Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Southern Realms in Southern Realms

Southern Realms is a race Cataph's Southern Realms adds — the game has no such culture (mixer_teb_southern_realms). Its 83 units, 142 buildings and 19 technologies, read from the mod's files against patch 9.0.4.

New units in Southern Realms

  • Pikementeb_pikemen120 modelsHealth8,760Armour70Leadership62Speed30Melee attack29Melee defence40Weapon strength (base + AP)26Charge bonus6Multiplayer cost625
  • Montante Swordsmenteb_montante_greatswords90 modelsHealth8,100Armour80Leadership70Speed30Melee attack33Melee defence54Weapon strength (base + AP)35Charge bonus18Multiplayer cost1,100
  • Republican Guardteb_republican_guard120 modelsHealth9,120Armour95Leadership74Speed28Melee attack35Melee defence42Weapon strength (base + AP)35Charge bonus12Multiplayer cost900
  • Paymaster Chest Wagonteb_paymaster1 modelHealth4,440Armour90Leadership75Speed60Melee attack18Melee defence12Weapon strength (base + AP)26Charge bonus29Missile damage (base + AP)32Range90Missile resistance %15Multiplayer cost850
  • Pavise Crossbowmenteb_pavisiers90 modelsHealth6,390Armour40Leadership55Speed30Melee attack15Melee defence22Weapon strength (base + AP)24Charge bonus4Missile damage (base + AP)24Range165Multiplayer cost600
  • Broken Lancesteb_broken_lances60 modelsHealth6,480Armour95Leadership70Speed82Melee attack33Melee defence25Weapon strength (base + AP)30Charge bonus64Multiplayer cost850
  • Noble Retinueteb_noble_retinue60 modelsHealth6,960Armour120Leadership70Speed78Melee attack38Melee defence27Weapon strength (base + AP)40Charge bonus70Multiplayer cost1,200
  • Knights Encarmineteb_encarmine60 modelsHealth6,720Armour120Leadership68Speed78Melee attack40Melee defence38Weapon strength (base + AP)40Charge bonus34Multiplayer cost1,050
  • Carabiniersteb_carabiniers60 modelsHealth5,460Armour70Leadership60Speed84Melee attack22Melee defence22Weapon strength (base + AP)28Charge bonus18Missile damage (base + AP)22Range145Multiplayer cost750
  • Light Cannonsteb_light_cannon4 modelsHealth4,356Armour20Leadership50Speed25Melee attack10Melee defence6Weapon strength (base + AP)24Charge bonus5Missile damage (base + AP)380Range400Multiplayer cost750
  • Royal Guardteb_conqui_royal_guard90 modelsHealth6,570Armour75Leadership70Speed30Melee attack32Melee defence26Weapon strength (base + AP)28Charge bonus6Missile damage (base + AP)26Range150Multiplayer cost925
  • Adventurersteb_conqui_adventurers100 modelsHealth8,000Armour70Leadership68Speed30Melee attack35Melee defence39Weapon strength (base + AP)35Charge bonus16Multiplayer cost650
  • Ridersteb_conqui_riders60 modelsHealth5,160Armour70Leadership65Speed84Melee attack25Melee defence14Weapon strength (base + AP)28Charge bonus24Missile damage (base + AP)19Range80Multiplayer cost700
  • Lancersteb_conqui_lancers60 modelsHealth6,240Armour70Leadership68Speed84Melee attack24Melee defence28Weapon strength (base + AP)30Charge bonus48Multiplayer cost700
  • Knights of the Righteous Spearteb_kotrs60 modelsHealth6,960Armour100Leadership70Speed78Melee attack27Melee defence42Weapon strength (base + AP)30Charge bonus38Multiplayer cost1,000
  • Black Watchteb_bwatch100 modelsHealth8,500Armour110Leadership75Speed28Melee attack30Melee defence50Weapon strength (base + AP)36Charge bonus14Multiplayer cost1,000
  • Shieldbearersteb_shieldbearers100 modelsHealth8,600Armour105Leadership75Speed28Melee attack31Melee defence48Weapon strength (base + AP)34Charge bonus20Multiplayer cost950
  • Enforcersteb_enforcers60 modelsHealth5,580Armour40Leadership60Speed92Melee attack30Melee defence22Weapon strength (base + AP)26Charge bonus22Missile damage (base + AP)20Range135Multiplayer cost725
  • Militia Archersteb_militia_archers90 modelsHealth6,120Armour15Leadership45Speed33Melee attack10Melee defence15Weapon strength (base + AP)22Charge bonus4Missile damage (base + AP)19Range150Multiplayer cost375
  • Freelance Knightsteb_freelance_knights60 modelsHealth6,480Armour90Leadership70Speed78Melee attack30Melee defence28Weapon strength (base + AP)32Charge bonus60Multiplayer cost850
  • Carlsson Militiateb_militia_knights60 modelsHealth6,600Armour105Leadership68Speed78Melee attack33Melee defence36Weapon strength (base + AP)28Charge bonus30Multiplayer cost800
  • Light Scoutsteb_light_scouts60 modelsHealth5,580Armour30Leadership52Speed92Melee attack24Melee defence28Weapon strength (base + AP)26Charge bonus25Multiplayer cost400
  • Border Rangersteb_border_rangers90 modelsHealth6,660Armour25Leadership55Speed35Melee attack22Melee defence18Weapon strength (base + AP)28Charge bonus7Missile damage (base + AP)19Range160Multiplayer cost600
  • Swashbucklersteb_swash100 modelsHealth7,400Armour50Leadership65Speed32Melee attack32Melee defence29Weapon strength (base + AP)34Charge bonus10Missile damage (base + AP)29Range60Multiplayer cost950
  • Duelliststeb_duellists120 modelsHealth8,760Armour25Leadership68Speed36Melee attack38Melee defence34Weapon strength (base + AP)32Charge bonus18Multiplayer cost800
  • Sisters of Furyteb_sisters100 modelsHealth7,600Armour80Leadership75Speed33Melee attack38Melee defence40Weapon strength (base + AP)32Charge bonus22Multiplayer cost1,000
  • Cranequiniersteb_xbow_cav60 modelsHealth5,460Armour70Leadership60Speed84Melee attack30Melee defence20Weapon strength (base + AP)26Charge bonus20Missile damage (base + AP)24Range150Multiplayer cost750
  • Irranan Hillmenteb_irrana120 modelsHealth9,120Armour15Leadership52Speed36Melee attack26Melee defence30Weapon strength (base + AP)30Charge bonus14Missile damage (base + AP)21Range80Multiplayer cost700
  • Half Pikesteb_half_pikes140 modelsHealth9,100Armour30Leadership60Speed30Melee attack22Melee defence25Weapon strength (base + AP)25Charge bonus4Multiplayer cost450
  • Militia Spearmenteb_militia_spearmen140 modelsHealth9,100Armour30Leadership55Speed30Melee attack15Melee defence36Weapon strength (base + AP)22Charge bonus3Multiplayer cost325
  • Billmenteb_billmen120 modelsHealth8,760Armour30Leadership60Speed30Melee attack34Melee defence36Weapon strength (base + AP)29Charge bonus11Multiplayer cost525
  • Uvetovsk Kossarsteb_guard_kossars100 modelsHealth8,200Armour75Leadership70Speed30Melee attack33Melee defence30Weapon strength (base + AP)26Charge bonus12Missile damage (base + AP)19Range160Multiplayer cost850
  • Crossbowmenteb_xbowmen90 modelsHealth6,210Armour30Leadership50Speed33Melee attack14Melee defence14Weapon strength (base + AP)24Charge bonus4Missile damage (base + AP)24Range165Multiplayer cost500
  • Handgunnersteb_handgunners90 modelsHealth6,210Armour30Leadership50Speed33Melee attack14Melee defence14Weapon strength (base + AP)24Charge bonus4Missile damage (base + AP)25Range130Multiplayer cost550
  • Galloper Gunsteb_galloper4 modelsHealth3,668Armour20Leadership50Speed25Melee attack10Melee defence6Weapon strength (base + AP)24Charge bonus5Missile damage (base + AP)304Range320Multiplayer cost950
  • Tortoise Tankteb_tank1 modelHealth9,282Armour95Leadership100Speed28Melee attack36Melee defence15Weapon strength (base + AP)100Charge bonus40Missile damage (base + AP)170Range290Multiplayer cost2,200
  • Golden Lionteb_golden_lion1 modelHealth6,676Armour80Leadership65Speed85Melee attack42Melee defence36Weapon strength (base + AP)450Charge bonus65Missile resistance %25Multiplayer cost1,500
  • Mercenary Captainteb_merc_captain1 modelHealth3,688Armour85Leadership65Speed34Melee attack50Melee defence34Weapon strength (base + AP)330Charge bonus25Missile damage (base + AP)80Range100Missile resistance %15Multiplayer cost400
  • Mercenary Generalteb_merc_general1 modelHealth4,068Armour85Leadership70Speed34Melee attack56Melee defence50Weapon strength (base + AP)430Charge bonus35Missile resistance %15Multiplayer cost625
  • Priestess of Myrmidiateb_priestess1 modelHealth3,688Armour85Leadership70Speed34Melee attack40Melee defence55Weapon strength (base + AP)350Charge bonus30Missile resistance %15Multiplayer cost450
  • Inquisitor Lordest_inquisitor1 modelHealth4,068Armour80Leadership75Speed34Melee attack42Melee defence40Weapon strength (base + AP)380Charge bonus35Missile resistance %15Multiplayer cost450
  • Merchant Princetil_merchant1 modelHealth3,908Armour85Leadership65Speed34Melee attack34Melee defence48Weapon strength (base + AP)375Charge bonus20Missile resistance %15Multiplayer cost450
  • Pathfinderbor_ranger_lord1 modelHealth4,068Armour70Leadership70Speed34Melee attack52Melee defence38Weapon strength (base + AP)375Charge bonus25Missile damage (base + AP)270Range170Missile resistance %15Multiplayer cost800
  • Borgio the Besiegerteb_borgio_the_besieger1 modelHealth4,370Armour100Leadership75Speed34Melee attack57Melee defence52Weapon strength (base + AP)400Charge bonus50Missile resistance %15Multiplayer cost1,000
  • Gashnag, the Black Princeteb_gashnag1 modelHealth5,776Armour70Leadership75Speed40Melee attack75Melee defence50Weapon strength (base + AP)410Charge bonus40Missile resistance %15Multiplayer cost1,200
  • Lucrezzia Belladonnateb_lucrezzia_belladonna1 modelHealth3,688Armour20Leadership70Speed34Melee attack34Melee defence30Weapon strength (base + AP)285Charge bonus30Missile resistance %15Multiplayer cost450
  • Leonardo Catrazzateb_catrazza1 modelHealth4,168Armour90Leadership75Speed34Melee attack52Melee defence60Weapon strength (base + AP)430Charge bonus45Missile resistance %15Multiplayer cost900
  • Lupio Sunscryerteb_lupio1 modelHealth4,168Armour95Leadership78Speed34Melee attack40Melee defence65Weapon strength (base + AP)400Charge bonus25Missile resistance %15Multiplayer cost900
  • Valmir Gausserteb_gausser1 modelHealth4,268Armour85Leadership72Speed34Melee attack55Melee defence57Weapon strength (base + AP)430Charge bonus45Missile resistance %15Multiplayer cost850
  • El Cadavoteb_cadavo1 modelHealth4,288Armour70Leadership78Speed34Melee attack65Melee defence45Weapon strength (base + AP)450Charge bonus45Missile resistance %15Multiplayer cost900
  • Marco Colomboteb_colombo1 modelHealth4,068Armour50Leadership72Speed36Melee attack60Melee defence40Weapon strength (base + AP)430Charge bonus40Missile damage (base + AP)420Range190Missile resistance %15Multiplayer cost900
  • High Eagleteb_templar_lord1 modelHealth4,168Armour90Leadership75Speed34Melee attack50Melee defence57Weapon strength (base + AP)440Charge bonus45Missile resistance %15Multiplayer cost800
  • Eustaquio Sunscryerteb_eldaddio1 modelHealth6,000Armour90Leadership75Speed31Melee attack35Melee defence66Weapon strength (base + AP)450Charge bonus12Missile resistance %15Fire resistance %25Multiplayer cost1,000
  • Master Duellistteb_duellist_hero1 modelHealth3,688Armour30Leadership65Speed36Melee attack52Melee defence45Weapon strength (base + AP)375Charge bonus30Missile resistance %15Multiplayer cost500
  • Knight Duellist Encarmineteb_duellist_hero_encarmine1 modelHealth4,176Armour120Leadership65Speed78Melee attack52Melee defence45Weapon strength (base + AP)375Charge bonus60Missile resistance %15Multiplayer cost850
  • Lorenzo Lupoteb_lorenzo_lupo1 modelHealth4,268Armour85Leadership75Speed34Melee attack56Melee defence58Weapon strength (base + AP)450Charge bonus45Missile resistance %15Multiplayer cost1,000
  • Piggolo IIteb_piggolo1 modelHealth4,998Armour30Leadership70Speed70Melee attack55Melee defence35Weapon strength (base + AP)320Charge bonus50Missile resistance %15Multiplayer cost750
  • Dietershafen's Fist (Republican Guard)teb_roc_dieterfist120 modelsHealth9,120Armour105Leadership84Speed28Melee attack48Melee defence43Weapon strength (base + AP)35Charge bonus25Multiplayer cost1,100
  • Estragon's Pariahs (Adventurers)teb_roc_estragon100 modelsHealth8,000Armour80Leadership78Speed30Melee attack41Melee defence37Weapon strength (base + AP)35Charge bonus10Missile damage (base + AP)29Range60Missile resistance %40Fire resistance %-25Multiplayer cost1,000
  • Verena's Owls (Militia Archers)teb_roc_verena90 modelsHealth6,120Armour15Leadership55Speed33Melee attack14Melee defence31Weapon strength (base + AP)22Charge bonus4Missile damage (base + AP)20Range150Multiplayer cost575
  • Sons of Strygos (Handgunners)teb_roc_strygos90 modelsHealth6,210Armour30Leadership60Speed36Melee attack24Melee defence24Weapon strength (base + AP)28Charge bonus4Missile damage (base + AP)23Range150Physical resistance %20Multiplayer cost800
  • Ussingen Challengers (Broken Lances)teb_roc_broswords60 modelsHealth6,480Armour110Leadership80Speed78Melee attack38Melee defence34Weapon strength (base + AP)38Charge bonus40Multiplayer cost1,150
  • The Prince's Own (Black Watch)teb_roc_gwatch100 modelsHealth8,500Armour110Leadership85Speed28Melee attack53Melee defence43Weapon strength (base + AP)36Charge bonus20Physical resistance %5Multiplayer cost1,350
  • Knights of the Starry Shield (Knights of the Righteous Spear)teb_roc_kotss60 modelsHealth6,960Armour95Leadership70Speed78Melee attack42Melee defence47Weapon strength (base + AP)34Charge bonus38Multiplayer cost1,300
  • Otho's Unlucky Organteb_roc_organ4 modelsHealth8,580Armour0Leadership100Speed20Melee attack48Melee defence41Weapon strength (base + AP)38Charge bonus16Missile damage (base + AP)49Range300Magic resistance %25Multiplayer cost1,500
  • Gunnslieb's Rustlers (Light Scouts)teb_roc_gunn60 modelsHealth5,580Armour30Leadership62Speed92Melee attack31Melee defence36Weapon strength (base + AP)28Charge bonus25Multiplayer cost600
  • Knights Forlorn of Monte Castello (Knights Encarmine)teb_roc_montecastello60 modelsHealth6,720Armour120Leadership80Speed78Melee attack50Melee defence46Weapon strength (base + AP)30Charge bonus34Missile damage (base + AP)20Range140Multiplayer cost1,300
  • Ugoletti's Floating Ordnance (Tortoise Tank)teb_tank_ror1 modelHealth9,282Armour95Leadership100Speed28Melee attack45Melee defence20Weapon strength (base + AP)100Charge bonus40Missile damage (base + AP)170Range290Multiplayer cost2,600
  • Ricco's Republican Guard (Pikemen)teb_ricco120 modelsHealth9,120Armour100Leadership75Speed28Melee attack43Melee defence55Weapon strength (base + AP)26Charge bonus6Multiplayer cost1,000
  • Alcatani Fellowship (Pikemen)teb_alcatani160 modelsHealth11,360Armour40Leadership72Speed30Melee attack35Melee defence48Weapon strength (base + AP)26Charge bonus6Multiplayer cost850
  • Pirazzo's Lost Legion (Pikemen)teb_pirazzo100 modelsHealth7,300Armour70Leadership72Speed30Melee attack38Melee defence52Weapon strength (base + AP)26Charge bonus6Multiplayer cost900
  • Leopard Company (Pikemen)teb_leopard120 modelsHealth8,760Armour75Leadership72Speed30Melee attack38Melee defence52Weapon strength (base + AP)26Charge bonus6Multiplayer cost900
  • Voland's Venatorsteb_venators60 modelsHealth6,960Armour120Leadership80Speed78Melee attack43Melee defence42Weapon strength (base + AP)40Charge bonus74Multiplayer cost1,400
  • Vespero's Vendetta (Duellists)teb_vespero100 modelsHealth8,000Armour25Leadership78Speed36Melee attack48Melee defence51Weapon strength (base + AP)32Charge bonus22Missile resistance %15Multiplayer cost1,050
  • Marksmen of Miragliano (Crossbowmen)teb_marksmen90 modelsHealth6,210Armour30Leadership60Speed33Melee attack19Melee defence23Weapon strength (base + AP)24Charge bonus4Missile damage (base + AP)25Range180Missile resistance %15Multiplayer cost750
  • Braganza's Besiegers (Pavise Crossbowmen)teb_besiegers90 modelsHealth6,390Armour95Leadership65Speed28Melee attack24Melee defence33Weapon strength (base + AP)24Charge bonus4Missile damage (base + AP)24Range165Multiplayer cost900
  • Cursed Companyteb_cursed160 modelsHealth9,760Armour30Leadership50Speed31Melee attack27Melee defence31Weapon strength (base + AP)26Charge bonus6Multiplayer cost900
  • Knights of Origoteb_origo100 modelsHealth8,600Armour80Leadership80Speed30Melee attack45Melee defence43Weapon strength (base + AP)31Charge bonus22Multiplayer cost1,000
  • Mengil Manhide's Manflayersteb_manflayers80 modelsHealth6,720Armour65Leadership78Speed38Melee attack50Melee defence43Weapon strength (base + AP)36Charge bonus20Missile damage (base + AP)15Range130Multiplayer cost1,600
  • Asarnil the Dragonlordteb_asarnil1 modelHealth9,432Armour90Leadership80Speed85Melee attack68Melee defence54Weapon strength (base + AP)580Charge bonus50Physical resistance %5Missile resistance %35Fire resistance %35Multiplayer cost3,000
  • Tichi-Huichi's Raidersteb_tichi48 modelsHealth5,952Armour90Leadership70Speed78Melee attack32Melee defence33Weapon strength (base + AP)48Charge bonus37Multiplayer cost1,400
  • Bronzino's Galloper Gunsteb_bronzino4 modelsHealth3,668Armour40Leadership60Speed25Melee attack14Melee defence9Weapon strength (base + AP)24Charge bonus5Missile damage (base + AP)304Range320Multiplayer cost1,200
  • Birdmen of Catrazzateb_birdmen32 modelsHealth4,480Armour15Leadership60Speed82Melee attack26Melee defence20Weapon strength (base + AP)32Charge bonus16Missile damage (base + AP)24Range140Multiplayer cost800

Buildings

Improvised ShacksSouthern Realmsnew
  • +Corruption: -1 (local province)
  • +Casualty replenishment rate: +3%
  • +Horde recruitment capacity +1
  • +Casualty replenishment rate: +3% (this force and all forces in circle of influence)
  • +Horde growth: +4
Small Mercenary CampSouthern Realmsnew
  • +Corruption: -2 (local province)
  • +Casualty replenishment rate: +6%
  • +Horde recruitment capacity +1
  • +Casualty replenishment rate: +3% (this force and all forces in circle of influence)
  • +Hero capacity: +1 for Mercenary Captains
  • +Unlocks Hero recruitment: Mercenary Captain
  • +Capacity: +1 Paymaster Chest Wagons
  • +Horde growth: +4
EncampmentSouthern Realmsnew
  • +Corruption: -3 (local province)
  • +Casualty replenishment rate: +9%
  • +Horde recruitment capacity +2
  • +Casualty replenishment rate: +3% (this force and all forces in circle of influence)
  • +Hero capacity: +1 for Mercenary Captains
  • +Unlocks Hero recruitment: Mercenary Captain
  • +Capacity: +1 Paymaster Chest Wagons
  • +Horde growth: +4
Organized EncampmentSouthern Realmsnew
  • +Corruption: -4 (local province)
  • +Casualty replenishment rate: +12%
  • +Horde recruitment capacity +2
  • +Casualty replenishment rate: +3% (this force and all forces in circle of influence)
  • +Hero capacity: +1 for Mercenary Captains
  • +Unlocks Hero recruitment: Mercenary Captain
  • +Capacity: +1 Paymaster Chest Wagons
  • +Horde growth: +4
Mercenary StrongholdSouthern Realmsnew
  • +Immune to regionless attrition (all armies)
  • +Corruption: -6 (local province)
  • +Mercenary Camp limit: +1
  • +Casualty replenishment rate: +15%
  • +Horde recruitment capacity +3
  • +Casualty replenishment rate: +3% (this force and all forces in circle of influence)
  • +Hero capacity: +1 for Mercenary Captains
  • +Unlocks Hero recruitment: Mercenary Captain
  • +Capacity: +1 Paymaster Chest Wagons
  • +Horde growth: +4 (all camps)
Half-CompaniesSouthern Realmsnew
    CompaniesSouthern Realmsnew
      RegimentsSouthern Realmsnew
      • +Hero capacity: +1 for Master Duellists
      • +Unlocks Hero recruitment: Master Duellist
      Infantry HostsSouthern Realmsnew
      • +Hero capacity: +1 for Master Duellists
      • +Unlocks Hero recruitment: Master Duellist
      • +Battle reinforcement time: -33% (this force and all forces in circle of influence)
      Missile RangeSouthern Realmsnew
        Marksmen RecruitmentSouthern Realmsnew
          Masters' LodgeSouthern Realmsnew
          • +Missile strength: +8% (this force and all forces in circle of influence)
          Horse PenSouthern Realmsnew
            StablesSouthern Realmsnew
              Horse Keeper's RanchSouthern Realmsnew
              • +Campaign movement range: +10% (this force and all forces in circle of influence)
              Repair ShopSouthern Realmsnew
                Improvised ForgeSouthern Realmsnew
                • +Ammunition: +10% (this force and all forces in circle of influence)
                First AidSouthern Realmsnew
                • +Casualty replenishment rate: +2%
                • +Casualty replenishment rate: +2% (this force and all forces in circle of influence)
                Medic's TentSouthern Realmsnew
                • +Casualty replenishment rate: +4%
                • +Casualty replenishment rate: +4% (this force and all forces in circle of influence)
                InfirmarySouthern Realmsnew
                • +Casualty replenishment rate: +6%
                • +Casualty replenishment rate: +6% (this force and all forces in circle of influence)
                Medical TeamSouthern Realmsnew
                • +Casualty replenishment rate: +8%
                • +Casualty replenishment rate: +8% (this force and all forces in circle of influence)
                Field HospitalSouthern Realmsnew
                • +Casualty replenishment rate: +10%
                • +Casualty replenishment rate: +10% (this force and all forces in circle of influence)
                SuppliesSouthern Realmsnew
                • +Horde growth: +1
                • +Casualties captured post-battle: +3% (this force and all forces in circle of influence)
                • +Attrition: -7% casualties suffered from all attrition (this force and all forces in circle of influence)
                More SuppliesSouthern Realmsnew
                • +Horde growth: +2
                • +Casualties captured post-battle: +6% (this force and all forces in circle of influence)
                • +Attrition: -14% casualties suffered from all attrition (this force and all forces in circle of influence)
                Even More SuppliesSouthern Realmsnew
                • +Horde growth: +3
                • +Casualties captured post-battle: +9% (this force and all forces in circle of influence)
                • +Attrition: -21% casualties suffered from all attrition (this force and all forces in circle of influence)
                Amazingly More SuppliesSouthern Realmsnew
                • +Horde growth: +4
                • +Casualties captured post-battle: +12% (this force and all forces in circle of influence)
                • +Attrition: -28% casualties suffered from all attrition (this force and all forces in circle of influence)
                Surprisingly, StockpilesSouthern Realmsnew
                • +Horde growth: +4 (all camps)
                • +Casualties captured post-battle: +15% (this force and all forces in circle of influence)
                • +Attrition: -35% casualties suffered from all attrition (this force and all forces in circle of influence)
                Room for MoreSouthern Realmsnew
                • +Recruitment cost: -5% (own and allied armies in circle of influence)
                • +Recruit rank: +1 for all units (this force and all forces in circle of influence)
                Recruiter's TentSouthern Realmsnew
                • +Recruitment cost: -10% (own and allied armies in circle of influence)
                • +Horde recruitment capacity +1
                • +Recruit rank: +1 for all units (this force and all forces in circle of influence)
                Recruiter's HutSouthern Realmsnew
                • +Recruitment cost: -15% (own and allied armies in circle of influence)
                • +Horde recruitment capacity +1
                • +Global recruitment capacity: +1
                • +Recruit rank: +1 for all units (this force and all forces in circle of influence)
                Recruiter's ShackSouthern Realmsnew
                • +Recruitment cost: -20% (own and allied armies in circle of influence)
                • +Horde recruitment capacity +1
                • +Global recruitment capacity: +1
                • +Recruit rank: +2 for all units (this force and all forces in circle of influence)
                Recruiter's Log HouseSouthern Realmsnew
                • +Recruitment cost: -25% (own and allied armies in circle of influence)
                • +Horde recruitment capacity +1
                • +Global recruitment capacity: +1
                • +Lord and Hero recruit rank: +1 (all provinces)
                • +Recruit rank: +2 for all units (this force and all forces in circle of influence)
                Paymaster's DeskSouthern Realmsnew
                • +Upkeep: -5% (this force and all forces in circle of influence)
                • +Enemy leadership: -2 (enemy armies in local region)
                Paymaster's HutSouthern Realmsnew
                • +Upkeep: -10% (this force and all forces in circle of influence)
                • +Enemy leadership: -4 (enemy armies in local region)
                Paymaster's Safe HouseSouthern Realmsnew
                • +Upkeep: -15% (this force and all forces in circle of influence)
                • +Enemy leadership: -6 (enemy armies in local region)
                Paymaster's TavernSouthern Realmsnew
                • +Upkeep: -20% (this force and all forces in circle of influence)
                • +Enemy leadership: -8 (enemy armies in local region)
                Paymaster's ComplexSouthern Realmsnew
                • +Upkeep: -25% (this force and all forces in circle of influence)
                • +Enemy leadership: -8 (enemy armies in circle of influence)
                Port IntermediariesSouthern Realmsnew
                • +Income from Ports: +25% (local region)
                • +Horde growth: +1
                Foreign MercsSouthern Realmsnew
                  Mountain GuidesSouthern Realmsnew
                  • +Horde growth: +1
                  • +When built in Mountain Climate: Casualty replenishment rate: +3% (this force and all forces in circle of influence)
                  • +When built in Mountain Climate: Marble resource production: 10 slabs (local region owner)
                  • +Immune to Mountain attrition (this force and all forces in circle of influence)
                  • +Construction cost: -4% for all buildings (local province)
                  Jungle GuidesSouthern Realmsnew
                  • +Horde growth: +1
                  • +When built in Jungle Climate: Spices resource production: 10 sacks (local region owner)
                  • +When built in Jungle Climate: Medicinal Plants resource production: 10 bundles (local region owner)
                  • +Immune to Swamp attrition (this force and all forces in circle of influence)
                  • +When built in Jungle Climate: Casualty replenishment rate: +3% (this force and all forces in circle of influence)
                  Organized ScavengingSouthern Realmsnew
                  • +Horde growth: +1
                  • +When built in an abandoned region: Income generated: 250
                  • +When built in an abandoned region: Magic item drop chance from battle: +20%
                  • +When built in an abandoned region: Horde recruitment capacity +2
                  Art WorkshopsSouthern Realmsnew
                  • +When Treasury is above 5000: Research rate: +10
                  • +Income generated: 300
                  Tablets Digging SiteSouthern Realmsnew
                  • +Income generated: 500
                  • +Diplomatic relations: -10 with High Elves
                  • +Diplomatic relations: -15 with Lizardmen
                  • +Only one of the two Ritual Artefact chains can be constructed (local region)
                  Artefacts Smelting SiteSouthern Realmsnew
                  • +Income generated: 1200
                  • +Diplomatic relations: -30 with Dark Elves
                  • +Diplomatic relations: -40 with High Elves
                  • +Diplomatic relations: -50 with Lizardmen
                  • +Diplomatic relations: -30 with Skaven
                  • +Only one of the two Ritual Artefact chains can be constructed (local region)
                  Tablets Recovery SiteSouthern Realmsnew
                  • +Income generated: 75
                  • +Exotic Animals resource production: 10 cages
                  • +Gemstones resource production: 10 sacks
                  • +Medicinal Plants resource production: 10 bundles
                  • +Spices resource production: 10 sacks
                  • +Diplomatic relations: +10 with High Elves
                  • +Diplomatic relations: +20 with Lizardmen
                  • +Only one of the two Ritual Artefact chains can be constructed (local region)
                  Artefacts Trading SiteSouthern Realmsnew
                  • +Income generated: 150
                  • +Exotic Animals resource production: 20 cages
                  • +Gemstones resource production: 20 sacks
                  • +Medicinal Plants resource production: 20 bundles
                  • +Spices resource production: 20 sacks
                  • +Diplomatic relations: +20 with High Elves
                  • +Diplomatic relations: +40 with Lizardmen
                  • +Only one of the two Ritual Artefact chains can be constructed (local region)
                  Cleansing EnterpriseSouthern Realmsnew
                  • +Corruption: -5 (local region)
                  • +Diplomatic relations: -25 with Skaven
                  Reclamated CitySouthern Realmsnew
                  • +Corruption: -8 (local region)
                  • +Diplomatic relations: -50 with Skaven
                  • +Diplomatic relations: +10 with Dwarfs
                  • +Income from all buildings: +20% (local province)
                  • +Income from all buildings: +20% (all adjacent provinces)
                  • +Income generated: 250
                  • +Control: +2 (factionwide)
                  • +Leadership: +2 when fighting against Skaven (all armies)
                  New TylosSouthern Realmsnew
                  • +Corruption: -12 (local region)
                  • +Diplomatic relations: -100 with Skaven
                  • +Diplomatic relations: +25 with Dwarfs
                  • +Income from all buildings: +50% (local province)
                  • +Income from all buildings: +25% (all adjacent provinces)
                  • +Income generated: 300
                  • +Control: +4 (factionwide)
                  • +Leadership: +5 when fighting against Skaven (all armies)
                  Channels of MiraglianoSouthern Realmsnew
                  • +Income generated: 500
                  • +Growth: +20 (local province)
                  • +Income from all buildings: +10% (all adjacent provinces)
                  SmithiesSouthern Realmsnew
                  • +Income generated: 75
                  • +Armour: +5 when defending (armies in region)
                  • +Local recruitment capacity: +1
                  Arms MarketSouthern Realmsnew
                  • +Global recruitment capacity: +1
                  • +Local recruitment capacity: +1
                  • +Recruit rank: +1 for all units
                  • +Income generated: 150
                  • +Armour: +10 when defending (armies in region)
                  Trading HubSouthern Realmsnew
                  • +Income generated: 500
                  • +Income from all buildings: +10% (all adjacent provinces)
                  • +Elven Trinkets resource production: 10 chests
                  • +Hero recruit rank: +3
                  Military EnclaveSouthern Realmsnew
                  • +Diplomatic relations: -30 with High Elves
                  • +Gemstones resource production: 10 sacks
                  • +Hero recruit rank: +3
                  AcropolisSouthern Realmsnew
                  • +Defensive supplies: +150 per turn when under siege
                  • +Melee defence: +2 when under siege (armies in region)
                  • +Leadership: +2 when under siege (armies in region)
                  • +Attrition: -15% when under siege (armies in region)
                  • +Control: +2 (local province)
                  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
                  • +Corruption: -3
                  • +Enemy Hero action success chance: -10%
                  Fortified AcropolisSouthern Realmsnew
                  • +Defensive supplies: +250 per turn when under siege
                  • +Melee defence: +5 when under siege (armies in region)
                  • +Leadership: +5 when under siege (armies in region)
                  • +Attrition: -20% when under siege (armies in region)
                  • +Control: +4 (local province)
                  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
                  • +Corruption: -6
                  • +Enemy Hero action success chance: -20%
                  DeepwatchSouthern Realmsnew
                  • +Defensive supplies: +150 per turn when under siege
                  • +Bonus vs Infantry: +5 when fighting against Skaven (armies in region)
                  • +Attrition: -15% when under siege (armies in region)
                  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
                  • +Corruption: -3
                  • +Enemy Hero action success chance: -20%
                  • +Gemstones resource production: 10 sacks
                  Jungle ClearanceSouthern Realmsnew
                  • +Construction time: -50% for settlement buildings (local region)
                  • +Construction cost: -30% for all buildings (local region)
                  • +Income from all buildings: +15% (local region)
                  • +Casualty replenishment rate: +10% (armies in region)
                  • +Timber resource production: 5 logs
                  • +Medicinal Plants resource production: 5 bundles
                  • +Growth: +5 (local province)
                  • +Negates and ameliorates penalties from hostile climate in the region
                  Altitude DwellingsSouthern Realmsnew
                  • +Construction time: -50% for settlement buildings (local region)
                  • +Construction cost: -30% for all buildings (local region)
                  • +Income from all buildings: +15% (local region)
                  • +Casualty replenishment rate: +8% (armies in region)
                  • +Marble resource production: 5 slabs
                  • +Attrition: -30% casualties suffered from mountain attrition (armies in region)
                  • +Attrition: -30% casualties suffered from snow attrition (armies in region)
                  • +Ambush success chance: +15% (armies in region)
                  • +Growth: +5 (local province)
                  • +Negates and ameliorates penalties from hostile climate in the region
                  SteelworksSouthern Realmsnew
                  • +Income generated: 200
                  • +Iron resource production: 45 ingots
                  • +Recruitment cost: -10% for all heavy armour units
                  • +Recruit rank: +1 for all heavy armour units
                  Armourers' GuildSouthern Realmsnew
                  • +Income generated: 300
                  • +Iron resource production: 60 ingots
                  • +Recruit rank: +2 for all heavy armour units
                  • +Recruitment cost: -20% for all heavy armour units
                  • +Armour: +5 (all characters)
                  Militia TentsSouthern Realmsnew
                    Militia PostsSouthern Realmsnew
                    • +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
                    Company PostsSouthern Realmsnew
                    • +Capacity: +1 Paymaster Chest Wagons
                    • +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
                    Training FieldsSouthern Realmsnew
                    • +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
                    • +Hero capacity: +1 for Master Duellists
                    • +Unlocks Hero recruitment: Master Duellist
                    Mercenary HubSouthern Realmsnew
                    • +Capacity: +1 Paymaster Chest Wagons
                    • +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
                    • +Hero capacity: +1 for Mercenary Captains
                    • +Unlocks Hero recruitment: Mercenary Captain
                    City BarracksSouthern Realmsnew
                    • +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
                    • +Hero capacity: +1 for Master Duellists
                    • +Unlocks Hero recruitment: Master Duellist
                    Retinue HallSouthern Realmsnew
                    • +Capacity: +1 Paymaster Chest Wagons
                    • +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
                    • +Hero capacity: +1 for Mercenary Captains
                    • +Unlocks Hero recruitment: Mercenary Captain
                    Artillery FoundrySouthern Realmsnew
                      Siege WorkshopSouthern Realmsnew
                        Weaving HouseSouthern Realmsnew
                        • +Income generated: 250
                        ClothierSouthern Realmsnew
                        • +Income generated: 375
                        Tailors' GuildSouthern Realmsnew
                        • +Income generated: 500
                        Clothing IndustrySouthern Realmsnew
                        • +Income generated: 625
                        Provincial MonopolySouthern Realmsnew
                        • +Income generated: 750
                        FieldsSouthern Realmsnew
                        • +Casualty replenishment rate: +2%
                        • +Growth: +20 (local province)
                        • +Income generated: 20
                        FarmSouthern Realmsnew
                        • +Casualty replenishment rate: +3%
                        • +Growth: +30 (local province)
                        • +Income generated: 30
                        Landed EstateSouthern Realmsnew
                        • +Casualty replenishment rate: +4%
                        • +Growth: +40 (local province)
                        • +Income generated: 40
                        Flourishing EstatesSouthern Realmsnew
                        • +Casualty replenishment rate: +5%
                        • +Growth: +50 (local province)
                        • +Income generated: 50
                        • +When growth per turn is more than 200 or with 5 population surplus: Growth: +10 (all adjacent provinces)
                        Cooperative LatifundiaSouthern Realmsnew
                        • +Casualty replenishment rate: +6%
                        • +Growth: +60 (local province)
                        • +Income generated: 150
                        • +When growth per turn is more than 200 or with 5 population surplus: Growth: +20 (all adjacent provinces)
                        OrchardsSouthern Realmsnew
                        • +Income generated: 50
                        • +Control: +3
                        • +Wine resource production: 5 barrels
                        VineyardSouthern Realmsnew
                        • +Income generated: 75
                        • +Control: +4
                        • +Wine resource production: 10 barrels
                        WinerySouthern Realmsnew
                        • +Income generated: 100
                        • +Control: +5
                        • +Wine resource production: 15 barrels
                        Winemakers' GuildSouthern Realmsnew
                        • +Income generated: 125
                        • +Control: +6
                        • +Wine resource production: 20 barrels
                        Winery MonopolySouthern Realmsnew
                        • +Income generated: 150
                        • +Control: +7
                        • +Wine resource production: 25 barrels
                        Shallyan FigurineSouthern Realmsnew
                        • +Corruption: -2
                        • +Medicinal Plants resource production: 5 bundles
                        • +Chance of a plague spreading: -5%
                        Shallyan AlcoveSouthern Realmsnew
                        • +Corruption: -4
                        • +Corruption in adjacent provinces: -1
                        • +Medicinal Plants resource production: 10 bundles
                        • +Chance of a plague spreading: -10%
                        Shallyan TempleSouthern Realmsnew
                        • +Corruption: -6
                        • +Corruption in adjacent provinces: -2
                        • +Medicinal Plants resource production: 15 bundles
                        • +Casualty replenishment rate: +2% (armies in region)
                        • +Chance of a plague spreading: -15%
                        Shallyan HospitalSouthern Realmsnew
                        • +Corruption: -8
                        • +Corruption in adjacent provinces: -3
                        • +Medicinal Plants resource production: 20 bundles
                        • +Casualty replenishment rate: +4% (armies in region)
                        • +Chance of a plague spreading: -20%
                        Shallyan AbbeySouthern Realmsnew
                        • +Corruption: -10
                        • +Corruption in adjacent provinces: -4
                        • +Medicinal Plants resource production: 25 bundles
                        • +Casualty replenishment rate: +6% (armies in region)
                        • +Chance of a plague spreading: -20% (local province)
                        Shallyan AlcoveSouthern Realmsnew
                        • +Corruption: -2
                        • +Medicinal Plants resource production: 5 bundles
                        • +Casualty replenishment rate: +2% (armies in region)
                        • +Chance of a plague spreading: -25% (factionwide)
                        Shallyan TempleSouthern Realmsnew
                        • +Corruption: -4
                        • +Corruption in adjacent provinces: -1
                        • +Medicinal Plants resource production: 10 bundles
                        • +Casualty replenishment rate: +4% (armies in region)
                        • +Chance of a plague spreading: -25% (factionwide)
                        Shallyan HospitalSouthern Realmsnew
                        • +Corruption: -6
                        • +Corruption in adjacent provinces: -2
                        • +Medicinal Plants resource production: 15 bundles
                        • +Casualty replenishment rate: +6% (armies in region)
                        • +Chance of a plague spreading: -25% (factionwide)
                        Shallyan AbbeySouthern Realmsnew
                        • +Corruption: -8
                        • +Corruption in adjacent provinces: -3
                        • +Medicinal Plants resource production: 20 bundles
                        • +Casualty replenishment rate: +8% (armies in region)
                        • +Chance of a plague spreading: -25% (factionwide)
                        High Temple of ShallyaSouthern Realmsnew
                        • +Corruption: -10
                        • +Corruption in adjacent provinces: -4
                        • +Medicinal Plants resource production: 50 bundles
                        • +Casualty replenishment rate: +10%
                        • +Chance of a plague spreading: -33% (factionwide)
                        • +Golden Idols resource production: 8 chests
                        Myrmidian FigurineSouthern Realmsnew
                        • +Corruption: -1
                        • +Recruit rank: +1 for all units
                        Myrmidian AlcoveSouthern Realmsnew
                        • +Corruption: -3
                        • +Recruit rank: +1 for all units
                        Myrmidian TempleSouthern Realmsnew
                        • +Corruption: -5
                        • +Recruit rank: +2 for all units
                        • +Lord recruit rank: +1 (local province)
                        • +Unlocks Hero recruitment: Priestess of Myrmidia
                        • +Hero capacity: +1 for Priestesses of Myrmidia
                        • +Hero recruit rank: +1
                        Myrmidian AcademySouthern Realmsnew
                        • +Corruption: -7
                        • +Capacity: +2 Sisters of Fury
                        • +Recruit rank: +2 for all units
                        • +Lord recruit rank: +1 (local province)
                        • +Unlocks Hero recruitment: Priestess of Myrmidia
                        • +Hero capacity: +1 for Priestesses of Myrmidia
                        • +Hero recruit rank: +1
                        Myrmidian FortressSouthern Realmsnew
                        • +Corruption: -9
                        • +Capacity: +2 Sisters of Fury
                        • +Recruit rank: +2 for all units
                        • +Lord recruit rank: +2 (local province)
                        • +Research rate: +5
                        • +Unlocks Hero recruitment: Priestess of Myrmidia
                        • +Hero capacity: +1 for Priestesses of Myrmidia
                        • +Hero recruit rank: +1
                        • +Hero recruit rank: +1 for Priestesses of Myrmidia
                        Myrmidian AlcoveSouthern Realmsnew
                        • +Corruption: -1
                        • +Recruit rank: +1 for all units
                        • +Control: +1
                        Myrmidian TempleSouthern Realmsnew
                        • +Corruption: -3
                        • +Recruit rank: +1 for all units
                        • +Control: +3
                        • +Unlocks Hero recruitment: Priestess of Myrmidia
                        • +Hero capacity: +1 for Priestesses of Myrmidia
                        Myrmidian AcademySouthern Realmsnew
                        • +Corruption: -5
                        • +Capacity: +2 Sisters of Fury
                        • +Recruit rank: +2 for all units
                        • +Lord recruit rank: +1 (local province)
                        • +Control: +5
                        • +Unlocks Hero recruitment: Priestess of Myrmidia
                        • +Hero capacity: +1 for Priestesses of Myrmidia
                        Myrmidian FortressSouthern Realmsnew
                        • +Corruption: -7
                        • +Capacity: +3 Sisters of Fury
                        • +Recruit rank: +2 for all units
                        • +Lord recruit rank: +1 (local province)
                        • +Control: +7
                        • +Unlocks Hero recruitment: Priestess of Myrmidia
                        • +Hero capacity: +1 for Priestesses of Myrmidia
                        • +Hero recruit rank: +1 for Priestesses of Myrmidia
                        • +Corruption: -9
                        • +Capacity: +3 Sisters of Fury
                        • +Recruit rank: +2 for all units
                        • +Lord recruit rank: +2 (local province)
                        • +Research rate: +5
                        • +Control: +9
                        • +Control: +1 (factionwide)
                        • +Golden Idols resource production: 8 chests
                        • +Unlocks Hero recruitment: Priestess of Myrmidia
                        • +Hero capacity: +2 for Priestesses of Myrmidia
                        • +Hero recruit rank: +2 for Priestesses of Myrmidia
                        Mercenary HavenSouthern Realmsnew
                        • +Control: -4
                        • +Control: -1 in adjacent provinces (all adjacent provinces)
                        • +Recruit rank: +1 for all units
                        • +Local recruitment capacity: +1
                        • +Upkeep: -10% (armies in region)
                        • +When any Mercenary Camp is in the region: Horde growth: +1 (all armies in local province)
                        Scum and VillainySouthern Realmsnew
                        • +Control: -8
                        • +Control: -2 in adjacent provinces (all adjacent provinces)
                        • +Global recruitment capacity: +1
                        • +Recruit rank: +2 for all units
                        • +Local recruitment capacity: +1
                        • +Upkeep: -20% (armies in region)
                        • +When any Mercenary Camp is in the region: Horde growth: +2 (all armies in local province)
                        Reign of TerrorSouthern Realmsnew
                        • +Control: -12
                        • +Control: -3 in adjacent provinces (all adjacent provinces)
                        • +Global recruitment capacity: +2
                        • +Recruit rank: +3 for all units
                        • +Local recruitment capacity: +1
                        • +Upkeep: -30% (armies in region)
                        • +When any Mercenary Camp is in the region: Horde growth: +3 (all armies in local province)
                        Trading DepotSouthern Realmsnew
                        • +Income from Ports: +5% (local province)
                        • +Tradable resources produced: +1% (factionwide)
                        • +Income from trade tariffs: +2%
                        Trading StockpileSouthern Realmsnew
                        • +Income from Ports: +10% (local province)
                        • +Tradable resources produced: +2% (factionwide)
                        • +Income from trade tariffs: +4%
                        Trading NodeSouthern Realmsnew
                        • +Income from Ports: +15% (local province)
                        • +Tradable resources produced: +3% (factionwide)
                        • +Income from trade tariffs: +6%
                        Mercantile StocksSouthern Realmsnew
                        • +Income from Ports: +20% (local province)
                        • +Tradable resources produced: +4% (factionwide)
                        • +Income from trade tariffs: +8%
                        FuturesSouthern Realmsnew
                        • +Income from Ports: +25% (local province)
                        • +Tradable resources produced: +5% (factionwide)
                        • +Income from trade tariffs: +10%
                        Exotic Animal TamerSouthern Realmsnew
                        • +Income generated: 100
                        • +Exotic Animals resource production: 20 cages
                        Exotic Animal PenSouthern Realmsnew
                        • +Income generated: 150
                        • +Exotic Animals resource production: 30 cages
                        Exotic Animal MarketSouthern Realmsnew
                        • +Income generated: 200
                        • +Exotic Animals resource production: 45 cages
                        • +Furs resource production: 10 bundles
                        Gold Mining PitSouthern Realmsnew
                        • +Income generated: 200
                        Gold MineSouthern Realmsnew
                        • +Income generated: 400
                        Gold SmelterSouthern Realmsnew
                        • +Income generated: 600
                        • +Income from all buildings: +10% (local province)
                        Grazing PasturesSouthern Realmsnew
                        • +Income generated: 100
                        • +Casualty replenishment rate: +4%
                        • +Growth: +30 (local province)
                        • +Upkeep: -10% for Cavalry units (armies in province)
                        Livestock PensSouthern Realmsnew
                        • +Income generated: 150
                        • +Casualty replenishment rate: +6%
                        • +Growth: +40 (local province)
                        • +Upkeep: -15% for Cavalry units (armies in province)
                        Cattle RanchSouthern Realmsnew
                        • +Income generated: 200
                        • +Casualty replenishment rate: +8%
                        • +Growth: +50 (local province)
                        • +Recruit rank: +1 for Cavalry units
                        • +Upkeep: -20% for Cavalry units (armies in province)
                        Woodman's HutSouthern Realmsnew
                        • +Income generated: 100
                        • +Timber resource production: 20 logs
                        • +Construction cost: -10% for all buildings
                        Timber MillSouthern Realmsnew
                        • +Income generated: 150
                        • +Timber resource production: 30 logs
                        • +Construction cost: -20% for all buildings
                        LumberyardSouthern Realmsnew
                        • +Income generated: 200
                        • +Timber resource production: 45 logs
                        • +Construction cost: -20% for all buildings (local province)
                        GatehouseSouthern Realmsnew
                        • +Enemy Hero action success chance: -5%
                        • +Attrition: -2% when under siege (armies in region)
                        • +Outside Altdorf, Khemri, Castle Drakenhof and 11 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
                        Basic WallsSouthern Realmsnew
                        • +Enemy Hero action success chance: -10%
                        • +Attrition: -5% when under siege (armies in region)
                        • +Leadership: +2 when under siege (armies in region)
                        • +Improved tower projectiles: Bullets
                        • +Outside Altdorf, Khemri, Castle Drakenhof and 11 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
                        Tall WallsSouthern Realmsnew
                        • +Enemy Hero action success chance: -15%
                        • +Attrition: -10% when under siege (armies in region)
                        • +Leadership: +4 when under siege (armies in region)
                        • +Improved tower projectiles: Cannon Balls
                        • +Outside Altdorf, Khemri, Castle Drakenhof and 11 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
                        Reinforced WallsSouthern Realmsnew
                        • +Enemy Hero action success chance: -20%
                        • +Attrition: -15% when under siege (armies in region)
                        • +Leadership: +6 when under siege (armies in region)
                        • +Improved tower projectiles: Clockwork Bombs
                        • +Outside Altdorf, Khemri, Castle Drakenhof and 11 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
                        Star FortSouthern Realmsnew
                        • +Enemy Hero action success chance: -20%
                        • +Leadership: +8 when under siege (armies in region)
                        • +Attrition: -20% when under siege (armies in region)
                        • +Improved tower projectiles: Clockwork Bombs
                        • +Ammunition: +30% during siege defence battles (armies in region)
                        • +Melee defence: +8 when under siege (armies in region)
                        • +Garrison ability: "Cannon Barrage"
                        • +Outside Altdorf, Khemri, Castle Drakenhof and 11 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
                        Guard PostSouthern Realmsnew
                        • +Defensive supplies: +30 per turn when under siege
                        • +Enemy Hero action success chance: -5%
                        Guard HouseSouthern Realmsnew
                        • +Defensive supplies: +50 per turn when under siege
                        • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
                        • +Enemy Hero action success chance: -10%
                        City WatchSouthern Realmsnew
                        • +Defensive supplies: +100 per turn when under siege
                        • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
                        • +Enemy Hero action success chance: -15%
                        Mercantile OutpostSouthern Realmsnew
                        • +Provides allied recruitment of a selection of units from the faction's local recruitment
                        • +Allied recruitment is expensive outside of friendly territory
                        • +In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
                        • +Casualty replenishment rate: +2% (armies in region)
                        Mercantile DistrictSouthern Realmsnew
                        • +Provides allied recruitment of a selection of units from the faction's global recruitment
                        • +Allied recruitment is expensive outside of friendly territory
                        • +In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
                        • +Casualty replenishment rate: +3% (armies in region)
                        Ambassadorial ColonySouthern Realmsnew
                        • +Provides allied recruitment of a selection of units from the faction's global recruitment
                        • +Allied recruitment cost outside friendly territory: -50%
                        • +In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
                        • +Casualty replenishment rate: +4% (armies in region)
                        AcropolisSouthern Realmsnew
                        • +Enemy Hero action success chance: -10%
                        • +Attrition: -5% when under siege (armies in region)
                        • +Leadership: +2 when under siege (armies in region)
                        • +Improved tower projectiles: Bullets
                        • +Control: +2 (local province)
                        • +Corruption: -3
                        Fortified AcropolisSouthern Realmsnew
                        • +Enemy Hero action success chance: -20%
                        • +Leadership: +8 when under siege (armies in region)
                        • +Attrition: -20% when under siege (armies in region)
                        • +Improved tower projectiles: Clockwork Bombs
                        • +Ammunition: +30% during siege defence battles (armies in region)
                        • +Melee defence: +8 when under siege (armies in region)
                        • +Garrison ability: "Cannon Barrage"
                        • +Control: +4 (local province)
                        • +Corruption: -6
                        Montecastello's KeepSouthern Realmsnew
                        • +Leadership: +10 when under siege (armies in region)
                        • +Attrition: -10% when under siege (armies in region)
                        • +Defensive supplies: +250 per turn when under siege
                        • +Control: +2 (local province)
                        • +Local recruitment capacity: +1
                        Ivory Road Trading PostSouthern Realmsnew
                        • +Income from trade tariffs: +50%
                        • +Campaign line of sight: +50%
                        • +Local recruitment capacity: +1

                        Technologies

                        Expeditionary VeteransSouthern Realmsnew
                        • +Leadership: +1 per experience rank for all units
                        • +Unit experience gain: +10% (all armies)
                        • +Ability "Restock!" for Paymaster Chest Wagons
                        Recruit the VeteransSouthern Realmsnew
                        • +Physical resistance: +5% for all units (Rank 4 and above)
                        • +Recruit rank: +2 for all units
                        • +All damage: +5% for Cranequiniers
                        • +Melee attack: +5 for Cranequiniers
                        Unfazed SurvivorsSouthern Realmsnew
                        • +Passive ability: "Discombobulate" for Adventurers, Carabiniers and Carlsson Militia units
                        • +Leadership: +5 for all characters
                        • +Melee defence: +4 for Adventurers, Carabiniers and Carlsson Militia units
                        • +Attribute: Immune to Psychology (all Lords)
                        Mercenary HostsSouthern Realmsnew
                        • +Income from raiding, sacking, looting and post-battle loot: +20%
                        • +Casualty replenishment rate: +5%
                        • +Global recruitment capacity: +1
                        • +Mercenary Camp limit: +1
                        Militia ReformsSouthern Realmsnew
                        • +Missile block chance: +10% for Militia Spearmen and other units with pavise shields
                        • +Leadership: +5 for Militia Spearmen and Militia Archers
                        • +Enables Hooking attacks for Billmen, exposing foes
                        • +Enables Containing attacks for Half Pikes, weakening foes
                        • +Armour: +5 for Infantry units
                        Men with No NamesSouthern Realmsnew
                        • +Physical resistance: +10% for Carabiniers, Riders, Enforcers and Cranequiniers
                        • +Charge bonus: +10 for Carabiniers, Riders, Enforcers and Cranequiniers
                        • +Missile strength: +10% for Carabiniers, Riders, Enforcers and Cranequiniers
                        Local SteelSouthern Realmsnew
                        • +Armour: +10 for all heavy armour units
                        • +Armour-piercing damage: +2 for all units
                        • +Missile strength: +8% for Lords and embedded Heroes
                        • +Weapon strength: +8% for Lords and embedded Heroes
                        Classical Military StudiesSouthern Realmsnew
                        • +Campaign movement range: +10%
                        • +Leadership: +5 when attacking
                        • +Research rate: +10
                        Tactical SuperioritySouthern Realmsnew
                        • +Speed: +10% for all units
                        • +Vigour loss reduction: -10%
                        • +Charge bonus: +10 for cavalry units
                        Self-made LeadersSouthern Realmsnew
                        • +Leadership aura size: +20%
                        • +Hero recruit rank: +2
                        • +Lord recruit rank: +4
                        • +Passive ability "Hold the Line!" for Paymaster Chest Wagons
                        Dwarfen AlliesSouthern Realmsnew
                        • +Diplomatic relations: +10 with Dwarfs
                        • +Recruitment cost: -10% for all heavy armour units
                        • +Missile strength: +10% for crossbow, gunpowder and artillery units
                        Flourishing Southern TradeSouthern Realmsnew
                        • +Melee attack and Melee defence: +4 for Duellists and Montante Swordsmen
                        • +Growth: +10
                        • +Tradable resources produced: +5%
                        • +Income from trade tariffs: +10%
                        • +Income from Ports: +10%
                        Lucrezzian DiplomacySouthern Realmsnew
                        • +Hero action success chance: +10%
                        • +Diplomatic relations: +15 with all factions
                        • +Hero action cost: -20%
                        Greater Rites of MyrmidiaSouthern Realmsnew
                        • +Control: +2
                        • +Corruption: -2 (all provinces)
                        • +Missile block chance: +30% for Priestesses, High Eagles and Myrmidian units
                        • +Spell resistance: 15% (all armies)
                        Tribute to the LionsSouthern Realmsnew
                        • +Attribute: Mastery of Elemental Winds for spellcasters and all Golden Lions (including mounts)
                        • +Physical resistance: +20% for all Golden Lions (including mounts)
                        • +Capacity: +1 for Golden Lions
                        Weaponized FireworksSouthern Realmsnew
                        • +Enables rocket bolts for Crossbowmen and Pavise Crossbowmen (adds explosion and debilitating effect)
                        • +Missile explosion radius: +20% for Mortar units
                        • +Missile strength: +10% for Artillery units
                        Doodles of Mass DestructionSouthern Realmsnew
                        • +Unlocks recruitment of: Tortoise Tanks
                        Cranking it UpSouthern Realmsnew
                        • +Capacity: +15 Tortoise Tanks
                        • +Speed: +10% for Tortoise Tanks
                        • +360 Missile block chance: +20%
                        The SaucerSouthern Realmsnew
                        • +Missile strength and reload: +20% for Tortoise Tanks
                        • +Diplomatic relations: -20 with Lizardmen
                        • +Unlocked in the Renown pool: Ugoletti's Floating Ordnance (Tortoise Tank)