming attacks when fighting against Undead factions (Lord's army)
The Ancient Citynew
- +Control: +2 (local province)
- +Stimulate Trade commandment: additional -15% Construction cost for all buildings (local province)
- +Stimulate Trade commandment: additional +10% Research rate (local province)
Exemplary Warriornew
- +Passive ability: "Exemplary Warrior"
- +Leadership aura size: +25%
- +Control: +1
War Pig Suitnew
Pigmaster Chest Wagonnew
Tortoise Tanknew
Oink, oink oink snorfnew
- +Passive ability: "Wild Heart" for all spellcasters (Hero's army)
- +Leadership aura size: +25%
- +Growth: +20 (local province)
Groink! Squeee! Snorf!new
- +Hero self-defence: +10% chance of wounding aggressors
- +Melee defence: +10
Oink oink, oink oink groink!new
- +Melee defence: +1 (all armies)
- +Melee attack: +1 (all armies)
- +Leadership: +1 (all armies)
- +Base weapon damage: +1 (all armies)
- +Missile strength: +1% (all armies)
Oink!new
- +Hit points: +20%
- +Wound recovery time: -1 turns
Oink! Oink oink groink groink...new
- +Passive ability: "Slime Trail"
- +Passive ability: "Swarm of Flies"
- +Passive ability: "Evasion"
OINK! Oink oink, snorf groink!new
- +Research rate: +10
- +Attribute: Devastating Flanker (Hero's army)
Oink groink, oinknew
- +Passive ability: "Tactician"
Oinker!new
- +Level 1: Armour: +10
- +Level 1: Charge bonus: +10
- +Level 1: Leadership: +5
- +Level 1: Wound recovery time: -1 turns
- +Level 2: Armour: +15
- +Level 2: Charge bonus: +15
- +Level 2: Leadership: +10
- +Level 2: Wound recovery time: -2 turns
Groinker!new
- +Level 1: Missile strength: +7%
- +Level 1: Reload time reduction: +7%
- +Level 2: Missile strength: +15%
- +Level 2: Reload time reduction: +15%
Oink snorf snorfnew
- +Level 1: Character experience gain: +10% (accompanying Lord)
- +Level 1: Unit experience gain: +10% (accompanying Lord)
- +Level 2: Character experience gain: +20% (accompanying Lord)
- +Level 2: Unit experience gain: +20% (accompanying Lord)
Snorf, snor-Oink! Oink!new
- +Level 1: Magic item drop chance from battle: +25%
- +Level 1: Post battle chance of stealing a magic item: +7%
- +Level 2: Magic item drop chance from battle: +50%
- +Level 2: Post battle chance of stealing a magic item: +15%
Oink groink, oink, groink snorfnew
- +Replaces: "Tactician"
- +Passive ability: "Grand Tactician"
- +Ability: "Stand Your Ground!"
Full Hamnew
- +Ability: "Full Ham" (when Piggolo II is dismounted)