What Mixu's Legendary Lords changes
Every unit, skill, building and tech Mixu's Legendary Lords changes, vanilla → Mixu's Legendary Lords, read from the mod's own files against patch 9.0.4: 0 units changed and 157 new. Pick a race below.
Is Mixu's Legendary Lords updated for patch 9.0.4?
- Last Workshop update: Oct 9, 2026 — before 9.0.4 came out (Oct 15, 2026).
- 5 of its 396 tables still use the format of an earlier patch than 9.0.4.
Which tables
Older format (the version number each table carries, the mod's vs the game's): campaign_character_art_set_porthole_overrides (v0, game v1), cultures (v11, game v12), initiative_sets (v8, game v9), ritual_payload_effect_bundles (v1, game v2), ritual_targets (v3, game v4). For the older ones, the columns the old format lacks are taken from the game here.
Read from the pack on 2026-10-15; the Workshop date refreshes on the mods page.
New lords and factions
33 new lords on the campaign's faction select, 32 of their factions new to it; 45 legendary characters added. The full list by race.
- Chilfroy d'ArtoisArtoisnew playable faction
- Bohemond BeastslayerBastonne Errantnew playable faction
- Sir John TyreweldKnights of Origonew playable faction
- Adalhard de LyonesseLyonessenew playable faction
- Cassyon de ParravonParravonnew playable faction
- Molokh SlugtongueWarherd of the Famine-Fiendnew playable faction
- Ghorros WarhoofWarherd of the Beastfathernew playable faction
- Tullaris DreadbringerScourge of Khainenew playable faction
- King KazadorKarak Azulnew playable faction
- Grimm BurlokssonReikland
- Aldebrand LudenhofHochlandnew playable faction
- Theoderic GausserNordlandnew playable faction
- Wolfram HertwigOstermarknew playable faction
- Valmir von RaukovOstlandnew playable faction
- Alberich Haupt-AnderssenStirlandnew playable faction
- Helmut FeuerbachTalabeclandnew playable faction
- Marius LeitdorfAverlandnew playable faction
- Edvard van der KraalManann's Bladesnew playable faction
- Gorfang RotgutRotgut's Red Fangsnew playable faction
- KorhilChracenew playable faction
- Belannaer the WiseSapherynew playable faction
- Egil StyrbjornSkaelingnew playable faction
- FeskitClan Mordkinnew playable faction
- King TutankhanutNumasnew playable faction
- Wychwethyl the WildMasque of Loecnew playable faction
- Lord DaithTorgovannnew playable faction
- Prophetess NaiethWydriothnew playable faction
- Dieter HelsnichtThe Doom Legionnew playable faction
- Egrimm van HorstmannThe Cabalnew playable faction
- Rastiltin BebchukBrotherhood of the Bearnew playable faction
… and 3 more
Units by race
- Beastmen5 new, 30 skills, buildings & techs
- Bretonnia24 new, 70 skills, buildings & techs
- Dark Elves4 new, 14 skills, buildings & techs
- Dwarfs7 new, 52 skills, buildings & techs
- The Empire36 new, 241 skills, buildings & techs
- Greenskins4 new, 10 skills, buildings & techs
- High Elves4 new, 27 skills, buildings & techs
- Kislev2 new, 8 skills, buildings & techs
- Lizardmen4 new, 21 skills, buildings & techs
- Norsca9 new, 43 skills, buildings & techs
- Ogre Kingdoms2 skills, buildings & techs
- Skaven3 new, 9 skills, buildings & techs
- Slaanesh1 new, 12 skills, buildings & techs
- Tomb Kings8 new, 29 skills, buildings & techs
- Tzeentch10 new, 19 skills, buildings & techs
- Vampire Coast2 new, 7 skills, buildings & techs
- Vampire Counts3 new, 9 skills, buildings & techs
- Warriors of Chaos1 new, 10 skills, buildings & techs
- Wood Elves7 new, 33 skills, buildings & techs
- Manann's Bladesnew race24 new
Everything else Mixu's Legendary Lords changes
- Skills 552
- Abilities 107
- Items 254
- Buildings 102 — on the race pages
- Technologies 1 — on the race pages
- Rituals 55
How this is read
- The game reads a table from all its fragments, the mod's before its own, and keeps the first row of each key; rows the mod lists in twad_key_deletes (2) are dropped. A mod file with the same name as the game's — the game ships each table as one file, data__ — replaces it instead: that table is then the mod's rows only (none in Mixu's Legendary Lords). The site's own builders then read the result exactly as they read patch 9.0.4 — the same formulas as every unit page (how we verify).
- What a mod's scripts do while the campaign runs isn't in the tables and isn't counted. Mixu's Legendary Lords's new units have no unit pages of their own; their cards are on the race pages. Pictures (unit cards, portraits, icons, flags) are the mod's own where its pack ships them, the game's otherwise.
- Mixu's Legendary Lords is made by its own team (Workshop page); this page only reads its published files. The game's own changes in 9.0.4: patch 9.0.4.