Mixu's Legendary Lords Tomb Kings units
0 Tomb Kings units Mixu's Legendary Lords changes against patch 9.0.4, 2 it adds, and 29 skills, 0 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.
New units in Mixu's Legendary Lords
Ramhotep the Visionarymixu_tmb_cha_ramhotep1 model
4,028
50
70
31
52
35
360
20
15
-15
600
King Tutankhanutmixu_tmb_cha_tutankhanut1 model
4,840
80
80
31
55
50
450
20
330
140
15
-15
1,200
Skills
Skeleton Chariotnew
- +Mount: Skeleton Chariot
Emerald Necroserpentnew
- +Mount: Necroserpent
Khemrian Warsphinxnew
- +Mount: Khemrian Warsphinx
Frantic Fervournew
- +Passive ability: "Frenzy" for Construct units (Hero's army)
Master Artisannew
- +Ability: "Master Artisan" (replaces: "Stone Shaper")
Greater Restorationnew
- +Ability: "Greater Restoration" (replaces: "Restore")
Wrath of the Greatestnew
- +Passive ability: "Wrath of the Greatest" (replaces: "Wrath of the Creator")
Relentless Buildernew
- +Construction cost: -30% for Income, Growth, Public Order and Landmark buildings
- +Construction time: -50% for Income, Growth, Public Order and Landmark buildings
- +Dune Restoration: +5% chance for destroyed Construct units to be restored after battle (Hero's army)
Tricked by Ramhotepnew
- +Hero capacity: +1 for Necrotects
- +Hero recruit rank: +5 for Necrotects
- +Leadership: -15 for Necrotect heroes (own Heroes in local province)
The Visionarynew
- +Weapon damage: +10% for all Construct units (Hero's army)
- +Charge bonus: +10% for all Construct units (Hero's army)
- +Dune Restoration: +15% hit points for destroyed Construct units restored after battle (Hero's army)
Ramhotep's Revengenew
- +Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- +Melee attack: +10
- +Casualty replenishment rate: +8% for Construct units (Hero's army)
Emerald Sentinels of Lybarasnew
- +Unit capacity: +1 Ushabti Ushabti (Great Bows)
- +Grants the Emerald Sentinels of Lybaras follower to your faction
Underworld Deathwatchnew
- +Unit capacity: +1 Tomb Scorpion
- +Grants the Underworld Deathwatch follower to your faction
Those That Stalk Beneath the Sandnew
- +Unit capacity: +1 Sepulchral Stalkers
- +Grants the Those That Stalk Beneath the Sand follower to your faction
Knights of Asaph's Templenew
- +Unit capacity: +1 Necropolis Knights
- +Unit capacity: +1 Necropolis Knights (Halberds)
- +Grants the Knights of Asaph's Temple follower to your faction
The Skull Guardiansnew
- +Unit capacity: +1 Bone Giant
- +Grants the The Skull Guardians follower to your faction
Skeletal Steednew
- +Mount: Skeletal Steed
Skeleton Chariotnew
- +Mount: Skeleton Chariot
Golden Warsphinxnew
- +Mount: Khemrian Warsphinx
Prince Among Mennew
- +Hit points: +6%
- +Leadership: +5 when defending (all armies factionwide)
- +Melee defence: +5 when defending (all armies factionwide)
The Prince of Numasnew
- +Tradable resources produced: +5% (factionwide)
- +Income from trade tariffs: +10%
Body of Goldnew
- +Unit mass: +25%
- +Ward save: +10%
Renowned Bowmennew
- +Passive ability: "Hunting Arrows" for King Tutankhanut, Skeleton Archers, Skeleton Archer Chariots, Ushabti (Great Bow) and Bone Giant units (Lord's army)
- +Attribute: Vanguard Deployment for King Tutankhanut, Skeleton Archers, Skeleton Archer Chariots, Ushabti (Great Bow) and Bone Giant units (Lord's army)
- +Speed: +8% (Lord's army)
Horsemen of Numasnew
- +Melee attack: +8 for Skeleton Horsemen and Nehekhara Horsemen units (Lord's army)
- +Melee defence: +8 for Skeleton Horsemen and Nehekhara Horsemen units (Lord's army)
- +Attribute: Glorious Charge for Nehekhara Horsemen, Skeleton Horsemen and Skeleton Horsemen Archers (Lord's army)
Obsessed with Goldnew
- +Income from Gold Mines: +50% (factionwide)
- +Construction cost: -30% for resource-producing buildings
- +Construction time: -1 for resource-producing buildings
Ruler of Living and Deadnew
- +Armies replenish in foreign territory (Lord's army)
- +Diplomatic relations: +20 with Humans and High Elves
- ++2 Allied Recruitment Unit capacity per army
Hunter's Instinctsnew
- +Ability: "Hunter's Instincts"
Strike of Tombsnew
- +Ability: "Strike of Tombs"
Strike of Numasnew
- +Ability: "Strike of Numas" (replaces: "Strike of Tombs")