Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Mixu's Legendary Lords Dwarfs units

0 Dwarfs units Mixu's Legendary Lords changes against patch 9.0.4, 4 it adds, and 52 skills, 0 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.

New units in Mixu's Legendary Lords

  • Grimm Burlokssonmixu_dwf_cha_grimm_burloksson1 modelHealth4,348Armour120Leadership80Speed32Melee attack48Melee defence52Weapon strength (base + AP)340Charge bonus14Missile damage (base + AP)75Range55Missile resistance %15Magic resistance %25Multiplayer cost800
  • King Kazadormixu_dwf_cha_kazador_dragonslayer1 modelHealth4,892Armour120Leadership75Speed32Melee attack70Melee defence40Weapon strength (base + AP)400Charge bonus18Missile damage (base + AP)132Range160Missile resistance %15Magic resistance %25Multiplayer cost1,100
  • Kragg the Grimmixu_dwf_cha_kragg_the_grim1 modelHealth4,848Armour120Leadership85Speed32Melee attack40Melee defence48Weapon strength (base + AP)340Charge bonus16Missile resistance %15Magic resistance %25Multiplayer cost950
  • Master Engineermixu_dwf_cha_master_engineer_gyrocopter1 modelHealth4,408Armour100Leadership72Speed100Melee attack30Melee defence14Weapon strength (base + AP)160Charge bonus25Missile damage (base + AP)330Range75Missile resistance %15Magic resistance %25Multiplayer cost1,200

Skills

Gyrocopternew
  • +Mount: "Gyrocopter"
Fast Reconnaissance Unitnew
  • +Attribute: Vanguard Deployment (when piloting a Gyrocopter)
  • +Speed: +12% (when piloting a Gyrocopter)
Scanning Devicenew
  • +Ambush defence chance: +20% (Lord's army)
  • +Campaign line of sight: +25%
Trollhammer Upgradenew
  • +"Trollhammer Torpedo" ammunition (when piloting a Gyrocopter) Projectiles cause anti-large damage
Gyrobombernew
  • +Mount: "Gyrobomber"
Gromril Platingnew
  • +Armour: +20 (when piloting a Gyrobomber)
  • +Missile resistance: 15% (when piloting a Gyrobomber)
  • +Speed: -5% (when piloting a Gyrobomber)
Napalm Bombsnew
  • +Ability: "Napalm Bomb" (when piloting a Gyrobomber) (replaces: "Skyhammer Bomb")
Flamethower Upgradenew
  • +"Flaming Shot" ammunition (when piloting a Gyrobomber) Projectiles cause fire damage
The Young Engineernew
  • +Cooldown: -50% to "Ballistics Calibration"
  • +Cooldown: -30% for "Restock!"
  • +Ability number of uses: +2 for "Restock!"
Son of a Guildmasternew
  • +Hero capacity: +1 for Master Engineers
  • +Hero recruit rank: +5 for Master Engineers (local province)
Skilled Inventornew
  • +Construction cost: -20% for all buildings (local province)
  • +Construction time: -20% for all buildings (local province)
Like Father, Like Sonnew
  • +Recruitment duration: -1 for Irondrakes, Flame Cannon, Gyrocopters and Gyrobombers units (Lord's army)
  • +Recruit rank: +2 for Irondrakes, Flame Cannon, Gyrocopters and Gyrobombers units (Lord's army)
Engineering Geniusnew
  • +Hero action cost: -30% for Master Engineers (all characters)
  • +Cooldown: -4 turns for Lost Hold Actions
  • +Lost Hold Actions cost: -30%
Rocket Engineeringnew
  • +Army ability: "Grudgebuster Rocket"
Standardised Firing Drillnew
  • +Reload time reduction: +10%
Augmented Weaponnew
  • +Level 1: Melee attack: +5
  • +Level 1: Weapon strength: +5%
  • +Level 2: Melee attack: +10
  • +Level 2: Weapon strength: +10%
Technical Enhancementsnew
  • +Level 1: Armour-piercing weapon damage: +10
  • +Level 1: Armour: +7
  • +Level 2: Armour-piercing weapon damage: +20
  • +Level 2: Armour: +15
Triangulationnew
  • +Level 1: Missile strength: +7%
  • +Level 2: Missile strength: +15%
Dead Eyenew
  • +Level 1: Range: +8%
  • +Level 2: Range: +15%
Overseernew
  • +Level 1: Leadership aura size: +25%
  • +Level 1: Reload time reduction: +4% (Lord's army)
  • +Level 2: Leadership aura size: +50%
  • +Level 2: Reload time reduction: +8% (Lord's army)
Weapons Engineernew
  • +Level 1: Armour-piercing missile damage: +20%
  • +Level 1: Range: +5%
  • +Level 2: Armour-piercing missile damage: +40%
  • +Level 2: Range: +10%
Extra Powdernew
  • +Passive ability: "Extra Powder"
Master of Calibrationnew
  • +Passive ability: "Master of Calibration" (replaces: "Ballistics Calibration")
Defensive Coordinatornew
  • +Level 1: Attrition: -5% when under siege (armies in local province)
  • +Level 1: Reload time reduction: +6% when defending (Lord's army)
  • +Level 2: Attrition: -10% when under siege (armies in local province)
  • +Level 2: Reload time reduction: +9% when defending (Lord's army)
  • +Level 3: Attrition: -15% when under siege (armies in local province)
  • +Level 3: Reload time reduction: +12% when defending (Lord's army)
Wall Breakernew
  • +Level 1: Immediately causes wall breaches when besieging
  • +Level 1: Attrition: +5% when under siege (enemy armies in local region)
  • +Level 2: Immediately causes wall breaches when besieging
  • +Level 2: Attrition: +10% when under siege (enemy armies in local region)
  • +Level 3: Immediately causes wall breaches when besieging
  • +Level 3: Attrition: +15% when under siege (enemy armies in local region)
Requisitionnew
  • +Local recruitment capacity: +1 (local province)
  • +Recruit rank: +2 for all units (Lord's army)
Enquiring Mindnew
  • +Level 1: Research rate: +5 (factionwide)
  • +Level 1: Magic item drop chance from battle: +8%
  • +Level 2: Research rate: +10 (factionwide)
  • +Level 2: Magic item drop chance from battle: +16%
  • +Level 3: Research rate: +15 (factionwide)
  • +Level 3: Magic item drop chance from battle: +24%
Thunderhornnew
    Warriors of Karak Azulnew
    • +Weapon strength: +12% for Ironbreakers and Miners units (Lord's army)
    • +Bonus vs. Infantry: +8 for Ironbreakers and Miners units (Lord's army)
    • +Melee defence: +8 for Ironbreakers and Miners units (Lord's army)
    Kazador's Griefnew
    • +Passive ability: "Deathblow" when fighting against Greenskins and Skaven (Lord's army)
    • +Physical resistance: 10% when fighting against Greenskins and Skaven (Lord's army)
    • +Income from sacking Greenskin and Skaven settlements: +50% (Lord's army)
    Destroyer of Evilnew
    • +Melee defence: +8
    • +Ability: "Colossal Strike"
    • +Leadership: +10 when fighting against Greenskins
    Forges of Karak Azulnew
    • +Tradable resources produced: +10% (factionwide)
    • +Construction cost: -30% for resource-producing buildings
    • +Construction time: -1 for resource-producing buildings
    King of Karak Azulnew
    • +Attribute: Causes Terror when fighting against Greenskins
    • +Attribute: Causes Terror when fighting against Skaven
    • +Melee attack: +5 when fighting against Greenskins and Skaven (all units in army)
    • +Attribute: Causes Fear
    Last Resortnew
    • +Level 1: Melee attack: +6
    • +Level 1: Melee defence: +6
    • +Level 2: Melee attack: +12
    • +Level 2: Melee defence: +12
    Hardy Heartnew
    • +Level 1: Hit points: +7%
    • +Level 2: Hit points: +15%
    • +Level 2: Physical resistance: 10%
    Survivalistnew
    • +Ammunition: +8%
    • +Speed: +8%
    Grungni's Cunningnew
    • +Level 1: Reload time reduction: +6%
    • +Level 2: Reload time reduction: +12%
    • +Level 2: Attribute: Vanguard Deployment
    Dead Eyenew
    • +Level 1: Range: +10%
    • +Level 1: Armour-piercing missile damage: +20%
    • +Level 2: Range: +20%
    • +Level 2: Armour-piercing missile damage: +40%
    Always Readynew
    • +Level 1: Ammunition: +15%
    • +Level 1: Leadership aura size: +20%
    • +Level 2: Ammunition: +30%
    • +Level 2: Leadership aura size: +40%
    King's Guardnew
    • +Level 1: Upkeep: -3% (Lord's army)
    • +Level 1: Recruitment cost: -3% (Lord's army)
    • +Level 2: Upkeep: -8% (Lord's army)
    • +Level 2: Recruitment cost: -8% (Lord's army)
    • +Level 3: Upkeep: -15% (Lord's army)
    • +Level 3: Recruitment cost: -15% (Lord's army)
    Locus of Powernew
    • +Passive ability: "Locus of Power"
    Labour of Lovenew
    • +Oathgold: 4 per turn
    • +Magic item drop chance from battle: +15%
    Runes of Wardingnew
    • +Ward save: +10% (Lord's army)
    • +Melee defence: +8 (Lord's army)
    Finding the Successornew
    • +Hero recruit rank: +5 for Runesmiths (local province)
    Ancestral Guardsnew
    • +Physical resistance: 10% for Longbeards and Hammerers units (Lord's army)
    • +Melee attack: +6 for Longbeards and Hammerers units (Lord's army)
    The Oldest Runelordnew
    • +Shared cooldown: -15% for all Rune Magic
    • +Ability number of uses: +2 for "Master Rune of Kragg"
    Master Rune of Kraggnew
    • +Ability: "Master Rune of Kragg"
    Master Rune of Balancenew
    • +Enemy Winds of Magic power reserve capacity: -15 (local region)
    • +Winds of Magic power reserve: -8 per turn (local region)
    Master Rune of Passagenew
    • +Attribute: Strider
    • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
    • +Campaign movement range: +15%
    Master Rune of Defencenew
    • +Defensive supplies: +500 (local region)
    • +Attrition: -15% when under siege (armies in local owned region)
    Master Rune of Valayanew
    • +Growth: +10 (local province)
    • +Control: +1 (local province)
    • +Construction cost: -15% for Province Capital/Settlement buildings (local region)
    Master Runelordnew
    • +Unlocks Hero recruitment: Runesmith (local province)
    • +Hero recruitment cost: -30% for Runesmiths (local province)