Southern Realms in Southern Realms
Southern Realms is a race Cataph's Southern Realms adds — the game has no such culture (mixer_teb_southern_realms). Its 83 units, 142 buildings and 19 technologies, read from the mod's files against patch 9.0.4.
New units in Southern Realms
Pikementeb_pikemen120 models
8,760
70
62
30
29
40
26
6
625
Montante Swordsmenteb_montante_greatswords90 models
8,100
80
70
30
33
54
35
18
1,100
Republican Guardteb_republican_guard120 models
9,120
95
74
28
35
42
35
12
900
Paymaster Chest Wagonteb_paymaster1 model
4,440
90
75
60
18
12
26
29
32
90
15
850
Pavise Crossbowmenteb_pavisiers90 models
6,390
40
55
30
15
22
24
4
24
165
600
Broken Lancesteb_broken_lances60 models
6,480
95
70
82
33
25
30
64
850
Noble Retinueteb_noble_retinue60 models
6,960
120
70
78
38
27
40
70
1,200
Knights Encarmineteb_encarmine60 models
6,720
120
68
78
40
38
40
34
1,050
Carabiniersteb_carabiniers60 models
5,460
70
60
84
22
22
28
18
22
145
750
Light Cannonsteb_light_cannon4 models
4,356
20
50
25
10
6
24
5
380
400
750
Royal Guardteb_conqui_royal_guard90 models
6,570
75
70
30
32
26
28
6
26
150
925
Adventurersteb_conqui_adventurers100 models
8,000
70
68
30
35
39
35
16
650
Ridersteb_conqui_riders60 models
5,160
70
65
84
25
14
28
24
19
80
700
Lancersteb_conqui_lancers60 models
6,240
70
68
84
24
28
30
48
700
Knights of the Righteous Spearteb_kotrs60 models
6,960
100
70
78
27
42
30
38
1,000
Black Watchteb_bwatch100 models
8,500
110
75
28
30
50
36
14
1,000
Shieldbearersteb_shieldbearers100 models
8,600
105
75
28
31
48
34
20
950
Enforcersteb_enforcers60 models
5,580
40
60
92
30
22
26
22
20
135
725
Militia Archersteb_militia_archers90 models
6,120
15
45
33
10
15
22
4
19
150
375
Freelance Knightsteb_freelance_knights60 models
6,480
90
70
78
30
28
32
60
850
Carlsson Militiateb_militia_knights60 models
6,600
105
68
78
33
36
28
30
800
Light Scoutsteb_light_scouts60 models
5,580
30
52
92
24
28
26
25
400
Border Rangersteb_border_rangers90 models
6,660
25
55
35
22
18
28
7
19
160
600
Swashbucklersteb_swash100 models
7,400
50
65
32
32
29
34
10
29
60
950
Duelliststeb_duellists120 models
8,760
25
68
36
38
34
32
18
800
Sisters of Furyteb_sisters100 models
7,600
80
75
33
38
40
32
22
1,000
Cranequiniersteb_xbow_cav60 models
5,460
70
60
84
30
20
26
20
24
150
750
Irranan Hillmenteb_irrana120 models
9,120
15
52
36
26
30
30
14
21
80
700
Half Pikesteb_half_pikes140 models
9,100
30
60
30
22
25
25
4
450
Militia Spearmenteb_militia_spearmen140 models
9,100
30
55
30
15
36
22
3
325
Billmenteb_billmen120 models
8,760
30
60
30
34
36
29
11
525
Uvetovsk Kossarsteb_guard_kossars100 models
8,200
75
70
30
33
30
26
12
19
160
850
Crossbowmenteb_xbowmen90 models
6,210
30
50
33
14
14
24
4
24
165
500
Handgunnersteb_handgunners90 models
6,210
30
50
33
14
14
24
4
25
130
550
Galloper Gunsteb_galloper4 models
3,668
20
50
25
10
6
24
5
304
320
950
Tortoise Tankteb_tank1 model
9,282
95
100
28
36
15
100
40
170
290
2,200
Golden Lionteb_golden_lion1 model
6,676
80
65
85
42
36
450
65
25
1,500
Mercenary Captainteb_merc_captain1 model
3,688
85
65
34
50
34
330
25
80
100
15
400
Mercenary Generalteb_merc_general1 model
4,068
85
70
34
56
50
430
35
15
625
Priestess of Myrmidiateb_priestess1 model
3,688
85
70
34
40
55
350
30
15
450
Inquisitor Lordest_inquisitor1 model
4,068
80
75
34
42
40
380
35
15
450
Merchant Princetil_merchant1 model
3,908
85
65
34
34
48
375
20
15
450
Pathfinderbor_ranger_lord1 model
4,068
70
70
34
52
38
375
25
270
170
15
800
Borgio the Besiegerteb_borgio_the_besieger1 model
4,370
100
75
34
57
52
400
50
15
1,000
Gashnag, the Black Princeteb_gashnag1 model
5,776
70
75
40
75
50
410
40
15
1,200
Lucrezzia Belladonnateb_lucrezzia_belladonna1 model
3,688
20
70
34
34
30
285
30
15
450
Leonardo Catrazzateb_catrazza1 model
4,168
90
75
34
52
60
430
45
15
900
Lupio Sunscryerteb_lupio1 model
4,168
95
78
34
40
65
400
25
15
900
Valmir Gausserteb_gausser1 model
4,268
85
72
34
55
57
430
45
15
850
El Cadavoteb_cadavo1 model
4,288
70
78
34
65
45
450
45
15
900
Marco Colomboteb_colombo1 model
4,068
50
72
36
60
40
430
40
420
190
15
900
High Eagleteb_templar_lord1 model
4,168
90
75
34
50
57
440
45
15
800
Eustaquio Sunscryerteb_eldaddio1 model
6,000
90
75
31
35
66
450
12
15
25
1,000
Master Duellistteb_duellist_hero1 model
3,688
30
65
36
52
45
375
30
15
500
Knight Duellist Encarmineteb_duellist_hero_encarmine1 model
4,176
120
65
78
52
45
375
60
15
850
Lorenzo Lupoteb_lorenzo_lupo1 model
4,268
85
75
34
56
58
450
45
15
1,000
Piggolo IIteb_piggolo1 model
4,998
30
70
70
55
35
320
50
15
750
Dietershafen's Fist (Republican Guard)teb_roc_dieterfist120 models
9,120
105
84
28
48
43
35
25
1,100
Estragon's Pariahs (Adventurers)teb_roc_estragon100 models
8,000
80
78
30
41
37
35
10
29
60
40
-25
1,000
Verena's Owls (Militia Archers)teb_roc_verena90 models
6,120
15
55
33
14
31
22
4
20
150
575
Sons of Strygos (Handgunners)teb_roc_strygos90 models
6,210
30
60
36
24
24
28
4
23
150
20
800
Ussingen Challengers (Broken Lances)teb_roc_broswords60 models
6,480
110
80
78
38
34
38
40
1,150
The Prince's Own (Black Watch)teb_roc_gwatch100 models
8,500
110
85
28
53
43
36
20
5
1,350
Knights of the Starry Shield (Knights of the Righteous Spear)teb_roc_kotss60 models
6,960
95
70
78
42
47
34
38
1,300
Otho's Unlucky Organteb_roc_organ4 models
8,580
0
100
20
48
41
38
16
49
300
25
1,500
Gunnslieb's Rustlers (Light Scouts)teb_roc_gunn60 models
5,580
30
62
92
31
36
28
25
600
Knights Forlorn of Monte Castello (Knights Encarmine)teb_roc_montecastello60 models
6,720
120
80
78
50
46
30
34
20
140
1,300
Ugoletti's Floating Ordnance
(Tortoise Tank)teb_tank_ror1 model
9,282
95
100
28
45
20
100
40
170
290
2,600
Ricco's Republican Guard (Pikemen)teb_ricco120 models
9,120
100
75
28
43
55
26
6
1,000
Alcatani Fellowship (Pikemen)teb_alcatani160 models
11,360
40
72
30
35
48
26
6
850
Pirazzo's Lost Legion (Pikemen)teb_pirazzo100 models
7,300
70
72
30
38
52
26
6
900
Leopard Company (Pikemen)teb_leopard120 models
8,760
75
72
30
38
52
26
6
900
Voland's Venatorsteb_venators60 models
6,960
120
80
78
43
42
40
74
1,400
Vespero's Vendetta (Duellists)teb_vespero100 models
8,000
25
78
36
48
51
32
22
15
1,050
Marksmen of Miragliano (Crossbowmen)teb_marksmen90 models
6,210
30
60
33
19
23
24
4
25
180
15
750
Braganza's Besiegers (Pavise Crossbowmen)teb_besiegers90 models
6,390
95
65
28
24
33
24
4
24
165
900
Cursed Companyteb_cursed160 models
9,760
30
50
31
27
31
26
6
900
Knights of Origoteb_origo100 models
8,600
80
80
30
45
43
31
22
1,000
Mengil Manhide's Manflayersteb_manflayers80 models
6,720
65
78
38
50
43
36
20
15
130
1,600
Asarnil the Dragonlordteb_asarnil1 model
9,432
90
80
85
68
54
580
50
5
35
35
3,000
Tichi-Huichi's Raidersteb_tichi48 models
5,952
90
70
78
32
33
48
37
1,400
Bronzino's Galloper Gunsteb_bronzino4 models
3,668
40
60
25
14
9
24
5
304
320
1,200
Birdmen of Catrazzateb_birdmen32 models
4,480
15
60
82
26
20
32
16
24
140
800
Buildings
- +Corruption: -1 (local province)
- +Casualty replenishment rate: +3%
- +Horde recruitment capacity +1
- +Casualty replenishment rate: +3% (this force and all forces in circle of influence)
- +Horde growth: +4
- +Corruption: -2 (local province)
- +Casualty replenishment rate: +6%
- +Horde recruitment capacity +1
- +Casualty replenishment rate: +3% (this force and all forces in circle of influence)
- +Hero capacity: +1 for Mercenary Captains
- +Unlocks Hero recruitment: Mercenary Captain
- +Capacity: +1 Paymaster Chest Wagons
- +Horde growth: +4
- +Corruption: -3 (local province)
- +Casualty replenishment rate: +9%
- +Horde recruitment capacity +2
- +Casualty replenishment rate: +3% (this force and all forces in circle of influence)
- +Hero capacity: +1 for Mercenary Captains
- +Unlocks Hero recruitment: Mercenary Captain
- +Capacity: +1 Paymaster Chest Wagons
- +Horde growth: +4
- +Corruption: -4 (local province)
- +Casualty replenishment rate: +12%
- +Horde recruitment capacity +2
- +Casualty replenishment rate: +3% (this force and all forces in circle of influence)
- +Hero capacity: +1 for Mercenary Captains
- +Unlocks Hero recruitment: Mercenary Captain
- +Capacity: +1 Paymaster Chest Wagons
- +Horde growth: +4
- +Immune to regionless attrition (all armies)
- +Corruption: -6 (local province)
- +Mercenary Camp limit: +1
- +Casualty replenishment rate: +15%
- +Horde recruitment capacity +3
- +Casualty replenishment rate: +3% (this force and all forces in circle of influence)
- +Hero capacity: +1 for Mercenary Captains
- +Unlocks Hero recruitment: Mercenary Captain
- +Capacity: +1 Paymaster Chest Wagons
- +Horde growth: +4 (all camps)
- +Hero capacity: +1 for Master Duellists
- +Unlocks Hero recruitment: Master Duellist
- +Hero capacity: +1 for Master Duellists
- +Unlocks Hero recruitment: Master Duellist
- +Battle reinforcement time: -33% (this force and all forces in circle of influence)
- +Missile strength: +8% (this force and all forces in circle of influence)
- +Campaign movement range: +10% (this force and all forces in circle of influence)
- +Ammunition: +10% (this force and all forces in circle of influence)
- +Casualty replenishment rate: +2%
- +Casualty replenishment rate: +2% (this force and all forces in circle of influence)
- +Casualty replenishment rate: +4%
- +Casualty replenishment rate: +4% (this force and all forces in circle of influence)
- +Casualty replenishment rate: +6%
- +Casualty replenishment rate: +6% (this force and all forces in circle of influence)
- +Casualty replenishment rate: +8%
- +Casualty replenishment rate: +8% (this force and all forces in circle of influence)
- +Casualty replenishment rate: +10%
- +Casualty replenishment rate: +10% (this force and all forces in circle of influence)
- +Horde growth: +1
- +Casualties captured post-battle: +3% (this force and all forces in circle of influence)
- +Attrition: -7% casualties suffered from all attrition (this force and all forces in circle of influence)
- +Horde growth: +2
- +Casualties captured post-battle: +6% (this force and all forces in circle of influence)
- +Attrition: -14% casualties suffered from all attrition (this force and all forces in circle of influence)
- +Horde growth: +3
- +Casualties captured post-battle: +9% (this force and all forces in circle of influence)
- +Attrition: -21% casualties suffered from all attrition (this force and all forces in circle of influence)
- +Horde growth: +4
- +Casualties captured post-battle: +12% (this force and all forces in circle of influence)
- +Attrition: -28% casualties suffered from all attrition (this force and all forces in circle of influence)
- +Horde growth: +4 (all camps)
- +Casualties captured post-battle: +15% (this force and all forces in circle of influence)
- +Attrition: -35% casualties suffered from all attrition (this force and all forces in circle of influence)
- +Recruitment cost: -5% (own and allied armies in circle of influence)
- +Recruit rank: +1 for all units (this force and all forces in circle of influence)
- +Recruitment cost: -10% (own and allied armies in circle of influence)
- +Horde recruitment capacity +1
- +Recruit rank: +1 for all units (this force and all forces in circle of influence)
- +Recruitment cost: -15% (own and allied armies in circle of influence)
- +Horde recruitment capacity +1
- +Global recruitment capacity: +1
- +Recruit rank: +1 for all units (this force and all forces in circle of influence)
- +Recruitment cost: -20% (own and allied armies in circle of influence)
- +Horde recruitment capacity +1
- +Global recruitment capacity: +1
- +Recruit rank: +2 for all units (this force and all forces in circle of influence)
- +Recruitment cost: -25% (own and allied armies in circle of influence)
- +Horde recruitment capacity +1
- +Global recruitment capacity: +1
- +Lord and Hero recruit rank: +1 (all provinces)
- +Recruit rank: +2 for all units (this force and all forces in circle of influence)
- +Upkeep: -5% (this force and all forces in circle of influence)
- +Enemy leadership: -2 (enemy armies in local region)
- +Upkeep: -10% (this force and all forces in circle of influence)
- +Enemy leadership: -4 (enemy armies in local region)
- +Upkeep: -15% (this force and all forces in circle of influence)
- +Enemy leadership: -6 (enemy armies in local region)
- +Upkeep: -20% (this force and all forces in circle of influence)
- +Enemy leadership: -8 (enemy armies in local region)
- +Upkeep: -25% (this force and all forces in circle of influence)
- +Enemy leadership: -8 (enemy armies in circle of influence)
- +Income from Ports: +25% (local region)
- +Horde growth: +1
- +Horde growth: +1
- +When built in Mountain Climate: Casualty replenishment rate: +3% (this force and all forces in circle of influence)
- +When built in Mountain Climate: Marble resource production: 10 slabs (local region owner)
- +Immune to Mountain attrition (this force and all forces in circle of influence)
- +Construction cost: -4% for all buildings (local province)
- +Horde growth: +1
- +When built in Jungle Climate: Spices resource production: 10 sacks (local region owner)
- +When built in Jungle Climate: Medicinal Plants resource production: 10 bundles (local region owner)
- +Immune to Swamp attrition (this force and all forces in circle of influence)
- +When built in Jungle Climate: Casualty replenishment rate: +3% (this force and all forces in circle of influence)
- +Horde growth: +1
- +When built in an abandoned region: Income generated: 250
- +When built in an abandoned region: Magic item drop chance from battle: +20%
- +When built in an abandoned region: Horde recruitment capacity +2
- +When Treasury is above 5000: Research rate: +10
- +Income generated: 300
- +Income generated: 500
- +Diplomatic relations: -10 with High Elves
- +Diplomatic relations: -15 with Lizardmen
- +Only one of the two Ritual Artefact chains can be constructed (local region)
- +Income generated: 1200
- +Diplomatic relations: -30 with Dark Elves
- +Diplomatic relations: -40 with High Elves
- +Diplomatic relations: -50 with Lizardmen
- +Diplomatic relations: -30 with Skaven
- +Only one of the two Ritual Artefact chains can be constructed (local region)
- +Income generated: 75
- +Exotic Animals resource production: 10 cages
- +Gemstones resource production: 10 sacks
- +Medicinal Plants resource production: 10 bundles
- +Spices resource production: 10 sacks
- +Diplomatic relations: +10 with High Elves
- +Diplomatic relations: +20 with Lizardmen
- +Only one of the two Ritual Artefact chains can be constructed (local region)
- +Income generated: 150
- +Exotic Animals resource production: 20 cages
- +Gemstones resource production: 20 sacks
- +Medicinal Plants resource production: 20 bundles
- +Spices resource production: 20 sacks
- +Diplomatic relations: +20 with High Elves
- +Diplomatic relations: +40 with Lizardmen
- +Only one of the two Ritual Artefact chains can be constructed (local region)
- +Corruption: -5 (local region)
- +Diplomatic relations: -25 with Skaven
- +Corruption: -8 (local region)
- +Diplomatic relations: -50 with Skaven
- +Diplomatic relations: +10 with Dwarfs
- +Income from all buildings: +20% (local province)
- +Income from all buildings: +20% (all adjacent provinces)
- +Income generated: 250
- +Control: +2 (factionwide)
- +Leadership: +2 when fighting against Skaven (all armies)
- +Corruption: -12 (local region)
- +Diplomatic relations: -100 with Skaven
- +Diplomatic relations: +25 with Dwarfs
- +Income from all buildings: +50% (local province)
- +Income from all buildings: +25% (all adjacent provinces)
- +Income generated: 300
- +Control: +4 (factionwide)
- +Leadership: +5 when fighting against Skaven (all armies)
- +Income generated: 500
- +Growth: +20 (local province)
- +Income from all buildings: +10% (all adjacent provinces)
- +Income generated: 75
- +Armour: +5 when defending (armies in region)
- +Local recruitment capacity: +1
- +Global recruitment capacity: +1
- +Local recruitment capacity: +1
- +Recruit rank: +1 for all units
- +Income generated: 150
- +Armour: +10 when defending (armies in region)
- +Income generated: 500
- +Income from all buildings: +10% (all adjacent provinces)
- +Elven Trinkets resource production: 10 chests
- +Hero recruit rank: +3
- +Diplomatic relations: -30 with High Elves
- +Gemstones resource production: 10 sacks
- +Hero recruit rank: +3
- +Defensive supplies: +150 per turn when under siege
- +Melee defence: +2 when under siege (armies in region)
- +Leadership: +2 when under siege (armies in region)
- +Attrition: -15% when under siege (armies in region)
- +Control: +2 (local province)
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Corruption: -3
- +Enemy Hero action success chance: -10%
- +Defensive supplies: +250 per turn when under siege
- +Melee defence: +5 when under siege (armies in region)
- +Leadership: +5 when under siege (armies in region)
- +Attrition: -20% when under siege (armies in region)
- +Control: +4 (local province)
- +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- +Corruption: -6
- +Enemy Hero action success chance: -20%
- +Defensive supplies: +150 per turn when under siege
- +Bonus vs Infantry: +5 when fighting against Skaven (armies in region)
- +Attrition: -15% when under siege (armies in region)
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Corruption: -3
- +Enemy Hero action success chance: -20%
- +Gemstones resource production: 10 sacks
- +Construction time: -50% for settlement buildings (local region)
- +Construction cost: -30% for all buildings (local region)
- +Income from all buildings: +15% (local region)
- +Casualty replenishment rate: +10% (armies in region)
- +Timber resource production: 5 logs
- +Medicinal Plants resource production: 5 bundles
- +Growth: +5 (local province)
- +Negates and ameliorates penalties from hostile climate in the region
- +Construction time: -50% for settlement buildings (local region)
- +Construction cost: -30% for all buildings (local region)
- +Income from all buildings: +15% (local region)
- +Casualty replenishment rate: +8% (armies in region)
- +Marble resource production: 5 slabs
- +Attrition: -30% casualties suffered from mountain attrition (armies in region)
- +Attrition: -30% casualties suffered from snow attrition (armies in region)
- +Ambush success chance: +15% (armies in region)
- +Growth: +5 (local province)
- +Negates and ameliorates penalties from hostile climate in the region
- +Income generated: 200
- +Iron resource production: 45 ingots
- +Recruitment cost: -10% for all heavy armour units
- +Recruit rank: +1 for all heavy armour units
- +Income generated: 300
- +Iron resource production: 60 ingots
- +Recruit rank: +2 for all heavy armour units
- +Recruitment cost: -20% for all heavy armour units
- +Armour: +5 (all characters)
- +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
- +Capacity: +1 Paymaster Chest Wagons
- +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
- +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
- +Hero capacity: +1 for Master Duellists
- +Unlocks Hero recruitment: Master Duellist
- +Capacity: +1 Paymaster Chest Wagons
- +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
- +Hero capacity: +1 for Mercenary Captains
- +Unlocks Hero recruitment: Mercenary Captain
- +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
- +Hero capacity: +1 for Master Duellists
- +Unlocks Hero recruitment: Master Duellist
- +Capacity: +1 Paymaster Chest Wagons
- +City-State and Mercenary recruitment chains are mutually exclusive in each settlement, but can sidegrade into each other
- +Hero capacity: +1 for Mercenary Captains
- +Unlocks Hero recruitment: Mercenary Captain
- +Income generated: 250
- +Income generated: 375
- +Income generated: 500
- +Income generated: 625
- +Income generated: 750
- +Casualty replenishment rate: +2%
- +Growth: +20 (local province)
- +Income generated: 20
- +Casualty replenishment rate: +3%
- +Growth: +30 (local province)
- +Income generated: 30
- +Casualty replenishment rate: +4%
- +Growth: +40 (local province)
- +Income generated: 40
- +Casualty replenishment rate: +5%
- +Growth: +50 (local province)
- +Income generated: 50
- +When growth per turn is more than 200 or with 5 population surplus: Growth: +10 (all adjacent provinces)
- +Casualty replenishment rate: +6%
- +Growth: +60 (local province)
- +Income generated: 150
- +When growth per turn is more than 200 or with 5 population surplus: Growth: +20 (all adjacent provinces)
- +Income generated: 50
- +Control: +3
- +Wine resource production: 5 barrels
- +Income generated: 75
- +Control: +4
- +Wine resource production: 10 barrels
- +Income generated: 100
- +Control: +5
- +Wine resource production: 15 barrels
- +Income generated: 125
- +Control: +6
- +Wine resource production: 20 barrels
- +Income generated: 150
- +Control: +7
- +Wine resource production: 25 barrels
- +Corruption: -2
- +Medicinal Plants resource production: 5 bundles
- +Chance of a plague spreading: -5%
- +Corruption: -4
- +Corruption in adjacent provinces: -1
- +Medicinal Plants resource production: 10 bundles
- +Chance of a plague spreading: -10%
- +Corruption: -6
- +Corruption in adjacent provinces: -2
- +Medicinal Plants resource production: 15 bundles
- +Casualty replenishment rate: +2% (armies in region)
- +Chance of a plague spreading: -15%
- +Corruption: -8
- +Corruption in adjacent provinces: -3
- +Medicinal Plants resource production: 20 bundles
- +Casualty replenishment rate: +4% (armies in region)
- +Chance of a plague spreading: -20%
- +Corruption: -10
- +Corruption in adjacent provinces: -4
- +Medicinal Plants resource production: 25 bundles
- +Casualty replenishment rate: +6% (armies in region)
- +Chance of a plague spreading: -20% (local province)
- +Corruption: -2
- +Medicinal Plants resource production: 5 bundles
- +Casualty replenishment rate: +2% (armies in region)
- +Chance of a plague spreading: -25% (factionwide)
- +Corruption: -4
- +Corruption in adjacent provinces: -1
- +Medicinal Plants resource production: 10 bundles
- +Casualty replenishment rate: +4% (armies in region)
- +Chance of a plague spreading: -25% (factionwide)
- +Corruption: -6
- +Corruption in adjacent provinces: -2
- +Medicinal Plants resource production: 15 bundles
- +Casualty replenishment rate: +6% (armies in region)
- +Chance of a plague spreading: -25% (factionwide)
- +Corruption: -8
- +Corruption in adjacent provinces: -3
- +Medicinal Plants resource production: 20 bundles
- +Casualty replenishment rate: +8% (armies in region)
- +Chance of a plague spreading: -25% (factionwide)
- +Corruption: -10
- +Corruption in adjacent provinces: -4
- +Medicinal Plants resource production: 50 bundles
- +Casualty replenishment rate: +10%
- +Chance of a plague spreading: -33% (factionwide)
- +Golden Idols resource production: 8 chests
- +Corruption: -1
- +Recruit rank: +1 for all units
- +Corruption: -3
- +Recruit rank: +1 for all units
- +Corruption: -5
- +Recruit rank: +2 for all units
- +Lord recruit rank: +1 (local province)
- +Unlocks Hero recruitment: Priestess of Myrmidia
- +Hero capacity: +1 for Priestesses of Myrmidia
- +Hero recruit rank: +1
- +Corruption: -7
- +Capacity: +2 Sisters of Fury
- +Recruit rank: +2 for all units
- +Lord recruit rank: +1 (local province)
- +Unlocks Hero recruitment: Priestess of Myrmidia
- +Hero capacity: +1 for Priestesses of Myrmidia
- +Hero recruit rank: +1
- +Corruption: -9
- +Capacity: +2 Sisters of Fury
- +Recruit rank: +2 for all units
- +Lord recruit rank: +2 (local province)
- +Research rate: +5
- +Unlocks Hero recruitment: Priestess of Myrmidia
- +Hero capacity: +1 for Priestesses of Myrmidia
- +Hero recruit rank: +1
- +Hero recruit rank: +1 for Priestesses of Myrmidia
- +Corruption: -1
- +Recruit rank: +1 for all units
- +Control: +1
- +Corruption: -3
- +Recruit rank: +1 for all units
- +Control: +3
- +Unlocks Hero recruitment: Priestess of Myrmidia
- +Hero capacity: +1 for Priestesses of Myrmidia
- +Corruption: -5
- +Capacity: +2 Sisters of Fury
- +Recruit rank: +2 for all units
- +Lord recruit rank: +1 (local province)
- +Control: +5
- +Unlocks Hero recruitment: Priestess of Myrmidia
- +Hero capacity: +1 for Priestesses of Myrmidia
- +Corruption: -7
- +Capacity: +3 Sisters of Fury
- +Recruit rank: +2 for all units
- +Lord recruit rank: +1 (local province)
- +Control: +7
- +Unlocks Hero recruitment: Priestess of Myrmidia
- +Hero capacity: +1 for Priestesses of Myrmidia
- +Hero recruit rank: +1 for Priestesses of Myrmidia
- +Corruption: -9
- +Capacity: +3 Sisters of Fury
- +Recruit rank: +2 for all units
- +Lord recruit rank: +2 (local province)
- +Research rate: +5
- +Control: +9
- +Control: +1 (factionwide)
- +Golden Idols resource production: 8 chests
- +Unlocks Hero recruitment: Priestess of Myrmidia
- +Hero capacity: +2 for Priestesses of Myrmidia
- +Hero recruit rank: +2 for Priestesses of Myrmidia
- +Control: -4
- +Control: -1 in adjacent provinces (all adjacent provinces)
- +Recruit rank: +1 for all units
- +Local recruitment capacity: +1
- +Upkeep: -10% (armies in region)
- +When any Mercenary Camp is in the region: Horde growth: +1 (all armies in local province)
- +Control: -8
- +Control: -2 in adjacent provinces (all adjacent provinces)
- +Global recruitment capacity: +1
- +Recruit rank: +2 for all units
- +Local recruitment capacity: +1
- +Upkeep: -20% (armies in region)
- +When any Mercenary Camp is in the region: Horde growth: +2 (all armies in local province)
- +Control: -12
- +Control: -3 in adjacent provinces (all adjacent provinces)
- +Global recruitment capacity: +2
- +Recruit rank: +3 for all units
- +Local recruitment capacity: +1
- +Upkeep: -30% (armies in region)
- +When any Mercenary Camp is in the region: Horde growth: +3 (all armies in local province)
- +Income from Ports: +5% (local province)
- +Tradable resources produced: +1% (factionwide)
- +Income from trade tariffs: +2%
- +Income from Ports: +10% (local province)
- +Tradable resources produced: +2% (factionwide)
- +Income from trade tariffs: +4%
- +Income from Ports: +15% (local province)
- +Tradable resources produced: +3% (factionwide)
- +Income from trade tariffs: +6%
- +Income from Ports: +20% (local province)
- +Tradable resources produced: +4% (factionwide)
- +Income from trade tariffs: +8%
- +Income from Ports: +25% (local province)
- +Tradable resources produced: +5% (factionwide)
- +Income from trade tariffs: +10%
- +Income generated: 100
- +Exotic Animals resource production: 20 cages
- +Income generated: 150
- +Exotic Animals resource production: 30 cages
- +Income generated: 200
- +Exotic Animals resource production: 45 cages
- +Furs resource production: 10 bundles
- +Income generated: 200
- +Income generated: 400
- +Income generated: 600
- +Income from all buildings: +10% (local province)
- +Income generated: 100
- +Casualty replenishment rate: +4%
- +Growth: +30 (local province)
- +Upkeep: -10% for Cavalry units (armies in province)
- +Income generated: 150
- +Casualty replenishment rate: +6%
- +Growth: +40 (local province)
- +Upkeep: -15% for Cavalry units (armies in province)
- +Income generated: 200
- +Casualty replenishment rate: +8%
- +Growth: +50 (local province)
- +Recruit rank: +1 for Cavalry units
- +Upkeep: -20% for Cavalry units (armies in province)
- +Income generated: 100
- +Timber resource production: 20 logs
- +Construction cost: -10% for all buildings
- +Income generated: 150
- +Timber resource production: 30 logs
- +Construction cost: -20% for all buildings
- +Income generated: 200
- +Timber resource production: 45 logs
- +Construction cost: -20% for all buildings (local province)
- +Enemy Hero action success chance: -5%
- +Attrition: -2% when under siege (armies in region)
- +Outside Altdorf, Khemri, Castle Drakenhof and 11 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- +Enemy Hero action success chance: -10%
- +Attrition: -5% when under siege (armies in region)
- +Leadership: +2 when under siege (armies in region)
- +Improved tower projectiles: Bullets
- +Outside Altdorf, Khemri, Castle Drakenhof and 11 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- +Enemy Hero action success chance: -15%
- +Attrition: -10% when under siege (armies in region)
- +Leadership: +4 when under siege (armies in region)
- +Improved tower projectiles: Cannon Balls
- +Outside Altdorf, Khemri, Castle Drakenhof and 11 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- +Enemy Hero action success chance: -20%
- +Attrition: -15% when under siege (armies in region)
- +Leadership: +6 when under siege (armies in region)
- +Improved tower projectiles: Clockwork Bombs
- +Outside Altdorf, Khemri, Castle Drakenhof and 11 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- +Enemy Hero action success chance: -20%
- +Leadership: +8 when under siege (armies in region)
- +Attrition: -20% when under siege (armies in region)
- +Improved tower projectiles: Clockwork Bombs
- +Ammunition: +30% during siege defence battles (armies in region)
- +Melee defence: +8 when under siege (armies in region)
- +Garrison ability: "Cannon Barrage"
- +Outside Altdorf, Khemri, Castle Drakenhof and 11 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- +Defensive supplies: +30 per turn when under siege
- +Enemy Hero action success chance: -5%
- +Defensive supplies: +50 per turn when under siege
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Enemy Hero action success chance: -10%
- +Defensive supplies: +100 per turn when under siege
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Enemy Hero action success chance: -15%
- +Provides allied recruitment of a selection of units from the faction's local recruitment
- +Allied recruitment is expensive outside of friendly territory
- +In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
- +Casualty replenishment rate: +2% (armies in region)
- +Provides allied recruitment of a selection of units from the faction's global recruitment
- +Allied recruitment is expensive outside of friendly territory
- +In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
- +Casualty replenishment rate: +3% (armies in region)
- +Provides allied recruitment of a selection of units from the faction's global recruitment
- +Allied recruitment cost outside friendly territory: -50%
- +In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
- +Casualty replenishment rate: +4% (armies in region)
- +Enemy Hero action success chance: -10%
- +Attrition: -5% when under siege (armies in region)
- +Leadership: +2 when under siege (armies in region)
- +Improved tower projectiles: Bullets
- +Control: +2 (local province)
- +Corruption: -3
- +Enemy Hero action success chance: -20%
- +Leadership: +8 when under siege (armies in region)
- +Attrition: -20% when under siege (armies in region)
- +Improved tower projectiles: Clockwork Bombs
- +Ammunition: +30% during siege defence battles (armies in region)
- +Melee defence: +8 when under siege (armies in region)
- +Garrison ability: "Cannon Barrage"
- +Control: +4 (local province)
- +Corruption: -6
- +Leadership: +10 when under siege (armies in region)
- +Attrition: -10% when under siege (armies in region)
- +Defensive supplies: +250 per turn when under siege
- +Control: +2 (local province)
- +Local recruitment capacity: +1
- +Income from trade tariffs: +50%
- +Campaign line of sight: +50%
- +Local recruitment capacity: +1
Technologies
- +Leadership: +1 per experience rank for all units
- +Unit experience gain: +10% (all armies)
- +Ability "Restock!" for Paymaster Chest Wagons
- +Physical resistance: +5% for all units (Rank 4 and above)
- +Recruit rank: +2 for all units
- +All damage: +5% for Cranequiniers
- +Melee attack: +5 for Cranequiniers
- +Passive ability: "Discombobulate" for Adventurers, Carabiniers and Carlsson Militia units
- +Leadership: +5 for all characters
- +Melee defence: +4 for Adventurers, Carabiniers and Carlsson Militia units
- +Attribute: Immune to Psychology (all Lords)
- +Income from raiding, sacking, looting and post-battle loot: +20%
- +Casualty replenishment rate: +5%
- +Global recruitment capacity: +1
- +Mercenary Camp limit: +1
- +Missile block chance: +10% for Militia Spearmen and other units with pavise shields
- +Leadership: +5 for Militia Spearmen and Militia Archers
- +Enables Hooking attacks for Billmen, exposing foes
- +Enables Containing attacks for Half Pikes, weakening foes
- +Armour: +5 for Infantry units
- +Physical resistance: +10% for Carabiniers, Riders, Enforcers and Cranequiniers
- +Charge bonus: +10 for Carabiniers, Riders, Enforcers and Cranequiniers
- +Missile strength: +10% for Carabiniers, Riders, Enforcers and Cranequiniers
- +Armour: +10 for all heavy armour units
- +Armour-piercing damage: +2 for all units
- +Missile strength: +8% for Lords and embedded Heroes
- +Weapon strength: +8% for Lords and embedded Heroes
- +Campaign movement range: +10%
- +Leadership: +5 when attacking
- +Research rate: +10
- +Speed: +10% for all units
- +Vigour loss reduction: -10%
- +Charge bonus: +10 for cavalry units
- +Leadership aura size: +20%
- +Hero recruit rank: +2
- +Lord recruit rank: +4
- +Passive ability "Hold the Line!" for Paymaster Chest Wagons
- +Diplomatic relations: +10 with Dwarfs
- +Recruitment cost: -10% for all heavy armour units
- +Missile strength: +10% for crossbow, gunpowder and artillery units
- +Melee attack and Melee defence: +4 for Duellists and Montante Swordsmen
- +Growth: +10
- +Tradable resources produced: +5%
- +Income from trade tariffs: +10%
- +Income from Ports: +10%
- +Hero action success chance: +10%
- +Diplomatic relations: +15 with all factions
- +Hero action cost: -20%
- +Control: +2
- +Corruption: -2 (all provinces)
- +Missile block chance: +30% for Priestesses, High Eagles and Myrmidian units
- +Spell resistance: 15% (all armies)
- +Attribute: Mastery of Elemental Winds for spellcasters and all Golden Lions (including mounts)
- +Physical resistance: +20% for all Golden Lions (including mounts)
- +Capacity: +1 for Golden Lions
- +Enables rocket bolts for Crossbowmen and Pavise Crossbowmen (adds explosion and debilitating effect)
- +Missile explosion radius: +20% for Mortar units
- +Missile strength: +10% for Artillery units
- +Unlocks recruitment of: Tortoise Tanks
- +Capacity: +15 Tortoise Tanks
- +Speed: +10% for Tortoise Tanks
- +360 Missile block chance: +20%
- +Missile strength and reload: +20% for Tortoise Tanks
- +Diplomatic relations: -20 with Lizardmen
- +Unlocked in the Renown pool: Ugoletti's Floating Ordnance (Tortoise Tank)