Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Mixu's Legendary Lords Dark Elves units

0 Dark Elves units Mixu's Legendary Lords changes against patch 9.0.4, 3 it adds, and 14 skills, 0 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.

New units in Mixu's Legendary Lords

  • Kouran Darkhandmixu_def_cha_kouran_darkhand1 modelHealth4,068Armour100Leadership75Speed36Melee attack42Melee defence55Weapon strength (base + AP)400Charge bonus22Missile resistance %15Multiplayer cost700
  • Tullaris Dreadbringermixu_def_cha_tullaris_dreadbringer1 modelHealth4,328Armour100Leadership80Speed36Melee attack65Melee defence55Weapon strength (base + AP)470Charge bonus50Missile resistance %15Multiplayer cost1,050
  • Ossian Guard (Har Ganeth Executioners)mixu_def_inf_ossian_guard100 modelsHealth8,400Armour100Leadership92Speed31Melee attack57Melee defence43Weapon strength (base + AP)46Charge bonus32Multiplayer cost1,650

Skills

Ruthlessnew
  • +Passive ability: "Ruthless"
  • +Spread Control action: Control is modified by an additional 2
Warrior Elitenew
  • +Melee attack: +6
  • +Melee defence: +6
  • +Ward save: +15%
Lords of Oblivionnew
  • +Attribute: Encourage for Black Guard of Naggarond units (Hero's army)
  • +Melee defence: +6 for Black Guard of Naggarond units (Hero's army)
  • +Weapon strength: +10% for Black Guard of Naggarond units (Hero's army)
Eternal Enemynew
  • +Passive ability: "Frenzy" when fighting against High Elves (Hero's army)
The Right Hand of Darknessnew
  • +Loyalty: +3 for Dreadlord recruits (factionwide)
  • +On turn start, Lords have a chance to gain 1 loyalty (Lords in local province)
Captain of the Black Guardnew
  • +Local Recruitment duration: -1 turn for Black Guard of Naggarond units (minimum 1) in this province (local province)
  • +Passive ability: "Captain of the Black Guard"
Cauldron of Bloodnew
  • +Mount: Cauldron of Blood
Greater Ward of Khainenew
  • +Missile resistance: 10%
  • +Physical resistance: 10%
Sacred Slaughterernew
  • +Passive ability: "Sacred Slaughterer"
The Dread Masternew
  • +Income from post-battle loot: +40%
  • +Diktats cost: -40% (local province)
Infamous and Fearednew
  • +Control: -5 (local enemy province)
  • +Attribute: Causes Fear (Lord's army)
  • +Income from razing settlements: +15%
Leader of Executionersnew
  • +Physical resistance: 10% for Har Ganeth Executioners units (Lord's army)
  • +Passive ability: "Deathblow" for Har Ganeth Executioners (Lord's army)
  • +Melee defence: +8 for Har Ganeth Executioners units (Lord's army)
  • +Vigour loss reduction: -30% for embedded Death Hags, Har Ganeth Executioners and Witch Elves units (Lord's army)
Brides of Khainenew
  • +Melee attack: +8 for embedded Death Hags and Witch Elves units (Lord's army)
  • +Weapon strength: +12% for embedded Death Hags and Witch Elves units (Lord's army)
  • +Upkeep: -30% for embedded Death Hags, Har Ganeth Executioners and Witch Elves units (Lord's army)
The Hand of Khainenew
  • +Attribute: Executor
  • +Passive ability: "Murderous Supremacy" (Lord's army)
  • +Hit points: +15%